The Sorceress wields powerful magic based on three elements with spells that can deal area damage. They can easily handle multiple enemies helping them dominate the battlefield.
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~ Official Description
Skills
Due to the complexity of the skill system, all skills on this page are displayed at level 1 with no effects applied. Please see the skill page for additional information. Scaling damage values are represented by X.
Sorceress has 4 types of skills: Normal Skill, Flame Skill, Frost Skill, and Lightning Skill.
Specialty Skill
Sorceress' identity consists of a single Arcane Magick bar which can be used for either Arcane Rupture or Blink. Every hit you land will generate varying amounts of meter.
Arcane Rupture [Z]: Consumes all Arcane Magick to gain a buff for a few seconds. The effect is different based on how much meter you have when you cast it.
Arcane Rupture at 30% grants Magick Enhancement: Shortens skill cast time. Attribute Skill Damage +9% against monsters (+2% instead against adventurers).
Arcane Rupture at 100% grants Arcane Torrent: Shortens skill cast time. Attribute Skill Damage +18% against monsters (+4% instead against adventurers). Flame Skill Weak Point Lv. +1. Lightning Skill stagger level +1. Remaining cooldown -25% of all skills (except Awakening, Movement and Stand Up actions).
Blink [X]: Consume a flat amount of Arcane Magick to teleport to the cursor while ignoring collision.
Fires a concentrated magick bullet that pierces the foe in front, inflicting X damage. When an additional skill key is pressed, it fires again, inflicting X damage.
Creates an Earth Rift Magick Circle on the spot. The Rift Magick Circle knocks foes into the air, dealing X damage. Then it inflicts X damage when striking down.
Creates a Magick Crystal within 12 meters of cursor location. The crystal evolves by levels, up to level 3, at which point it explodes and inflicts X damage to foes and knocks them back.
A huge wave is created, covering the foes in front and inflicting X, X [Water] damage. While the enemy is in the air, it will be launched up again on hit.
Magick Protection around the body consumes 330.0% MP of the proportion of HP consumed when damage is received. MP Recovery -30.0% when Elegian's Touch is active and MP does not recover for 3.0s when hit. When the current amount of MP is less than 20.0%, Elegian's Touch expires.
Creates spherical lightning within 12 meters of the cursor location for 3s, for a total of X [Lightning] damage. On hit, the foe is pulled to the center to inflict X additional [Lightning] damage.
Fires lightning towards the designated location. 50 degree directional change is possible while holding. Inflicts a total of X [Lightning] damage to foes in a straight line over 5 times for a maximum of 2s.
Releases lightning energy from the rod, dealing X damage to foes, and pulling the released energy back to the center to deal X, X, X [Lightning] damage. Then gathers up the foes to one spot to cause a great explosion and deal X [Lightning] damage.
Drops random Meteor fragments within 18 meters for 8s. Fallen Meteor fragments have an AoE Radius of 6 meters, dealing X [Fire] damage and knocks down foes. If foe is Challenge or below, +200% damage.