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Wield the Storm is the August 2023 update for Lost Ark. It was released on August 16, 2023.[1]

Summary[]

Patch Notes with Henry - August 2023

Downtime will begin on August 16, 2023 (1 AM PDT / 8 AM UTC) and is expected to last 15 hours. With a new class, Legion Raid, Guardian Raid, progression events and updates, a balance rework and so much more, the August 'Wield the Storm' Update is packed with content. With so many changes being added all at once, we included a video of Henry "HardcoreHenry" Stelter covering the highlights!

Video: Patch Notes with Henry, August 2023

Akkan Legion Raid[]

Akkan image

After the battle with Plague Legion Commander Akkan in South Vern, Queen Ealyn kept some of Akkan's flesh to research the Legion Commander. However, some of the pieces have disappeared, and have begun to gather in Arthetine. Could it be that Akkan, the bringer of death, has concocted a terrible scheme to bring back his terrifying power?

Aetanople is slowly being submerged by water permeated with the power of disease, and the souls of the deceased still wander the living world, shackled by Akkan's spells. Akkan needs to be stopped before all of Arkesia succumbs to his horrid rot and decay.

Journey to Arthetine to battle the Plague Legion Commander in a new 8-player Legion Raid. The normal and hard versions of the Legion Raid will release, each with their own Item Level requirements.

  • Normal: All 3 gates can be entered with Item Level 1580
  • Hard: All 3 gates can be entered with Item Level 1600

'Corrupt Lord's Pandemonium Epidemic' is an easier mode that allows players to practice the Akkan Legion Raid at an easier difficulty. Players with Item Level 1500+ can enter 'Corrupt Lord's Pandemonium Epidemic'. Players can also earn Mark of the Plague in Epidemic, which can be exchanged for a variety of progression materials.

Aeromancer Advanced Class[]

Aeromancer promo

The Aeromancer is the second Specialist Advanced Class. With power of mystical illusion she's able to manipulate the weather to devastating effect on the battlefield, or fight to vanquish enemies with spectacular flourishes of her umbrella. The Aeromancer's Identity is Sun Shower. The Sun Shower Raindrop Meter is filled as the Aeromancer successfully hits enemies with skills, and Sun Shower can be used when the meter fills all the way up— providing dual benefits of offense and defense. Upon using Sun Shower, the Aeromancer's basic attacks and movement skill evolve while active, nearby enemies are constantly damaged, and her (and her party's) damage received from enemies is reduced.

Sonavel Guardian Raid[]

Sonavel promo

For a long time Levanos, the Elemental King, protected Arkesia by following light and order. He's abandoned his mission of protecting nature, chosen chaos, and has turned into Sonavel, obsessed with anger and chasing only darkness. Sonavel must be defeated before he destroys that which he once protected! Players can challenge Sonavel in a new Guardian Raid, which requires Item Level 1580 to participate.

Players can earn honing materials, Ancient accessories, and a chance to earn a legendary 'Galewind' rune, which drops in the 'Purification Tier 1' Guardian Raids, and can only be collected once per roster. There's also a new card set effect 'Guardian's First Choice I' with the addition of a 'Sonavel card'.

Events[]

South Vern Powerpass[]

An Event 1415 item level South Vern Powerpass will release with the update for players to use until November 15, 2023.

Super Mokoko Express Event[]

Pairing well with the South Vern Powerpass, players will be able to designate one character between Item Level 1415 and 1540 on their roster to participate in the Super Mokoko Express Event, where they'll have discounted honing rates and earn honing materials to quickly level up to Item Level 1540 and beyond. There's also new Combat Style Setting Support options for players to more easily set skills and Engravings through presets, and get item support for accessories and Ability Stones. The designated character will earn valuable rewards as they level up, including Silver, honing materials, high level Gems, Engravings, and more!

The Super Mokoko Express Event also includes an Engraving Support system that lets players choose 5 engravings to be in effect at level 3 during the event. Here's how to get started:

  • After selecting a Super Mokoko Express character, the Engraving Support button will light up.
  • Click the Engraving Support button to open the Engraving Support page and select your 5 desired Engravings.
  • Press the Activate Engraving Support button to start using their effects.
  • The effects of Engraving Support will also be shown in your Character Profile.

The Event will last until November 15, 2023.

Story Express[]

Added a new Story Express event. Any character that has not yet completed the 'On the Border' quest from Rethamis can become a designated Story Express character. Story missions will take the player from Item Level 1 to 1415. Select Story Express Character through the 'Event Quest' window and clear story missions for valuable progression materials. The event will last until November 15, 2023.

Maharaka Festival - Tooki Bangbang[]

Maharaka Festival Tooki Bangbang

The summertime Maharaka Festival continues in August! Bask in the sun, participate in unique games, and earn valuable progression rewards. The August Update introduces a new festival activity: Tooki Bangbang. Collect water balloons to fill up the weapon gauge, and shoot the Overheated Tooki to get points! Unlike the previous Maharaka Festival, this one will be region-based.

Excel in Maharaka Attractions, Guardian Soul Harvests, and Chaos Dungeons for Event Tokens (Moko Kindergarten Exchange Token, Maharaka Leaf, and Splendid Maharaka Fruit) and then exchange your spoils for festive rewards like the Cherry Blossom Class Mokoko.

Daily Playtime Event[]

Added a new event feature that rewards players based on daily accumulated playtime. To be eligible, a player will need to have a character Combat Level 50 or higher, and have Trusted Status. Rewards will be given at 15min / 45min / 60min / 75min / 90min of playtime, and include valuable items such as silver, honing materials, card packs, and more!

Twinkle Twinkle Exchange Event (Golden Frog)[]

The "Twinkle Twinkle Exchange Shop" returns, an Event Gold Shop where players can exchange Gold for valuable rewards, such as honing materials, Legendary Engravings, Card Packs, and more! Some rewards will include a 'Toad Token' which can be redeemed at the vendor for additional items.

Store[]

The Aeromancer Launch Skin "Weather Anomaly" arrives with the Aeromancer's Arthetine Nightrider Weapon Skin release alongside a new Neria's Wardrobe and the Midnight Summer Collection!

Aeromancer & Neria's Wardrobe
Video: August Store Updates
Midnight Summer Cosmetic Collection
Video: August Swimsuits 2023

Content Updates[]

Chaos Dungeons[]

  • Rare Engraving Recipes will be looted from T3 Chaos Dungeons as clear reward.
  • Due to T2/T3 revamp, some honing materials and items rewards will be adjusted.
    • Special dispatch rewards will also be changed.
  • Required Item Level of Chaos Dungeons and related special dispatch missions below Punika Star Level 2 will be adjusted.
  • Due to the changes in entry requirements in some Chaos Dungeons, the combat difficulty will be changed accordingly.
  • When entering T2 Chaos Dungeon with Aura of Resonance depleted, the following items will be looted:
    • Perception Shard
    • Crystallized Disorder
      • These items will be changed to T2 from T1.
  • Guardian Shard and Crystallized Contempt will be removed.
    • If players possess these items, they will be replaced with Perception Share and Crystallized Disorder. The replacements will be sent to Universal Storage.
  • Obsolete honing materials and Uncommon Engraving Recipe pouches in 'Exchange Chaos Dungeon Shard' NPC will be removed.
  • Price of some honing materials from 'Exchange Chaos Dungeon Shard' NPC will be adjusted.
  • XP Potions will be added as rewards of Special Dispatch missions for the following Chaos Dungeons:
    • North Vern: Resonance
    • Rohendel: Illusion

Added Elgacia Sky Chaos Dungeons

  • Sky Lv. 1 1580+
  • Sky Lv. 2 1600+
  • To enter Elgacia Chaos Dungeons, players must first complete the Elgacia world quest 'Breaking the Cage'.
  • Players can enter chaos dungeon Sky level even if they do not have any Aura of Resonance left.
  • After using Aura of Resonance, players can obtain Shards of Purification and Crystallized Longing
    • Players have a small chance to obtain loot from ordinary Chaos Dungeon runs.
    • Players can obtain large amounts of Shards of Purification, Crystallized Longing, and card xp by defeating lucky / boss type monsters after spending their Aura of Resonance.
    • Bracelets cannot be obtained when entering chaos dungeons with no Aura of Resonance.
  • The following items have been added to Chaos Dungeon shard exchange NPC Magick Scholar Jeneca's Tier 3 exchange list:
    • Radiant Honor Leapstones (Bound), Refined Obliteration Stones (Bound), Refined Protection Stones (Bound)
  • New special dispatches have been added to stronghold with the addition of new Chaos Dungeon levels.
  • Added 1 new achievement.

QoL Improvements

  • All monsters spawning in Chaos Dungeons will see improvements in the following ways:
    • Spawning speed
    • Movement speed
    • Player tracking range
  • Attack ranges of the ranged-attack based monsters and named monsters have been reduced.
  • Monster spawn area in the 2nd stage of the Chaos Dungeon has been reduced.
  • Secret Rooms will not appear anymore upon defeating Challenge monsters in the 2nd stage of the Chaos Dungeons. Instead the rewards from Secret Rooms have been adjusted and enhanced into the new Fate Ember system.
  • Overall route of the third stage has been reduced.
  • When too far away from the object that gives the 'Rift Flow' buff, the player will still receive the 'Rift Flow' buff.
  • New passive buff has been added for Chaos Dungeons. When in a Chaos Dungeon, players will be immune to paralysis, push, and debuffs.
  • For some items, the bundle amount of per loot has been adjusted. This doesn't affect the total amount of lootable items.

Abyssal Dungeon[]

  • Entry item level adjusted:
    • Ancient Elveria: 340 to 500
    • Phantom Palace: 460 to 635
    • Ark of Arrogance: 840 to 805
    • Oreha's Well Normal: 1325 to 1340
  • Maximum item level for gold adjusted:
    • Ancient Elveria: 840 to 805
    • Ark of Arrogance: 1325 to 1340
  • Abyssal Dungeon Reset Ticket will be added as the first time clear reward of T2 Abyssal Dungeons.
  • Fee required for 'Additional Enhanced Reward' for T2 Abyssal Dungeon will be changed from Gold to Silver
  • Rewards of T2 Abyssal Dungeons will be changed in accordance with the T2 Revamp.
  • Honing materials will be obtained as clear rewards of all Abyssal Dungeons and Abyss Raids in T3
  • Reward types of Aira's Oculus, and Oreha Preveza in Abyss Dungeon Oreha's Well Normal mode will be adjusted to match Hard mode
  • Item bidding will be unavailable in Aira's Oculus, and Oreha Preveza in Abyss Dungeon Oreha's Well Normal mode.
  • First clear rewards of Aira's Oculus, and Oreha Preveza in Abyss Dungeon Oreha's Well Normal mode will be removed.

Legion Raid[]

  • Valtan (Hard)
    • Gate 1
      • Gold reward unchanged at 700.
      • Chest cost reduced from 600 to 450.
    • Gate 2
      • Gold reward reduced from 2300 to 1100.
      • Chest cost reduced from 900 to 600.
  • Vykas (Hard)
    • Gate 1
      • Gold reward reduced from 1000 to 600.
      • Chest cost reduced from 700 to 300.
    • Gate 2
      • Gold reward reduced from 1000 to 700.
      • Chest cost reduced from 900 to 300.
    • Gate 3
      • Gold reward reduced from 2500 to 1100.
      • Chest cost reduced from 1200 to 600.

Honing buff[]

  • The following affects ancient item levels 1400 to 1590 (+1 to +20).
    • Gold cost reduced by 40%.

Field Bosses & Collectibles[]

  • Recommended Item Level for T2 Field Bosses will be adjusted accordingly to T2 revamp.
  • Rewards from defeating T2 Field Bosses will be adjusted accordingly to T2 revamp.
  • Upon defeating T2 Field Boss, item bidding will not be available.
  • Upon defeating T2 Field Boss, the following collectible items and points will be obtained at 100% rate:
    • Giant's Heart
    • Island Soul
    • Adventure Secret Map
    • Adventurer's Tome Cooking Ingredients
  • Cooking ingredients of Adventurer's Tome throughout North Vern ~ Feiton will be available as reward at 100% rate.
  • Stone of Chaos will be available as reward upon defeating Punika's Field Boss 'Moake'.
  • Chance to get cooking ingredient of Adventurer's Tome from Punika's Field Boss 'Moake' will be greatly enhanced.
  • Chance to get Omnium Star Points upon defeating following Field Bosses will be enhanced
    • Punika - Moake
    • Rowen - Hermut

Ebony Cube[]

  • Due to revamp in T3 (1302 – 1490), the entry requirement of the 1st Forbiddance will be changed from 1302 to 1250
    • Related Special Dispatch mission entry requirement and Una's Quest will be changed accordingly
    • Combat difficulty in the 1st Forbiddance will be adjusted accordingly
  • Added the 4th Forbiddance of Ebony Cube at Item Level 1580

Chaos Gate / Secret Dungeons[]

  • Rewards obtained from T2 Chaos Gate and Secret Dungeons will be adjusted according to T2 revamp.
  • Upon clearing T2 Chaos Gate, the bidding will not be available.
  • Upon clearing T2 Chaos Gate, Legendary secret map will be added as reward.
  • Combat difficulty will be adjusted.
  • Reward types and amount will be adjusted.
  • Masterpiece loot rate in T2 Secret Dungeon will be slightly enhanced.
  • Item Level requirement for entering Chaos Gates from Anikka to Punika will be adjusted.
    • Anikka, Shushire, North Vern, Arthetine: 302 to 500
    • Rohendel: 460 to 635
    • Yorn: 802 to 805
    • Punika: 1302 to 1250

Thronespire[]

  • Clear rewards per stage will be adjusted.

Integrated Dungeon Entry Revamp[]

  • Existing Integrated Dungeon Entry system will be revamped to 'Contents List'.

Guardian Raids[]

  • Required Entry level will be adjusted.
    • Level 1: Item level 500
      • Previously: Ur'nil 302 / Lumerus 340 / Icy Legoros 380 / Vertus 420.
    • Level 2: Item level 635
      • Previously: Chromanium 460 / Nacresena 500 / Flame Fox Yoho / Tytalos 580.
    • Level 3: Item level 805
      • Previously: Dark Legoros 802 / Helgaia 840 / Calventus 880 / Achates 920.
    • Level 4: Item level 960
      • Previously: Frost Helgaia 860 / Lava Chromanium 1000 / Levanos 1040 / Alberhastic 1080.
    • Level 5: Item level 1250
      • Previously: Armored Nacrasena 1302 / Igrexion 1340 / Night Fox Yoho 1370 / Velganos 1385.
  • Rewards of Guardian Raid Level 1 to 5 will be adjusted accordingly to the entry item level changes.
  • First clear reward of Guardian Raid Level 1 to 4 will be enhanced.
  • Guardian's Will Harvest Reward in Guardian Raid Level 1 to 4 will be slightly reduced.
  • Chance to loot the early phase Skill Rune in Guardian Raids will be enhanced.
  • XP Potion will be added as Special Dispatch mission rewards of the following Guardian Raids:
    • Ur'nil
    • Lumerus
    • Icy Legoros
    • Vertus
    • Chromanium
    • Nacrasena
    • Flame Fox Yoho
    • Tytalos

Categorization Changes

  • Now that players have been chosen by Vairgrys, existing Guardian Raids categorization will be changed.
  • After completing the main quest 'Call of Destiny', existing Guardian Raids will be categorized and changed:
    • Vairgrys' Test: Face the guardians of light and order to challenge Vairgrys' test.
      • Previous Tier 1-6 Guardian Raids can now be challenged through Vairgrys' Test.
    • Chaos Guardian Purification: Can attempt to purify Guardians who have chosen darkness and chaos.
    • New quest related to 'Chaos Guardians' raid, 'Rumors About the Guardian' has been added.
    • Players can accept the quest by visiting NPC 'Professor Ronatas' in front of Vern Castle's Chaos Dungeon object. The quest requires the main quest 'Call of Destiny' to be cleared in order to start.
  • Due to changes in Guardian Raids, special dispatch names and guide text have been changed at the stronghold's dispatch station.
  • Due to changes in Guardian Raids, 'Guardian Soul Harvest' has been changed to 'Collect Inherited Guardian's Will'
  • After completing main quest 'Call of Destiny', 'Recommended Skills' category name is changed.
    • Previous: Raid Tier 1 to 6
    • After: Test Tier 1 to 6 / Purification Tier 1

Progression Adjustments

  • Max number of Guardian Raids per day has been reduced from 2 to 1.
    • Due to the changes in the maximum harvest capacity per day, the rewards obtained per harvest has been doubled. The loot rate for the items dropped in certain rate such as Bracelets, Ability Stones, Skill Runes have been doubled. Roster XP and First Clear Rewards list remain the same.
  • With the adjustments made in Guardian's Will harvest, the completion rewards for Guardian Raid Special Dispatch have also been adjusted.
    • If the Special Dispatch related to Guardian Raid has been already begun or if the rewards have not been claimed before the Update Maintenance, the Special Dispatch will be complete and the rewards will be sent to the Universal Storage of the character.
    • Combat XP Potion sent to the Universal Storage will be available for use before the September Update.
  • Due to the changes in the maximum limit of Guardian Will harvest, Weekly Una's Task goal will be reduced from 6 to 3.
  • Due to the changes in the maximum limit of Guardian Will harvest, the number marked in the Task Tracker (Contents Status) and Contents list have been changed from 2 to 1:
    • Due to the change in the maximum limit of collecting Guardian's Will per day, the following information in Guardian Raid Special Dispatch changed:
      • Maximum Dispatch Limit Per Day: Reduced to 1 (was 2 before).
      • Required Stronghold Action Energy: Changed to 6240 from 3120.
      • Stronghold XP gained from the Dispatch Completion: Changed to 12480 from 6240.
    • Due to the change in the maximum limit of collecting Guardian's Will per day, XP for completing the related mission in Ark Pass changes to 30 from 15.

Fate Ember[]

  • Fate Ember is a new special reward that can be looted in Chaos Dungeons and Guardian Raids.
    • Can be looted from killing monsters in Tier 3 Chaos Dungeons (Punika Star Level 1 and above).
    • Can be obtained when collecting Guardian's Will in Guardian Raids (Level 5 and above).
    • Cannot receive Fate Ember via Special Dispatches.
  • One of the following items will be obtained when interacting with Fate Ember:
    • Silver
    • Gold
    • Epic Card Selection Pack
    • Legendary Card Selection Pack
    • Legendary Card Pack
    • Menelik's Tome
    • Honing Material Chest
      • Chest gets character bound upon loot.
      • Material items relevant to the level of the Chaos Dungeon / Guardian Raid.
  • Amount of the rewards granted is scaled depending on the level of the Chaos Dungeon / Guardian Raid.
    • The reward types and amounts may be updated in future releases.
  • Fate Ember loot rate is higher when the content is completed using Rest Bonus.
  • When Fate Ember is dropped, it will be marked in the map with an icon.
  • Fate Ember cannot be looted by pets.
  • When Fate Ember is not looted during the Chaos Dungeons or Guardian Raids, it will be auto-looted when leaving the area. It will be sent via mail if there's no room in the inventory.

Elgic Infuse System[]

  • New system that enhances Sidereal Unity for Sidereal Weapons
  • If player has a Sidereal Weapon with level 6 and above, they can visit 'Balthorr' at Great Castle to infuse 'Elgic'.
  • Once 'Elgic' is infused, the weapon's Item Level will increase.
  • Once 'Elgic' is infused, some Sidereal Unity effects are upgraded.
  • To infuse Elgic to Sidereal Weapons, 'Mysterious Stone' is needed.
  • Mysterious Stone' can be crafted through the NPC 'Balthorr'.
  • Eye of Decay', 'Sidereal Energy', and 'Romantic Ingredient Kit' are needed to craft Mysterious Stone.
  • 'Eye of Decay' can be obtained in Legion Raid 'Plague Legion Commander Akkan'.
  • Guide quest related to Elgic infusion '[Guide] Sidereal Wepon : Infuse Elgic' has been added.
  • The quest can be started by having a Sidereal Weapon level 6 and above, and can be accepted through Quest Journal - Guide section.

Ancient Gear[]

The Akkan Legion Raid introduces a new gear set - T3 Upper Ancient Gear (Item Level 1525).

  • Upper Ancient Gear can be crafted with materials obtained from Legion Raid 'Plague Legion Commander Akkan normal/hard modes.
    • The following conditions must be met when crafting upper Ancient Gear.
      • Reach Item Level 1580
      • Earn achievement 'Prima Donna' level 1
        • The achievement can be earned by equipping 6 pieces of Ancient Gear crafted from Phantom Legion Commander Raid, regardless of set option/level.
        • Previous achievement 'Ancient Gear' has been changed to 'Prima Donna'.
  • Upper Ancient Gear can be honed to level 25.
  • Upper Ancient Gear has the same set effects as the existing Legion Commander gear sets.
  • Upper Ancient Gear can share set effect with the existing Legion Commander Gear with the same set effect.
  • Upper Ancient Gear can be set upgraded by using 'Mayhem Horns' and 'Empyrean of Contemplation'.
  • When transferring existing Ancient Gear to upper Ancient Gear, the ingredient gear's honing level is reset to 0.
  • When transferring existing Ancient Gear to upper Ancient Gear, Artisan's Energy / honing XP / success rate increased from failed honing attempts are not inherited.
  • When transferring existing Ancient Gear to upper Ancient Gear, item quality will be inherited.
    • If the transfer object gear's quality is higher, the quality remains the same.
    • If the ingredient gear's quality is inherited, the quality of the gear will be reset to 0.
    • If the ingredient gear's set level is higher, the set level is also inherited.
  • Added a new honing effect with the addition of upper Ancient Gear.
    • Honing effect is changed upon reaching Upper Ancient weapon level 25.
  • New honing materials added with the addition of upper Ancient Gear.
  • The following new materials are used when honing upper Ancient Gear:
    • Refined Obliteration Stone (Weapon)
    • Refined Protection Stone (Armor)
    • Radiant Honor Leapstone
    • Prime Oreha Fusion Material
  • New honing materials can be obtained through Chaos Dungeons, Guardian Raids, and various other pieces of content.
  • Prime Oreha Fusion Materials' can be crafted at the 'Crafting Workshop' in the Stronghold by using life skill materials.
  • With the addition of new honing materials, honing material rewards from Abyssal Dungeon Kayangel Hard have been changed.
    • Previous: Obliteration Stone, Protection Stone, Marvelous Honor Leapstone
    • After: Refined Oblieteration Stone, Refined Protection Stone, Radiant Honor Leapstone
  • Upper honing materials can also be obtained through the following exchange NPCs.
    • New honing materials can only be obtained by characters with Item Level 1580 and above.
    • Essential Honing Material Exchange NPC
    • Chaos Dungeon shard exchange NPC Magick Scholar Jeneca
    • Proving Grounds Exchange NPC
    • Sylmael Bloodstone exchange NPC
      • Can purchase with characters with Item Level 1580 and above, and must have completed Guild Shop Research 4~5 level
    • Wandering merchant ship 'Tea and Libra Guild Vessel'
  • Concentrated Leapstones are needed for special honing upper Ancient Gear.
  • Concentrated Leapstones can be obtained from the following contents.
    • Legion Raid Akkan Normal/Hard modes
    • Abyssal Dungeon Kayangel 'Eternal Cradle of Light' Hard mode
  • Players can exchange Advanced Leapstones to Concentrated Leapstones through the Legion Raid Exchange NPC.
  • Some contents' rewards have been expanded with the addition of upper Ancient Gear.
    • Una's tasks rewards have been expanded.
      • Honing materials obtained through Una's tasks are expanded starting from Item Level 1580.
      • If a roster has a character with Item Level 1580 and above, the number of Una's Tokens obtained per point will increase.
      • Expanded rewards level for Adventure Islands.
      • Expanded rewards level will be applied upon reaching Item Level 1580.
      • The expansion only applies to gold and silver rewards.
    • Expanded rewards level for Siege Events.
      • Expanded rewards level will be applied upon reaching Item Level 1580.
      • Expanded honing material rewards level from Challenge Guardian Raids starting from Item Level 1580.
      • Expanded honing material rewards level from Challenge Abyssal Dungeons starting from Item Level 1580.

Card Revamp[]

  • Extended Wandering Merchant Sales Period
    • Wandering merchants will now sell their products for 5h 30min after appearing.
    • Following the change in sales period, wandering merchants of each continent will now appear twice a day out of the following times: 04:00/10:00/16:00/22:00
      • As the merchants' schedules have been changed, the products have been adjusted to appear more frequently.
    • Wandering merchants appear in all channels, and will also appear in new channels created after their appearance.
      • Wandering merchants in every channel will disappear simultaneously at the end of sales period.
      • Existing merchants will disappear if server environments are renewed due to reasons like server maintenance.
    • Merchants appearing at the same time will sell the same products in every channel.
      • Note that Merchants will sell random items every time they appear.
    • There will be a map symbol displayed on the world map when Merchants appear.
      • Players can check the products on sale and the time remaining until the sales end by putting the mouse cursor over the map symbol.
  • Chaos Dungeon rewards Added
    • Players will now be able to get Normal to Epic cards by killing monsters in a Chaos Dungeon entered by using Aura of Resonance.
    • Similarly, players can get Normal to Epic cards in Chaos Dungeon special expeditions.

Progression Ease Updates[]

Tier 1 & 2 Consolidation[]

Because it's important to progress quickly to Tier 3, we have consolidated repetitive progression for players experiencing the earlier tiers of the game.

  • Tier 1 (302 - 600) and Tier 2 (802 - 1100) has been merged to Tier 2 (500 - 1100).
  • Original T1 / T2 weapons and armor will be updated to new T2 gear.
  • Eliminated negative accessory engraving effects in T2, and one of the engravings on accessories will be a Class Engraving.
  • T1/T2 gear that the players possessed will be replaced with T3 Epic gear (Item Level 1250) upon update.
  • Existing T1/T2 accessories and ability stones will not change without merge.
    • Stats of T1/T2 accessories and ability stones will change.
  • New Ability Stones added per tier:
    • Tier 1: Rare - 'Stone of Soaring'
    • Tier 2: Epic - 'Outstanding Stone of Soaring'
    • Tier 3: Legendary – 'Powerful Stone of Soaring'
    • Tier 3: Relic – 'Lonesome Stone of Soaring'
  • Continent entry level changed with tier revamp
    • Rohendel: 460 to 635
    • Yorn: 600 to 805
  • Due to the T1/T2 consolidation and T2 item level adjustment, content rewards in T1/T2 phase will be adjusted.
  • Due to the T1/T2 consolidation and T2 revamp, required Item Level of the following Ghost Ship entry will be changed. Type and amount of honing materials that can be looted in these Ghost Ships will be changed.
    • Nightmare Ghost Ship: 460 to 635
  • Required Item Levels of some items will change accordingly.
  • Some items available in Sylmael Bloodstone Exchange NPC and Proving Grounds Exchange NPC have been changed.
  • Required Item Levels for purchasing some items in Proving Grounds NPC have been changed from 1302 to 1250.
  • Abyssal Dungeons
    • Gear looted or crafted from Abyssal Dungeons and Abyss Raids will have Gear Set Effects. Crafting recipes will also be adjusted.
  • In-game Content will no longer provide T2 Gems. However, the T2 Gems that players currently have can continue to be used.
  • Players can increase skill tree level starting in T1.
  • To minimize fatigue and help players feel they are progressing, Guardian Raid entry levels and rewards will be changed.
  • 'Gatherable Expansion Level 1' research will be removed, 'Gatherable Expansion Level 2' will be changed to 'Gatherable Expansion Level 1'
  • Some research related to the Farm will be removed & changed.
    • When Gatherable Expansion Level 1 is on-going upon update, the research will be cancelled and the research fee will be refunded.
  • T2 related crafting recipes will be removed.
    • When crafting is finished but the outcome item has not yet been obtained, the item will be sent to the player upon update.
  • T2 Caldarr Spice will no longer be used.
  • To obtain Oreha Fusion Materials (T3/Bound), Caldarr Fusion Materials (T2) will have to be manually dismantled.
  • Any Caldarr Trade Skill Materials (T2) will be removed from storage and automatically replaced with Oreha Trade Skill Materials.
    • Caldarr Trade Skill Materials (Field/Foraging) will be traded in 1:2 ratio with Oreha Trade Skill Materials (Field/Foraging).
    • Caldarr Trade Skill Materials (Stronghold Farm) will be traded in 1:1 ratio with Oreha Trade Skill Materials (Stronghold Farm).
    • These items will be delivered to your Universal Storage following the August Update.
  • Tower stages will be changed to fit the Tier consolidation. Both Shadespire and Fatespire will have 20 floors (instead of 50). Item Level entry requirements will be adjusted, and the difficulties and rewards will be rebalanced.

Tier 2 / Tier 3 Revamp[]

  • Due to the T2/T3 revamp:
    • Combat difficulties of the contents and monsters in related phase will be adjusted.
    • Partial rewards for Guild Siege event will be changed.
    • Conditions for partial achievements will be changed.
    • Item Level requirements for some of the recipe research will be changed.
    • Item Level requirements for some of the recipe item exchange will be changed.
    • Some research and crafting recipes will be removed.
      • If the research was on-going upon update, research will be cancelled and removed upon update. The research fee will be returned.
      • If the T2 item that was being crafted or ready for claim, it will be sent via Universal Storage upon update.
    • Existing T1 to T3 Honing Success Rate and Required Honing XP Researches and Research effect will be changed.
      • If the research was on-going upon update, research will be cancelled and removed upon update. The research fee will be returned.
      • If the research was complete upon update, the completed research will be changed to the revamped research
    • Crafting requirements for some crafting skins will be changed.
    • The healing amount per second of the following potion items will be changed:
      • Divine Healing Potion
      • Protection Healing Potion
      • Purified Healing Potion
      • Blessed Healing Potion
      • Starlight Healing Potion

Tier 3[]

  • The first phase (1302 - 1370) and second phase (1340 - 1575) of T3 has been merged to 1250 - 1575.
    • The Leapstones used during this phase will be "Great Honor Leapstone".
      • "Great Honor Leapstones" can be obtained by trading the existing "Honor Leapstones" with Exchange Honing Material NPCs.
    • 'Common Oreha Fusion Material' will become a Rare grade 'Oreha Fusion Material'.
    • 'Simple Oreha Fusion Material' will become a legacy item (no longer can be used).
    • Original Item Level 1302 and 1340 gear will be consolidated into one gear set. Honing Levels will be compressed accordingly. The new gear can be honed up to gear level 20. As the max gear level gets adjusted from 25 to 20, gear levels and honing levels will be adjusted.
  • Crafting ingredients for each Relic Legion Commander Gear set (Item Level 1340) has been unified for all relic sets.
    • New:
      • Weapon: 25  Covetous Wing, Gloves: 10  Covetous Wing.
      • Helm, Chest, Pants, Shoulders: 10  Demonic Beast's Bone each.
    • Old:
      • Betrayal:  Covetous Wing (Weapon, Helm),  Demonic Beast's Bone (Chest, Pants, Gloves, Shoulder).
      • Charm:  Covetous Wing (Weapon, Helm, Chest, Pants),  Demonic Beast's Bone (Gloves, Shoulder).
      • Destruction:  Covetous Wing (Gloves, Shoulders),  Demonic Beast's Bone (Weapon, Helm, Chest, Pants).
      • Dominion:  Covetous Wing (Gloves, Shoulders),  Demonic Beast's Bone (Weapon, Helm, Chest, Pants).
      • Entropy:  Covetous Wing (Chest, Pants, Gloves, Shoulder),  Demonic Beast's Bone (Weapon, Helm).
      • Hallucination:  Covetous Wing (Weapon, Helm, Chest),  Demonic Beast's Bone (Pants, Gloves, Shoulder).
      • Nightmare:  Covetous Wing (Pants, Gloves, Shoulder),  Demonic Beast's Bone (Weapon, Helm, Chest).
      • Salvation:  Covetous Wing (Helm, Chest, Pants),  Demonic Beast's Bone (Weapon, Gloves, Shoulders).
      • Yearning:  Covetous Wing (Weapon, Helm),  Demonic Beast's Bone (Chest, Pants, Gloves, Shoulders).
  • Due to the adjustments at T3 1302-1490, the required Item Level when using certain items will change, and some Stronghold research at that phase will be adjusted or removed.
  • Enhanced Rewards in earlier raids will be improved.
  • Increased drop rate of accessories with class engravings for Relic gear.
  • Lv. 5 Skill Tree Amulets will be added to the Legion Raid Exchange Merchant and can be obtained through gameplay in Valtan, Vykas, Kayangel, Phantom Astalgia Déjà Vu, Midnight Circus Rehearsal, and Akkan.

Engraving Updates[]

  • Engraving recipe now require combat level 50.
  • Starting levels of all engravings will be Lv.1 upon unlocking the engraving system.
  • Since all engravings can be used after unlocking the system, Uncommon Engraving Recipes will be removed from game and replaced by Rare Engraving Recipes.

Mokoko Challenge[]

  • Mokoko Buff 1 (Starting Novice Adventurer) and Mokoko Buff 2 (Enhancing Novice Adventurer) now also gain the following effect:
    • Unbreakable Mind: Taking lethal damage makes you Invincible for 3 seconds, instantly recovers 75% of HP, and resets cooldowns for Stand Up and Movement Skill (8 minute cooldown).
  • Cooldown for Unbreakable Mind will reset under the following conditions:
    • When moving between maps
    • When entering a gate
    • When clearing a gate
  • Mokoko Buff will not be applied in the following locations:
    • Illusion Isle
    • Medeia
    • Lush Reed Island
    • Death's Hold Island
    • Asura Island
    • Snowpang Island

Procyon's Protection[]

  • Procyon's Protection now also gain the following effect:
    • Unbreakable Mind: Taking lethal damage makes you Invincible for 3 seconds, instantly recovers 75% of HP, and resets cooldowns for Stand Up and Movement Skill (8 minute cooldown).
  • Cooldown for Unbreakable Mind will reset under the following conditions:
    • When moving between maps
    • When entering a gate
    • When clearing a gate
  • Procyon's Protection effect will be expanded to the following content:
    • Legion Raid: Brelshaza Normal (G1 to G6) and Hard (G1 to G2)

General & QoL[]

Horizontal Content QoL[]

  • Uncommon and Rare Skill Runes have been added as rewards for clearing the normal dungeons of the Rethramis - Feiton continents.
    • Rosters that have already cleared the target dungeons will receive a separate Skill Rune during the maintenance.
    • As the Skill Rune is added as a reward for clearing the Upgrade section dungeons, the 'Legendary Adventurer' NPC has been added to the Rethramis 'Border'.
  • Added a Tier 1 Ability Stone that can randomly drop when defeating monsters that appear on the Anikka through Shushire continents.
    • Elite Monsters
    • Named Monsters
    • Normal Dungeon Bosss
    • Added the Ability Stone Faceting NPC to Changhun, Anikka.
  • Removed Ability Stones from rewards obtained when defeating field bosses in Rethramis through Tortoyk.
  • With the Tier 2 / Tier 3 revamp, some rewards and mission order and target levels of the Mokoko Challenge have been adjusted.
  • With the revamp of the Growth Support system, the Growth Support items that were given when reaching certain Item Levels and completing Continent World Quests are no longer provided.

Stronghold[]

  • Supplemented the installation details in the tooltip for Play Structures placeable on the Remote Island Stronghold.
    • Play Structures can only be placed on the Remote Island, and only Play Structures of one theme can be placed per area.
    • If there is a play structure with a different theme in the area, it must be removed before another one can be placed.
  • Players can now stack Fusion Material Chests crafted using Stronghold Farm materials through "Great Success", regardless of the material type.
  • Character's HP will now recover when you transform into the Naruni Charge Transformation Statue placed on the Stronghold, then remove the transformation.
  • Updated so that the "Write in Guest Book" list is displayed when checking the dropdown menu at the Stronghold Community's Stronghold Record tab under the Stronghold.
  • Fixed the issue where mouse-click movement was not functioning smoothly during the "Spring Night Market" mood on the Stronghold and characters falling through the terrain.
  • Fixed the issue where the Environment NPC at the Fishing Spot would not be properly shown when placing fishing gatherables during "Spring Night Market" mood on the Stronghold.
  • Addressed the issue where awkward background was shown when completing the "Basics of the Stronghold's Economy" quest during "Spring Night Market" mood on the Stronghold.
  • Fixed the issue where the table behind NPC "Hyde" would stay in mid-air during the "Spring Night Market" mood on the Stronghold.
  • Fixed an issue where a red dot occasionally appears in the HUD Guest Book while visiting another character's Stronghold.
  • Improvements were made to make it possible to rotate the screen in Placement, Entertainment, and Look Around mode.
    • You can rotate the screen through Ctrl + dragging the mouse wheel.
    • Upon entering each mode, information on screen rotation will appear in the guide on the left.
  • Updated to show an information screen when the user tries to use a toy in a location where toys cannot be used within the Stronghold.
  • The origin of NPC Neria was corrected so that the location is more accurate in the Stronghold Wardrobe.
  • Various features were added to the Jukebox:
    • Playlist/My Album Settings Function
    • Playlist Edit Function
    • Play Method Options
    • Chronological Play
    • Replay All
    • Repeat 1 Song
    • Shuffle (Mix Order)
    • Volume Control Function

Quests[]

  • Changed the Stronghold Quest the objective of "Hyde's Cozy Dining Table" to "Go to My Stronghold."
  • Moved two currently unachievable hidden achievements to the "Unachievable" category.
    • I Am Patient
    • Just Give Me 10 seconds
  • Improved the quest progression by allowing players to use the keyboard number keys to select dialogue options when interacting with NPCs.
  • Changed the wording of the character's dialog when talking to NPCs during quests to be more natural when there is only one option. If there is only one choice, the line reads "My answer is".
  • When progressing through the quest "[Guide] Guides: Elgacia", we've made it more intuitive to see the quest information you need to complete before you can enter Elgacia.
  • During the progression of the "Guides" quest, we have made a revision to the step objective of moving to the respective continent, now guiding players to "sail forward on the voyage and navigate to the next continent."
    • South Vern
    • Rowen
  • Improved the quest search feature to provide hints for starting the following quests.
    • Destiny's Whisper
    • The Gate of Paradise Opens
  • Changed the contribution method of the Co-op Quests in the following Adventure Islands.
    • Opportunity Isle - Catch Those Carps: You can contribute by using various fishing skills.
    • Snowpang Island - Snowfight!: You can contribute by throwing snowballs to keep opposing characters in check.
    • Tranquil Isle - Blossom as Flowers: You can contribute by getting hit by monsters to protect others.
    • Lush Reed Island - The Reed Field: To ensure that the Co-op Quest is strategic, a warning message will be displayed twice instead of once.
    • Asura Island - Soothing the Spirits/Showing Strength: To ensure that the Co-op Quest is strategic, a warning message will be displayed twice instead of once.
  • Fixed and improved hints of some quests that do not show all prerequisites when searching for quests in the Quest Journal.
  • Changed the Quest Journal search function to hide details of Music Box of Memories quests that you haven't accepted yet.
  • When completing the Rowen World Quest "Tarunian's Destiny," game notes were added to make it easier to know why certain NPCs move locations.
  • Teleport portals will no longer be shown in certain scenes during "Finding Starsgarde" dungeon quest in Rowen Story Mission "Land of the Starving Wolf."
  • When talking to the NPC Cindy without fulfilling the progression requirements for Episode: Kadan Quest The South Sea Island, you will be guided to the prerequisite quest.
  • During the Arthetine Normal Quest "Regrets," speech bubbles of NPC Regulator Hans will be displayed faster during "Report to Regulator Hans."
  • Changed the prerequisite quest required to enter Shushire.
    • Before: Ealyn's Gift
    • After: To Shushire
  • Unified the way some quests guide players on quest prerequisites with NPC dialogue.
  • Expanded the quest area to prevent players from being unable to travel outside the strait and lock themselves from progressing quests if they're near a Shushire port without meeting the requirements to enter Shushire.
  • Added a guide to the Quest Journal about some Memory Music Box quests being unavailable when doing the East Luterra Quest The Mad Herbalist of the Orchard.
  • Fixed an issue where the speech bubbles of certain NPCs displayed several times during the "Go to the Magick Society" section of NPC Ealyn's Rapport Quest Your Very Own Knight.
  • Fixed issue where the conversation with NPC Scilla would complete before the last line was displayed in the East Luterra Adventure Quest Blackrose Chapel.
  • When using the Quest Journal to search for the following quests and pressing the View Location, players will now be guided to an area where they can start the quest.
    • Playing Music Box of Memories
  • When a quest completion objective is to use an emote or emoticon, clicking on the emote or emoticon name in the quest completion objective text will automatically trigger the interaction.
    • If a specific emote is not set as the objective, clicking on the quest completion objective text will not trigger an interaction.
    • If an emote you have not obtained yet is set as the objective, clicking on the quest completion objective text will not trigger an interaction.
  • Added Crew Application/Stronghold Crew Application to the following 3 Quest Completion Rewards.
    • One More Thing: Crew Application: Ahu (Rare Sailor)
    • Wait a Second: Stronghold Crew Application: Wagner
    • Fragments of Memories: Stronghold Crew Application: Alfred
      • The respective Stronghold Crew Applications have been sent via the Universal Storage for Rosters that have already completed the quests Wait a Second or Fragments of Memories.
  • During the quest Haberk to the Ship, a guide on how to escape shipwreck has been added.
  • During the quest Haberk to the Ship, location has been changed to make it easier to find the objective when traveling from Arthetine to North Vern using auto sailing in the "Sail towards Vern" section.
  • During the quest Gone with the Wind, location has been changed to make it easier to find the objective when traveling from Anikka to Arthetine using auto sailing during the "Sail through the hazardous waters and go to Arthetine" section.
  • For certain quests that progress through transformations, quest items and transformation guide texts have been added so that characters can transform again.
    • If the player's transformation wears off, press the default use quest item key (F5) to transform again.
  • Improved guidance for some quest completion conditions to be more intuitive.
  • During some Main Quests, added the Exchange World Tree Leaf NPC Chapman to always appear in Lakebar in West Luterra.
  • Improved guidance for the completion location of the Warrior Class Awakening Quest Warrior's Vow to be more intuitive.
  • Changed certain objects in Elgacia Ereonnor to only be active when the associated quest section is in progress.
  • During the Elgacia Quest A Secret Library, modified objectives of some sections so that they show up more naturally.
  • Changed the Special Fortune Cookie item awarded for completing the Feiton quest Watchers of the Abandoned Land to be bound to the roster.
  • Changed the Toy Chest that's given as a reward for Una's Task Reputation The Reagent Experiment to be bound to the roster.
  • Added "Board the Sturmbreacher" as an objective to the quest The Sturmbreacher Launch.
  • Added Silver to some quest rewards in Rethramis Prideholme.
  • During the Main Quest Varut's Gift, added a guide on how to control mounts.
  • Changed the reward for completing the Boombling Island quest Festive Preparations from Boomblings Reward to Offensive Battle Item Chest.
  • Guide Quest changes
    • Changed when the Skill Tree Transfer guide quest [Guide] What is a Skill Tree Transfer? can be accepted.
      • Before: Complete Punika World Quest "Festival Adventure"
      • After: Complete Rohendel World Quest "Ratik"
        • Characters that already completed the quest Ratik can use Skill Tree Transfer immediately after logging in.
    • Changed when the Faceting Ability Stone guide quest [Guide] Faceting Ability Stones can be accepted.
      • Before: Can accept during the quest A Kingdom Reclaimed
      • After: Can accept during the quest Join the Tournament
    • Changed the quest location of the 2 Faceting Ability Stones guide quests to all of Arkesia.
      • [Guide] Faceting Ability Stones
      • [Guide] The Road to Faceting
    • Adjusted some rewards for the 2 Ability Stone-related guide quests.
      • [Guide] Faceting Ability Stones
        • Before: Roster XP, 5,000 Silver, Stone of Birth x5
        • After: Roster XP, 5,000 Silver, Student's Stone of Birth x1
      • [Guide] The Road to Faceting
        • Before: Roster XP, 10,000 Silver
        • After: Roster XP, 10,000 Silver, Student's Stone of Birth x1
          • The Student's Stone of Birth is distributed already faceted, automatically granting the engraving effects Contender and Drops of Ether.
          • The nodes of both engravings is fixed at +4.
    • Changed when the quest [Guide] When the Power of the Gem Shines is available.
      • Before: Can accept after completing Yorn World Quest The Final Report
      • After: Can accept after completing Punika World Quest Festival Adventure
    • Changed when the Navigation guide quest [Guide] A New Voyage can be accepted as follows.
      • Before: Reach Item Level 460 and accept at the Vern Castle in North Vern
      • After: Shushire World Quest Elpon Completed
    • Changed the quest conditions for crossing the Wall of Procyon.
      • Before: [Guide] Wall of Procyon
      • After: Shushire World Quest Elpon
        • Rosters that already completed the quest Elpon can cross the Wall of Procyon.
    • During the guide quest [Guide] Guides: Rohendel, removed the quest item related to the Wall of Procyon.
    • Changed the Navigation guide quest [Guide] A New Voyage completion rewards from Normal Ship Parts Material x25 to x50.
    • Changed the Navigation guide quest [Guide] Wall of Procyon Navigation-related completion rewards as follows.
      • Before: Basic Timber x20
      • After: Basic Timber x30, Estoque Blueprint x10, Uncommon Ship Parts Material x7
    • Changed so that rosters that completed the Shushire World Quest Elpon will automatically accept the following 2 guide quests if they have not accepted and completed them.
      • [Guide] A New Voyage
      • [Guide] Wall of Procyon
        • Rosters that have not completed the quest [Guide] A New Voyage: Auto-accept [Guide] A New Voyage for the character with the most recent login history
        • Rosters that have completed the quest [Guide] A New Voyage but have not accepted/progressed/completed [Guide] Wall of Procyon: Auto-accept [Guide] Wall of Procyon for the character with the most recent login history
        • If players gave up on the 2 guide quests, they can accept the quests again in the Guide tab of the Quest Journal (hotkey J).
    • Eased the objectives of the Ships guide quest [Guide] Ship Upgrade as follows.
      • Before: Choose one of the following. Reach Brahms Lv. 4 / Reach Tragon Lv. 4 / Reach Estoque Lv. 5
      • After: Choose one of the following. Reach Brahms Lv. 3 / Reach Tragon Lv. 3 / Reach Estoque Lv. 3 / Reach White Wind Lv. 3 / Reach Sturmbrecher Lv. 3
    • Pet guide quest [Guide] Learning About Pets can also be accepted through the NPC Blueberry.
    • NPC Blueberry, located at Rethramis Prideholme, stays visible until the completion of the West Luterra Main Quest To the Glorious Wall.
    • Changed so that Trade Skill related guide quests are accepted automatically.
    • Changed so that the following Trade Skill related guide quests can be completed even if a player is equipped with Trade Skill Tools of all grades.
      • [Guide] Mining, Using a Pickaxe
      • [Guide] Fishing: Dropping a Line
      • [Guide] Hunting: On the Trail
      • [Guide] Logging: Saw Good
      • [Guide] Excavating: Dig Deeper

Una's Tasks[]

  • Unclaimed Una's Token of the previous week is sent to Universal Storage instead of Mail.
  • Changed some of the Item Level ranges of Weekly Roster Mission Points Reward as follows:
    • Before:
      • 1: 0, 2: 460, 3: 802, 4: 960, 5: 1302, 6: 1415, 7: 1490, 8: 1580
    • After:
      • 1: 0, 2: 635, 3: 805, 4: 960, 5: 1250, 6: 1415, 7: 1490, 8: 1580
  • Changed the name of Weekly Una's Tasks to help distinguish between Weekly Una's Tasks with the same objective.
  • When accepting a Weekly Una's Task, tasks of the same type will be marked as unavailable.
  • Tasks where players do not meet the Item Level requirement will be marked as unavailable.
  • When there is unclaimed Una Reputation Rewards, a red dot will be displayed in the following locations:
    • Quick Menu Adventure
    • Quick Menu Adventure - Una's Tasks
    • Game Menu (ESC) - Una's Tasks
    • Una's Tasks UI - Reputation Status tab
  • Added View All Rewards to the Reputation Status tab in Una's Tasks.
    • Players can see the rewards of all levels for the selected reputation at a glance.
    • The View All Rewards function is available on the bottom left of the Una's Tasks UI by pressing the View All Rewards button.
  • Improved the Detailed Reputation Info window to make it easier to see all level rewards.
  • Changed all reputation rewards to be received per roster.
    • When players receive a reward, the roster's reputation rises as a whole.
  • The following items with the same functionality have been combined into a single item, [Daily] Una's Task +1.
    • [Daily] Una's Task +1
    • [Daily] Una's Task +1 (Instant Use)
      • You can dismantle [Daily] Una's Task +1 (Instant Use) to obtain [Daily] Una's Task +1.
  • The following items related to Una's Tasks will now be stored in the Storage.
    • [Daily] Una's Task +1
    • [Weekly] Una's Task +1
    • [Daily] Una's Task Instant Completion Pass
  • With the change of items related to Una's Tasks being stored in the Storage, we've made the following changes to how each item is used.
    • They can be used by clicking the Finish Now button in the Una's Tasks UI, same as before.
    • Added a Finish Now button in the Quest Journal UI so that it can be used there, too.
    • The number of Daily/Weekly Una's Tasks can be increases via the +Completion Count button in the Una's Tasks UI.
    • If players attempt to accept an additional Una's Tasks after they've used up the number of Una's Tasks they can complete, the popup window for using items that add additional Una's Tasks will be displayed.
  • Removed the level restrictions for using the following items:
    • [Daily] Una's Task Instant Completion Pass
    • [Daily] Una's Task +1
    • [Weekly] Una's Task +1
  • Removed lines that don't currently apply from the tooltips of the following items.
    • [Daily] Una's Task +1
    • [Weekly] Una's Task +1

Item Adjustments[]

  • Removed Tier 1 / Tier 2 items that can no longer be obtained from Codex.
  • When using Toy Chests, players can check owned toys in the component list.
  • Added crafting related items that are displayed in the Usage tab of the Codex.
  • When attempting to claim a token item attached to the mail while at the maximum capacity of tokens, improved so that a popup will now display the relevant info.
  • Exchangeable items with an achievement set as its purchase condition will display the details for that achievement.
  • Improved item tooltips linked in the chat window to always be displayed in the Details state.
  • Changed the tooltip label to "Character-bound" to make it easier to tell who an item is bound to.
    • For the Lost Ark in-game Shop tooltip, we'll be making further improvements in the near future.
  • Life Energy
    • Changed the following items related to Life Energy to be stored in the Storage.
      • Minor Life Energy Potion
      • Basic Life Energy Potion
      • Major Life Energy Potion
      • Minor Leap Essence
      • Leap Essence
  • With the change of items related to Life Energy being stored in the Storage, we've made the following changes to how each item is used.
    • Players can use Life Energy Potions or Leap Essences through the Life Energy Recover and Charge UI.
    • Players can call the Life Energy Recover and Charge UI through the + button that's been added to the Trade Skills HUD.
  • Stronghold Action Energy
    • Changed the following 3 items related to Stronghold Action Energy to be stored in the Storage.
      • Stronghold Action Energy (S)
      • Stronghold Action Energy (M)
      • Stronghold Action Energy (L)
  • With the change of items related to Stronghold Action Energy recovery being stored in the Storage, we've made the following changes to how each item is used.
  • Players can use Stronghold Action Energy items through the Action Energy Recovery UI.
    • Players can call the Action Energy Recovery UI through the + button that's been added to the Stronghold Action Energy HUD.
    • The Action Energy Recovery UI can be used in various Action Energy UI that consume Stronghold Action Energy.
    • The Stronghold Action Energy (S)/(M)/(L) items stored in the Storage can no longer be used directly.
  • Dismantling Stronghold Action Energy Recovery Potion results in Stronghold Action Energy (S).
    • Stronghold Action Energy Recovery Potion can no longer be used directly.
  • Adventurer's Tome
    • After registering Adventurer's Tome Specialty, related refillable ingredients (empty bottles) can be repurchased from the shop.
      • Empty Ether Bottle
      • Empty Beer Stein
      • Empty Rum Bottle
      • Emptied Kulkrazan
      • Emptied Bloody Fist
      • Emptied Starsand Cocktail
      • Empty Candarian Cold Lager Bottle
      • Empty Magical Vernese Brandy Bottle
      • Empty Rowen-style Schnapps
      • Empty Vino Malbec
      • Empty Orpenectar
        • Empty bottle items can be purchased from Food Merchants located in cities.
        • Empty bottle items can be sold at a shop or destroyed.
  • The following Adventurer's Tome liquor items are indestructible.
    • Sweet Honey Butter Beer
    • Bloody Fist
    • Starsand Cocktail
    • Candarian Cold Lager
  • Fixed the description of the Leap Essence effect in the Leap Essence effect tooltip to match how it actually works.
  • You can use Leap Essence to obtain Trade Skill XP and rewards again.
  • After purchasing a Crafting Recipe item in another character's Stronghold, players will no longer be able to purchase that Crafting Recipe item again by immediately going to another character's Stronghold.
  • Quest Trigger Items no longer disappear from exchange lists when purchased from a Wandering Merchant.
  • Changed maximum capacity of Courage Coins from x999,999 to x9,999,999
  • Improved the following item tooltips with instructions on how to use each item.
    • Stronghold Action Energy Recovery Potion
    • [Daily] Una's Task + 1
    • [Weekly] Una's Task + 1
    • Una's Task Instant Completion Pass
    • Leap Essence/Novice Leap Essence
    • Novice/Basic/Major Life Energy Potion
  • Amulet Chests that can be exchanged with Marks through Legion Raid Exchange NPCs can now be purchased per character instead of Roster.
    • Rosters that already have purchase history will have their purchase information reset.
  • Added new items for the Legion Raid Exchange NPC.
    • Exchange
      • Hope Amulet Chest
      • Relic Rapport Selection Chest
      • Menelik's Tome Card Pack
      • Legendary Combat Engraving Recipe Selection Pouch
        • Each item can be exchanged with Demon Beast Bone and Covetous Wing.
        • Relic Rapport Selection Chest/Menelik's Tome Card Pack/Legendary Combat Engraving Recipe Selection Pouch can be exchanged once per roster.
    • Mark of Plague - Wishful Amulet Chest
  • Changed the level required for purchase of the following 2 items that can be exchanged through the Legion Raid Exchange NPC.
    • Valtan Emoticon Pack: Changed from Item Lv. 1445 to 1415
    • Vykas Emoticon Pack: Changed from Item Lv. 1460 to 1430
  • Added new items for the Light's Trial Exchange NPC.
    • Kayangel - Wishful Amulet Chest
      • This item can be exchanged with Light's Trial.
      • This item can be exchanged per character.
  • When upgrading Ability Stones, changed the Item Level required for each level to match the level at which players can obtain upgrade materials.
    • Austere Stone of Soaring I Level: 1520 to 1540
    • Austere Stone of Soaring II Level: 1520 to 1540
    • Austere Stone of Soaring III Level: 1560 to 1540
    • Austere Stone of Soaring IV Level: 1580 (no change)
  • From the Expected Rewards section, you can now check whether the first clear reward of the following content has already been obtained or not:
    • Guardian Raid
    • Abyssal Dungeon
    • Abyss Raid
    • Legion Raid
  • When refaceting event gem effects, players can directly select the gem effect to refacet.
  • Removed the Item Level requirement of the 3 Special Equipment.
  • From the tooltip, you can see how many stackable items you own
  • Changed the icon for the empty bottle refill ingredient in the Adventurer's Tome Specialty to fit Cooking.
  • Improved the guide related to crafting to the tooltips of some items used as gear crafting materials.
  • Changed the icon for the first clear rewards of Guardian Raids and for the first clears of some content.
  • Improved the Codex to show quest information for items that can be obtained through quests.
  • Clicking the Quest Information button will call the Quest Journal, which will players you through the relevant quest information.
    • Players can check Main/World/Adventure/Normal/Rapport quest information.
  • Improved the Codex to show acquisition information for items of the following categories.
    • Jukebox Music
    • Toy
    • Emote
    • Emoticon
    • Ship Skin
    • Crafting Recipe
    • Mount
    • Pet
    • Sheet Music
    • Title
    • Quest Trigger Item
      • The Quest Trigger Item will guide you on whether the quest is cleared or not.
  • Types of ability stones and required Item Levels to exchange them in the following islands have been updated in the Codex:
    • Peyto
    • Fermata, Cradle of the Sea
    • Astella

General[]

  • Daily Log in Rewards
    • Refreshed the track of daily log-in rewards.
    • Changes have been made to make it easier to claim Login Event Rewards.
    • Upon claiming, rewards will be immediately added to the character's inventory.
    • Added a "Claim All" button.
    • Upon clicking "Claim All" button, all rewards that the character can obtain will be instantly delivered to their inventory.
    • Upon claiming Fever Time Rewards, the rewards will be instantly delivered to the inventory of the receiving character.
  • New emote wheel added, can use with Alt+Hold LMB.
  • Can now swap Bifrost spots in the UI.
  • Ship Skin's cosmetic and effect will be separated for setting convenience
    • Cosmetic Setting: Ship Skin
    • Effect Setting: Ship Resistance Points, Effects per skin, Flotsam auto-loot etc.
  • Event Island Entry
    • Waiting time for entering island for co-op quests and more have been shortened
    • Before there was a 3 min waiting time after interacting with Island entry.
    • After the update players will be able to enter after matchmaking.
  • Sailing Coins & Keys Revamp
    • Both Sailing coins and keys will be combined based on their origin: Gienah / Procyon.
    • 5 types of coins will be merged to 2 types.
    • 5 types of keys will be merged to 2 types.
    • Exchange Shops will be merged accordingly.
  • Ocean Co-op Quest Revamp
    • Reduced quests and playtime. Gate quests removed, and their rewards have been redistributed to other content.
  • Music Box of Memories
    • Retrieved the "Music Box of Memories" trophy that was incorrectly given out even when players did not collect the entire #1-10 Collection.
    • Fixed the issue of where the trophy UI displayed only one Music Box of Memories was collected, even though the player collected 2 or more Music Box of Memories.
  • A search function has been added to easily search for the desired effect name when granting Bracelet Bonus.
  • The sorting criteria for the available effect list have been changed to facilitate easy searching when granting Bracelet Bonus.
  • When applying "Recommended Skill," if the Combat Level is too low to apply the desired skill level, the system will now automatically adjust and apply the highest skill level available at the current combat level.
  • The feature for changing poses in the Skin Preview has been updated to include out-of-combat poses for the following classes:
    • Deadeye
    • Gunslinger
    • Glaivier
  • Secret Dungeon Updates
    • Made a change so that the "Use Secret Map Together" feature is now set as the default option when entering a Secret Dungeon with a party.
    • Changes have been made in the Hunting Secret Dungeon so that when the hunted target approaches the escape portal, they are redirected back to their initial location.
    • Along with these changes, the positions of some escape portals in certain maps have been adjusted.
  • After a specific duration, players can now collect all dropped items and proceed to the next stage in the Ebony Cube Lucky/Mega Lucky stages, as the clear animation will be displayed.
  • During Lush Reed Island Siege, when transforming into "Tookies", the existing buff possessed by the character will no longer be removed.
  • Drumbeat Island
    • Additionally placed "Practice Rabbit's Foot Hammer" on Drumbeat Island.
    • "Practice Rabbit's Foot Hammer" will be removed on the starting point of the Co-op Quest "Dangerous Debris."
    • The existing "Investigation Rabbit Foot Hammer" can be picked up by interacting at the starting point of the Co-op Quest "Dangerous Debris."
    • If the Co-op Quest "Dangerous Debris" is not completed, the following Co-op Quest is "The Thing from the Sky!" It is not possible to interact with the "Investigation Rabbit Foot Hammer" at the starting point or during quest progression.
  • Changed so that the Ice Statue's Valuables Chest of Argon Island can be obtained only once per roster on the first completion of the Ice Statue.
  • Jukebox Music Added
    • "Moko Island"
    • "Evil Witch Babayaba"
    • "Lord of Kartheon Akkan"
    • "Lord of Decadence Akkan"
  • In order to enhance the visibility of treasure chests that appear after clearing the following dungeon, a soft radiance has been added around the chests.
    • Feiton "Ruined Castle"
    • Yorn "Ark of Arrogance"
    • Shushire "Maze of Mirrors"
  • The instructions regarding the use of the Golden Mirror during Yudia Dungeon "Morai Ruins" has been improved.
  • The game note explaining the usage of 'Song of Escape' will now appear after completing specific dungeons of the upgrade section.
  • Improvements have been made to display a guide for dungeon escape in Ark Dungeons.
  • Improved the minimum appearance frequency of Strong Coral Stone in Hestera Garden of Elgacia.
  • Lazenith's Pendant is guaranteed upon opening the Helpful Gift Chest.
  • Crystallized Red Bauble can be dismantled.
    • Iron Ores can be obtained upon dismantling Crystallized Red Bauble.
  • Changed so that players have a chance to obtain Strange Stone Tablet Pieces in Relic Trace and Old Relic Trace during the South Vern Excavation Quest A Glow in the Mud.
    • Strange Stone Tablet Pieces are guaranteed from Excavating Treasure Chests.
  • Added Adventure: Guardian's Scar, which could not be obtained previously.
  • Rapport can be obtained for some NPCs upon reaching a certain rank.
  • Some monsters return to their previous location upon reaching a certain spot during Metus Islands' "Werner's Manor".
  • Forest Rabbit appears in an area where Rowen Forest Rabbits appear, the game note indicating that the rabbit ran away does not appear even if the character moves.
  • Proving Grounds Season 3 ends.

Graphics and Customization[]

  • The body shape of the Warrior (Male) class has been improved.
    • The body shape of some NPCs has been changed to match the improvement of the body shape of the Warrior (Male) class.
  • 5 new presets and 5 faces have been added to match the Warrior (Male) class body shape improvement.
  • Added 'Extract dye information while photographing' option to Selfie Mode's 'Selfie Settings'.
    • When this option is set, the currently equipped Skin's Dye information is extracted along with the screenshot when taking a selfie.
      • The extracted information is saved as a csv file and saved in the same path as the screenshot save path.
    • For skins without Dye information, Dye information is not extracted.

Combat & Class Updates[]

Class Updates & Fixes[]

  • Changed the rule for deactivating the Specialty state when moving to a different area while in the Specialty activation sate for the following classes:
    • These changes may not be applied depending on the specific characteristics of the destination area.
    • Berserker: The Burst/Mayhem Mode will be deactivated, but the "Exhaustion" debuff will not be applied, and a certain portion of the Burst Meter will be returned.
    • Slayer: The Burst Mode will be deactivated, but the "Exhaustion" debuff will not be applied, and a certain portion of the Burst Meter will be returned.
    • Shadowhunter: The Demonic Mode will be deactivated, but the "Composure" debuff will not be applied, and a certain portion of the Shadowburst Meter will be returned.
    • Deathblade: The Death Trance Mode will be deactivated and a certain portion of the Death Orb Meter will be returned.
    • Sorceress: The Arcane Rupture Mode will be deactivated and a certain portion of the Magick Meter will be returned.
    • Machinist: The Hypersync Mode will be deactivated and a certain portion of the Core Energy will be returned.
  • Fixed the issue where Fire was applied to Striker's "Storm Dragon Kick."
    • This skill is not applied with an Elemental Attack.
  • Made changes to the movement location when Reaper's "Nightmare" skill is used and the destination caused submersion or falling.
    • Before: Front of the Target
    • After: Target's Location
      • In cases where it is not possible to overlap with the target, the character will move to the front of the target as before.
  • Upon unequipping the following Engravings, the buffs granted by the Engraving effects will be terminated.
    • Enhanced Weapon
    • Peacemaker
    • Pinnacle
    • Remaining Energy
    • Contender
  • While activating "Hype" when Soulfist's Engraving "Robust Spirit" or "Energy Overflow" is applied, "Hype" will be terminated when unequipping or replacing the Engraving.
  • Changes have been made so that combat-related effects are no longer applied within the Stronghold.
    • 0.5 sec of cooldown applied to "Yearning" Set Gear2 Set Bonus "Blessing of Battle" Buff.
  • Fixed the issue where the "Tornado" effect was not properly applied when using the Slayer's "Hurricane Sword" skill "Tornado" Skill Tree.
  • Fixed the issue where Glaivier's "Weak Point" Skill Tree effect was being applied to enemies in addition to the caster and party members.
  • Fixed the issue where the sound effects during the use of Soulfist's "Flash Step" skill did not match the existing character's voice.
  • Fixed the issue where Deadeye's "Pistoleer" Engraving prevented the use of Movement Skills while holding an object.
  • Fixed the issue where Deadeye's "Death Fire" skill "Tenacity", when applied together with the "Keen Shot" Skill Tree, did not apply the Paralysis Immunity effect during the bomb-throwing animation.
  • Fixed the issue where the sound was not playing during specific motions when Deadeye's "Enforce Execution" skill "Anti-air Shot", applied together with the "Barrage Shot" Skill Tree was applied.
  • Fixed the issue where the Roll effect of the "Extra Roll" Skill Tree would not apply when applying Deadeye's "Desperado" skill "Bullet Storm" and the "Rest in Peace" Skill Tree at the same time.
  • Fixed the issue where the Atk. Power Bonus granted by a normal skill by Machinist was not being replaced by the Specialty Atk. Power Bonus when transforming into Hypersync Mode while the former buff was still active.
  • Fixed the problem in the Combat Skills Window where certain conditions were causing an unknown error (27016) to occur, preventing the proper saving of combat skills during skill and Skill Tree adjustments.
  • Soulfist's "Palm Burst" skill "Explosive Strength" Skill Tree icon was displaying incorrectly in the Notification Settings UI and has been fixed.
  • When applying Glaivier's "Four-headed Dragon" skill and "The Last Spear" Skill Tree, MP Reduction and cooldown will be applied immediately upon skill use.
  • The buffs granted by applying the following Glaivier's Skill Tree have all been changed to "Incoming Damage Reduction."
    • Spear Dive - Sturdy Armor
    • Cutting Wind - Sturdy Armor
    • Raging Dragon Slash - Unyielding Spirit
  • An issue where the tooltip for 'Hawk Meter Recovery Speed' in the Sharpshooter character's detailed information incorrectly stated that skill-based recovery speed influenced it has been fixed. In addition to addressing the issue, we have made the necessary modifications to the details and tooltips to ensure they accurately represent the implemented effects.
    • Before:
      • Detail: Hawk Meter Recovery Speed
      • Description: Hawk Meter gained naturally and with skills increases by n%.
    • After:
      • Detail: Hawk Meter Natural Recovery Speed
      • Description: Hawk Meter gained naturally increases by n%.
  • While progressing through the Ebony Cube as an Arcanist, "Seal Stone" stack will be displayed.
  • The tooltip for the Shadowhunter's skill 'Leaping Blow" has been updated to include information about the duration of the 'Earthquake' debuff.
  • After acquiring the Shadowhunter "Encroachment Release" Skill Tree, a visual effect has been added to emphasize the skill quick slot UI when the requirements for consuming Shadowburst Meter is met.
  • Fixed the issue where Reaper's skill "Nightmare" would result in the character moving to a different location instead of the opposite direction.
  • The recommended skill information for classes with changed skill details due to class improvements has been reset.
  • Improved the visibility of the shortcut key for using Destroyer Specialty.
  • Improved the tooltip description of Wardancer and Striker's skill's "Intense Shock" Skill Tree.
  • Wardancer 'Esoteric Skill: Improved the tooltip description of "Rising Fire Dragon" skill "Tenacity" Skill Tree
    • Before: Grants Push Immunity while landing after ascending into the air.
    • After: Grants Push Immunity until landing after ascending into the air.
  • Improved the tooltips for class-specific skills and Skill Trees to display damage values with commas for every thousand.
  • Hovering the mouse on the Destroyer Specialty HUD, the tooltip for the "Vortex Gravity" skill will now only be displayed when the "Hypergravity Mode" is active.
  • Added information to the Summoner's "Ancient Spear" skill tooltip to accurately reflect details about Push which knocks down enemies.
  • Fixed the issue where skill or buff effects were being displayed at the character's location while they were under Stealth. Fixed the issue where characters were passing through Named Monsters when using certain charging skills during Ebony Cube.
  • Skills that have a cooldown time of less than 1 second will now show the cooldown time with decimal values.
  • Fixed issue where certain effects triggered upon being hit were activating even when using "Atropine Potion."
  • Fixed the issue where casting certain skills would get interrupted if the ESC key was pressed during the casting process.
  • Made improvements to certain monsters to enhance the visibility of their 'Damage Reduction' state.
    • Monsters in the 'Damage Reduction' state will display the text 'Damage Reduction,' and the reduced damage will be shown in a lighter color.
  • Slightly reduced the delay until the final shot when applying Deadeye's "Aimed Shot" skill "Aftershock" Skill Tree.
  • Improved the effect and sound of Deadeye's "Aimed Shot" skill and Skill Tree.
  • Improved the effect and sound upon hitting with Deadeye's "Judgment Day."
  • Improved the effect of Deadeye's "One Shot One Kill" skill and Skill Tree.
  • Fixed the issue where the Movement Skill effect would not visible when equipped with the Trail Effect Skin while the Deadeye's "Pistoleer" Engraving is applied.
  • Made changes so that the "Destiny's Wheel" card use is disabled while Arcanist has the "Destiny's Wheel" buff.
  • Fixed the issue where the "Laggard" debuff was not being applied to enemies when Sorceress's "Elegian's Touch" skill "Laggard" Skill Tree was applied.
  • Made changes to the tooltip of Shadowhunter's "Slasher" skill "Electronic Shock" Skill Tree, emphasizing the cooldown-related text in red.
  • Upon clearing Legion Raid "Phantom Legion Commander Brelshaza" Gate 3, the patterns used by the boss before its death in the will be removed.
  • After clearing Legion Raid "Phantom Legion Commander Brelshaza" Gate 2, Berserker's "Mayhem Mode" will be deactivated when moving to Gate 3, but the "Exhaustion" debuff will no longer be applied.
  • Added guides about Paralysis Immunity in tooltip of Reaper's "Shadow Double", "Forward Slash" Skill Tree.

Raid Updates & Fixes[]

  • Made improvements to ensure that when restarting a dungeon during content progression, the cooldown of battle items equipped in the battle slots is reset along with the cooldown reset of used battle items.
  • During Legion Raid "Phantom Legion Commander Brelshaza" Gate 2, when the pattern of obtaining the orbs launched by "Prokel's Spiritual Echo" begins and moving to a safe zone, the previously inflicted "Phantom's Gaze" debuff will now be removed.
  • The circular area explosion pattern during Legion Raid "Phantom Legion Commander Brelshaza" Gate 4, we have slightly expanded the blast radius judgment of the area close to "Primordial Nightmare" to include the range where the "Primordial Nightmare" is located.
  • During Legion Raid "Phantom Legion Commander Brelshaza" Hard difficulty Gate 6, there was an intermittent issue where the pattern following the completion of meteor appearances from four directions would sometimes fail to occur. This issue has been addressed with additional modifications.
  • During the Legion Raid "Phantom Legion Commander Brelshaza" Hard difficulty Gate 6, the 'Gather Around' debuff that creates a red circle around the character has been fixed to prevent Paralysis and Push.
  • Made changes so that the Harmony Soul preset is used when applying Recommended Skill in the Legion Raid "Inferno" difficulty.

Proving Grounds[]

  • Improved the Proving Grounds penalty system.
  • Penalties in the Team Elimination Match now have more relaxed criteria.
  • The damage dealt to enemy shields is now considered as contributing to the battle.
  • Added the following message on the Proving Grounds entry check pop-up window: "Penalties will be applied for declining or canceling entry.

Skill Effect Improvements[]

Soulfist
  • Improved Soulfist's Specialty UI design.
  • Improved the effect of Soulfist's "Basic Attack".
  • Improved the effect of Soulfist's "Nebulous Step".
  • Improved the effect of Soulfist's "Hype" for each stage.
  • Improved the effect of Soulfist's "Basic Attack" effect that changes.
  • Improved the effect of Soulfist's "Energy Bullet" skill and Skill Tree.
  • Improved the effect of Soulfist's "Pulverizing Palm" skill and Skill Tree.
  • Improved the effect of Soulfist's "Lightning Palm" skill and Skill Tree.
  • Improved the effect of Soulfist's "Bolting Crash" skill and Skill Tree.
  • Improved the effect of Soulfist's "Magnetic Palm" skill and Skill Tree.
  • Improved the effect of Soulfist's "Deadly Finger" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "Force Orb" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "Celestial Palm" skill and Skill Tree.
  • Improved the effect of Soulfist's "Flash Step" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "Palm Burst" skill and Skill Tree.
  • Improved the effect of Soulfist's "Tempest Blast" skill and Skill Tree.
  • Improved the effect of Soulfist's "Shadowbreaker" skill and Skill Tree.
  • Improved the effect of Soulfist's "Illusion Strike" skill and Skill Tree.
  • Improved the effect of Soulfist's "Crippling Barrier" skill and Skill Tree.
  • Improved the effect of Soulfist's "Merciless Pummel" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "Energy Blast" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "Energy Release" skill and Skill Tree.
  • Improved the effect and sound of Soulfist's "World Decimation" skill.
  • Improved the effect of Soulfist's "Annihilating Ray" skill.
  • Adjustments have been made to the color of all Soulfist's skills, excluding Awakening Skills.
Glaivier
  • Improved Glaivier Specialty level 1 and 2's UI design.
  • Improved the effect of Glaivier's "Shackling Blue Dragon" skill and Skill Tree.
  • Improved the effect of Glaivier's "Red Dragon's Horn" skill and Skill Tree.
  • Improved the effect of Glaivier's "Awaken" Skill Tree of "Raging Dragon Slash" skill.
  • Improved the effect of Glaivier's "Downward Strike" Skill Tree of "Windsplitter" skill.
  • Adjustments have been made to the color of all Glaivier's skills, excluding Awakening Skills.
Deadeye
  • Improved Deadeye's Specialty UI design.
  • Improved Deadeye's hit effect for each stance.
  • Improved the hit effects that are displayed when Deadeye's shotgun skills hit enemies at close range.
  • Improved the effect of Deadeye's "Enforce Execution" skill and Skill Tree.
  • Improved the effect of Deadeye's "Death Fire" skill and Skill Tree.
  • Improved the effect of Deadeye's "Final Light" Skill Tree of "Quick Shot" skill.
  • Improved the effect of Deadeye's "Shotgun Rapid Fire" skill and Skill Tree.
  • Improved the effect of Deadeye's "Sign of Apocalypse" skill and Skill Tree.
  • Improved the effect of Deadeye's "Aimed Shot" skill and Skill Tree.
  • Improved the effect of Deadeye's "Spiral Flame" skill and Skill Tree.
  • Improved the skill camera for the following skills used by Deadeye, ensuring that the camera shakes in accordance with the skill's dynamics.
    • Cruel Tracker
    • Sign of Apocalypse
    • Shotgun Rapid Fire
    • Aimed Shot
    • Perfect Zone
  • When using Deadeye's "Shotgun Dominator" skill, improved the motion so that the skill is used with a straighter back.
  • When using Deadeye's "Aimed Shot" skill, improved the motion so that the skill is used with a straighter back.
  • Changed Deadeye's "Enhanced Weapon" Engraving icon.
  • Changed Deadeye's "Pistoleer'" Engraving icon.
Sharpshooter
  • Improved the effect of Sharpshooter's "Charged Shot" skill and Skill Tree.
  • Improved the effect of Sharpshooter's "Sharp Shooter" skill and Skill Tree.
Machinist
  • Changed the effect of Machinist's "Reload" icon.
Gunslinger
  • Improved Gunslinger's Specialty UI design.
  • Improved the effect of Gunslinger's "Shotgun Rapid Fire" skill and Skill Tree.
  • Improved the effect of Gunslinger's "Dual Buckshot" skill and Skill Tree.
  • Improved the effect of Gunslinger's "Death Fire" skill and Skill Tree.
  • Improved the effect of Gunslinger's "Spiral Flame" skill and Skill Tree.
  • Improved the skill camera for the following skills used by Gunslinger, ensuring that the camera shakes in accordance with the skill's dynamics.
    • Shotgun Rapid Fire
    • Perfect Zone
Shadowhunter
  • Improved the effect of Shadowhunter's "Cruel Cutter" skill and Skill Tree.
  • Improved the effect of Shadowhunter's "Demonic" Mode.
  • Improved the effect of consuming the Shadowburst Meter of Shadowhunter's "Encroachment Release" Skill Tree.
  • Improved the effect of Shadowhunter's "Gate of Eruption" skill.
  • Improved the effect of Shadowhunter's "Fallen Ruin."
  • Changed and improved some of the inconsistent icons for class skill-related buffs.

Class Balance Update[]

Arcanist[]

Skills
Dancing of Spineflower
  • Fake Flip tripod:
    • Fatal Thorn Damage increased from 25 / 28 / 32 / 36 / 40% to 45 / 51 / 58 / 65 / 72%.
    • Maximum stacks reduced from 7 to 4.

Artillerist[]

General
  • Firepower coefficient due to Specialization reduced from 0.62 to 0.58.
  • Barrage coefficient due to Specialization reduced from 0.50 to 0.49.

Berserker[]

Skills
Whirlwind
  • Great Wheel tripod changed:
    • New: Each hit increases damage by 6 / 7 / 8 / 10 / 12%, up to +60 / 70 / 80 / 100 / 120%.
    • Old: Damage to foes hit by Whirlwind +6 / 7 / 8 / 10 / 12%, up to +60 / 70 / 80 / 100 / 120%.

Deadeye[]

Skills
Tumbling
  • Jumping and landing animation sped up.
Desperado
  • New Handgun skill.
Hour of Judgment
  • Skill replaced by a new skill called "Judgment Day".
  • Hour of Judgment gems converted to Judgment Day gems.
Triple Explosion
  • Skill replaced by a new skill called "One Shot One Kill".
  • Triple Explosion gems converted to One Shot One Kill gems.
Spiral Tracker
  • Heavy Duty tripod stacking increased from 2 to 3.
Enforce Execution
  • Weak Point Destruction now occurs with the rush attack.
  • Light Footwork tripod changed to Swift Conviction:
    • New - Swift Conviction: Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick is applied quickly while rushing. [PvP: No longer Paralyzes.]
    • Old - Light Footwork: Upper Kick no longer knocks foes into the air, but instead will Paralyze. Upper Kick Speed +20 / 24 / 28 / 32 / 36%.
Equilibrium
  • Ranged Shot tripod:
    • Crit damage reduced from 100 / 115 / 130 / 145 / 160% to 80%.
    • Now also increases outgoing damage by 15 / 21 / 27 / 33 / 40%.
  • Burn Effect tripod:
    • Burn damage reduced by 90%.
    • Now also changes element to [Fire].
    • Now also increases outgoing damage by 40 / 47 / 54 / 62 / 70%.
  • Vital Point Shot tripod changed:
    • New: Element is now [Lightning]. Outgoing Damage +15 / 21 / 27 / 33 / 40%. Critical hits ignore 50% of target's defense.
    • Old: Crit Rate +60 / 68 / 77 / 86 / 95%.
Death Fire
  • Backwards jump distance adjusted.
  • Time to connect to the next skill adjusted.
  • PvP: When the grenade hits, now Paralyzes instead of Push. Paralyze does not occur when the opponent is using a skill.
  • Throwing a grenade and jumping backwards now only requires to finish holding the skill instead of hitting the Perfect Zone.
  • Keen Strike tripod changed to Infiltrate Decimation:
    • New - Infiltrate Decimation: Teleport 6 meters and use the skill. Cancelling the skill does not refund cooldown or MP Cost.
    • Old - Keen Strike: When using Rapid Fire, Crit Rate +40 / 50 / 61 / 72 / 83%.
  • Frost Bomb tripod:
    • Now slows by 40% instead of Freezing.
  • Infiltrate Decimation tripod changed to Law of the Jungle:
    • New - Law of the Jungle: When using Rapid Fire, damage to Lesser and Normal foes +180 / 196.2 / 214.2 / 232.2 / 250.2%.
    • Old - Infiltrate Decimation: Teleport 6 meters and use the skill, then move back 8 meters. Cancelling the skill does not decrease cooldown or MP Cost.
  • Infinite Decimation tripod changed to Keen Shot:
    • New - Keen Shot: Rapid Fire ignore 30% of target's defense and outgoing damage +45 / 57 / 69 / 82 / 95%. In addition, when the Perfect Zone is activated, jumps backward and throws a bomb, increasing the damage of the bomb by 100%.
    • Old - Infinite Decimation: Number of Rapid Fire attacks +3. Outgoing Damage +120 / 134.7 / 149.3 / 164 / 180%.
Cruel Tracker
  • Can now recast to change the direction.
  • Quick Draw tripod:
    • Last shot has been improved so that it continues more quickly.
  • Explosive Bullet:
    • Improved the bullet speed of the last shot.
Quick Shot
  • Final Light tripod:
    • Improved the second chain attack to continue more quickly after the first chain attack.
Sign of Apocalypse
  • Aftermath of Calamity tripod:
    • Damage increased from 100 / 115 / 130 / 145 / 161% to 160 / 177 / 194 / 212 / 230%.
Shotgun Rapid Fire
  • PvE damage increased by 54.7%.
  • Close Shot tripod changed to Master of Evasion:
    • New - Master of Evasion: During skill use, Dodge Rate +10%. [PvP only: Upon Evasion, damage from foes -99%.]
    • Old - Close Shot: Outgoing Damage to nearby foes +25 / 31 / 37 / 43 / 50%.
  • Full Range tripod changed to Extended Shot:
    • New - Extended Shot: When an additional key or mouse click is input before the 3rd attack, a powerful shotgun attack is applied that knocks the enemy over, and when fired, moves backward 4 meters with a recoil. While Extended Shot is in effect, gain Push immunity.
    • Old - Full Range: All attacks are considered melee Damage. Outgoing Damage +10 / 16 / 22 / 28 / 35%.
  • Combo Rapid Fire tripod no longer grants 10% Atk. Speed.
  • Enhanced Shot tripod changed to Close Shot:
    • New - Close Shot: Outgoing Damage to nearby foes +30 / 37 / 44 / 52 / 60%.
    • Old - Enhanced Shot: Outgoing Damage +25 / 31 / 37 / 43 / 50%.
  • Master of Evasion tripod changed to Full Range:
    • New - Full Range: All attacks are considered melee Damage. Atk. Speed +15%. Outgoing Damage +20 / 26 / 32 / 38 / 45%.
    • Old - Master of Evasion: During skill use, Dodge Rate +20%. [PvP only: Upon Evasion, damage from foes -99%.]
  • Extended Shot tripod changed to Ultimate Weapon:
    • New - Ultimate Weapon: Third shot range +15% and outgoing damage +170 / 193 / 217 / 241 / 265%.
    • Old - Extended Shot: Atk. Speed +30%. Adds a Combo attack after the 3-strike. Doing the combo triggers a powerful shotgun attack, knocking down the foe and inflicting +60 / 68.4 / 76.8 / 85.8 / 94.8% Damage. Recoil distance from the shot is 4 meters.
Shotgun Dominator
  • Swift Fingers tripod changed to Ambush:
    • New - Ambush: Upon successful back attack, Outgoing Damage +25 / 31.2 / 37.5 / 43.8 / 50%.
    • Old - Swift Fingers: While Holding, Atk. Speed +20 / 24 / 28 / 32 / 36%.
  • Enhanced Fire tripod:
    • Now also grants Atk. Speed +20% while Holding.
  • Master of CQC tripod:
    • Can now turn while Holding.
  • The Ruler tripod:
    • Attack range no longer reduced by 20%.
    • Adds Perfect Shot after 4 shots.
Last Request
  • Incendiary Bomb tripod:
    • Burn damage reduced by 90%.
    • Now also increases outgoing damage by 15 / 21 / 27 / 33 / 40%.
  • Execution tripod:
    • Damage increased from 10 / 16 / 22 / 28 / 35% to 25 / 31.3 / 37.5 / 43.8 / 50%.
  • Double Shot tripod:
    • Damage increased from 80 / 84 / 88 / 92.8 / 97.6% to 90 / 94.5 / 99 / 104.4 / 109.8%.
Spiral Flame
  • PvE damage increased by 38%.
  • Kill Confirmation tripod changed:
    • New: Bullet Damage +60 / 69 / 78 / 87 / 96% to foes with 50% or less HP.
    • Old: Bullet Crit Rate +60 / 69.6 / 79.8 / 90 / 100% to foes with 50% or less HP.
Aimed Shot
  • Cooldown increased from 24 seconds to 36.
  • PvE damage increased by 178.2%.
  • PvP damage increased by 28.5%.
  • Bullet speed is now faster.
  • Bullets now fly farther away.
  • Basic skill bullets no longer pierce enemies.
  • Shooting speed is now faster.
  • Change direction speed is now slower.
  • Skill effect changed:
    • New: Fires large-caliber bullets 4 times in the target direction. When the skill key is pressed, up to three shots are fired, each dealing X damage and reducing the target's movement speed by 25% for 2 seconds. When the skill key input ends, fires a last shot that inflict X damage and knocks foes down.
    • Old: Fire 4 rounds of high-caliber bullets while rotating at the target location. The first three bullets inflict X Damage and foe Move Speed -80% for 2 seconds. The last one inflicts X Damage and knocks foes down.
  • High-speed Bullet tripod changed to Stun Bullet:
    • New - Stun Bullet: The last shot no longer knocks foes down, but stuns for 3 / 3.5 / 4 / 4.5 / 5 seconds.
    • Old - High-speed Bullet: Bullet flight speed +20 / 24 / 28 / 32 / 36%.
  • Quick Aim tripod changed:
    • New: Aiming time reduced.
    • Old: Aiming time -20%.
  • The Final Shot tripod changed to White Reaper:
    • New - White Reaper: Camouflages during skill use, the effect is removed when hit. If you hit the last shot attack while maintaining camouflage, you will be camouflaged for 3 seconds and increase movement speed by 25%.
    • Old - The Final Shot: The last shot always Crits. Crit Damage +0 / 20 / 41 / 62 / 83%.
  • Enhanced Shot tripod changed to Kill Confirmation:
    • New - Kill Confirmation: Outgoing Damage +25 / 31 / 37 / 43 / 50%. Increases damage dealt by up to 30% based on target's remaining health.
    • Old - Enhanced Shot: Outgoing Damage +25 / 31 / 37 / 43 / 50%.
  • Large Bullet tripod changed to Slowing Fire:
    • New - Slowing Fire: Slowing effect increased to 80%.
    • Old - Large Bullet: Bullet size +20%.
  • Stun Effect tripod changed to Large Piercing Bullet:
    • New - Large Piercing Bullet: Fires a bigger bullet that pierces foes. Outgoing Damage +40 / 47 / 54 / 62 / 70%.
    • Old - Stun Effect: One Last Shot no longer knocks down the foe. Stuns foe for 3 / 3.5 / 4 / 4.5 / 5 seconds. [PvP: Stun duration is reduced to 1.5 / 1.8 / 2 / 2.3 / 2.5 seconds.]
  • High-speed Shot tripod changed to Triple Explosion:
    • New - Triple Explosion: Quickly fires a total of 3 bullets without pressing an additional key. Each bullet Outgoing Damage +80 / 90 / 100 / 110 / 120%.
    • Old - High-speed Shot: Firing speed +40 / 44 / 48 / 52 / 56% after aiming.
  • Hexa Shot tripod changed to Aftershock:
    • New - Aftershock: Aiming time increases. Outgoing Damage +75 / 83 / 92 / 101 / 110%. After aiming, shoot 3 times quickly and then fire a powerful finishing shot. Finishing shot penetrates enemies along the way, increases critical damage by 50% to enemies with less than 50% HP, and creates an aftershock that blows enemies away.
    • Old - Hexa Shot: Number of shots fired +2 after aiming.
Perfect Shot
  • PvE damage increased by 42%.
  • Precision Shot tripod:
    • On Perfect Zone hit, now increases outgoing damage by 25 / 31 / 37 / 44 / 50% instead of Crit Rate +50 / 57 / 64 / 72 / 80%.
Awakening
Bursting Flare
  • PvE damage increased by 20%.
Engraving
Pistoleer
  • New: Can only use Handgun Stance. Handgun Skill Damage +35 / 55 / 75%. Clay Bombardment Awakening Damage +20 / 35 / 50%. Stagger Damage +40%. In addition, movement skill is replaced with 'Endless Onslaught', and the cooldown of the movement skill is reduced by 0.1 seconds each time any handgun skill hits.
  • Old: Can only use Handgun Stance. Handgun Skill Damage +35 / 60 / 85%. Stagger Damage +40%. Awakening Skill Damage +20 / 30 / 40%.

Deathblade[]

General
  • PvE damage of normal skills except Surge skill increased by 6.5%.

Glaivier[]

General
  • Dual Meter recovery coefficient from Specialization reduced from 0.62 to 0.35.
  • Specialization no longer increases Stance buffs' effectiveness.
  • Specialization now increases Focus Skill damage by a coefficient of 0.42.
  • PvP: Natural recovery of Dual Meter reduced to 0.3% per second from 1.4%.
  • PvP: Dual Meter from hitting reduced by 33.3%.
Identity
  • New: Swapping weapon consumes 1 Dual Meter, granting a buff for a few seconds based on the stance. When swapping weapon, if you have less than 1 Dual Meter, you do not gain the buff.
    • Swapping from Flurry to Focus:
      • Grants 15% Move Speed and 60% Crit Damage for 15 seconds
    • Swapping from Focus to Flurry:
      • Grants 15% Atk. Speed and 25% Damage for 20 seconds
  • Old: Swapping weapon uses all meter energy accumulated, granting increasingly powerful boosts corresponding to the meter level for 12 seconds. These bonuses are based on the stance swapped to.
    • Swapping from Flurry to Focus:
      • Dual Meter level 1 grants 10% Move Speed
      • Dual Meter level 2 grants 10% Move Speed and 10% Damage
      • Dual Meter level 3 grants 10% Move Speed, 10% Damage, and 25% Crit Damage
    • Swapping from Focus to Flurry:
      • Dual Meter level 1 grants 10% Attack Speed
      • Dual Meter level 2 grants 10% Attack Speed and 10% Damage
      • Dual Meter level 3 grants 10% Attack Speed, 10% Damage, and 15% Crit Rate
Skills
Double Strike
  • Dual Meter gain reduced by 54.7%.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 20% of the Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if the Dual Meter is charged less than 20%.
Chain Slash
  • Dual Meter gain reduced by 43.7%.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 20% of the Dual Meter. Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if the Dual Meter is charged less than 20%.
Stampeding Slash
  • PvE damage increased by 7.1%.
  • Dual Meter gain reduced by 43.4%.
Soul Cutter
  • PvE damage increased by 33.5%.
  • Dual Meter gain reduced by 15.7%.
  • Initial backdash length reduced from 4 meters to 3.
  • Bond of Trust tripod now also increases damage by 10 / 16 / 22 / 28 / 35%.
Flash Kick
  • Dual Meter gain reduced by 49.9%.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 20% of the Dual Meter. Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if the Dual Meter is charged less than 20%.
Thorn Jab
  • Dual Meter gain reduced by 35.6%.
Half Moon Slash
  • PvE damage increased by 14.8%.
  • Dual Meter gain reduced by 43.8%.
  • Weak Point Detection tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +30 / 37.5 / 45 / 52.5 / 60%.
    • Old - Weak Point Detection: Crit Rate to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 20% of the Dual Meter. Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if the Dual Meter is charged less than 20%.
Raging Dragon Slash
  • Dual Meter gain reduced by 55%.
  • Flame Slash tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +15 / 21 / 27 / 33 / 40%.
    • Old - Flame Slash: Element is now [Fire]. On hit, Burns foe, inflicting X / X / X / X / X Damage every 1 second for 5 seconds. Stacks up to 6 times. [PvP: Burn damage reduced.]
Wheel of Blades
  • Dual Meter gain reduced by 35.7%.
  • Magick Control tripod changed to Concussion:
    • New - Concussion: Stagger increased to [Mid-high].
    • Old - Magick Control: MP Cost -50 / 53 / 57 / 62 / 67%.
Spear Dive
  • Dual Meter gain reduced by 49.9%.
Blue Dragon's Claw
  • PvE damage increased by 49.4%.
  • Dual Meter gain reduced by 30.6%.
  • Mana cost increased by 23.1%.
  • Spear spinning duration decreased.
  • Cooldown increased from 14 seconds to 20.
  • Skill effect changed:
    • New: Move 4 meters forward, inflicting X Damage, then spin your spear to inflict X Damage 6 times, and finally perform a downward attack dealing X Damage. With the exception of the slam attack, the other blows will knock enemies airborne.
    • Old: Move 4 meters forward, inflicting X Damage, then spin your spear to inflict X Damage 6 times and retreat 3 meters. Airborne foes are launched in the air again when hit.
  • Ready Defense tripod changed to Quick Prep:
    • New - Quick Prep: Cooldown -4 / 4.7 / 5.4 / 6.2 / 7 seconds.
    • Old - Ready Defense: During skill use, incoming Damage -40 / 42.8 / 45.6 / 48.4 / 51.6%.
  • Magick Control tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +15 / 21 / 27 / 33 / 40%.
    • Old - Magick Control: MP Cost -50 / 53 / 57 / 62 / 67%.
  • Firepower Control tripod changed to Spinning Lightning:
    • New - Spinning Lightning: Changes to Holding skill. No longer charges forward. Swings spear while moving. Final attack at target location, Outgoing Damage +60 / 68 / 77 / 86 / 95%.
    • Old - Firepower Control: On hit, Dual Meter +50 / 56 / 62 / 68 / 75%.
  • Undisturbed tripod changed to Illusory Double:
    • New - Illusory Double: After charging, an alter ego is summoned to continue the rest of the attack, and the character returns to its original position. Outgoing Damage +25 / 31 / 37 / 43 / 50%.
    • Old - Undisturbed: Allows the skill to be canceled by moving during the attack or using another skill.
  • Spinning Lightning tripod changed to Wall of Spears:
    • New - Wall of Spears: Increases the range of attacks that turn the window by 25%, becomes Push-Immune while turning the window, and reduces damage received by 30 / 32.7 / 35.4 / 38.1 / 40.8%.
    • Old - Spinning Lightning: Rapidly slash the spear left and right while standing in place and spin to land more strikes. Damage +50 / 57.5 / 65 / 74 / 83%.
  • Charge Attack tripod changed to Final Decision:
    • New - Final Decision: The last attack jumps and changes to an attack that hits the front heavily, blowing the enemy away. Consumes 1 Dual Meter, but increases damage dealt to enemies by 70 / 78.4 / 86.8 / 95.9 / 105%. It does not apply if you have less than 1 Dual Meter.
    • Old - Charge Attack: Charge distance +2 meters. AoE Radius +20%. Adds a great Swing attack that inflicts +30 / 37.5 / 45 / 52.5 / 60% Damage.
Windsplitter
  • Dual Meter gain reduced by 43.7%.
  • Concussion tripod changed to Target Weak Point:
    • New - Target Weak Point: Enemies hit receive 8% more damage from critical attacks from the player and party members for 10 seconds.
    • Old - Concussion: Inflicts [Minor] Stagger.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 20% of the Dual Meter. Damage +60 / 69 / 78 / 87 / 96%. This effect does not apply if the Dual Meter is charged less than 20%.
Cutting Wind
  • PvE damage increased by 33.5%.
  • Dual Meter gain reduced by 43.7%.
  • Firepower Control tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +15 / 21 / 27 / 33 / 40%.
    • Old - Firepower Control: On hit, Dual Meter +30 / 33 / 37 / 41 / 45%.
  • Valor tripod skill preparation is now faster.
Shackling Blue Dragon
  • Damage reduced by 19%.
  • Dual Meter gain reduced by 50%.
  • Mana cost increased by 13.6%.
  • Cooldown increased from 24 seconds to 30.
  • Skill effect changed:
    • New: On hit, skill Crit Rate +2% - 20% (based on skill level) for 6 seconds.
    • Old: Foes hit by this skill lose 3% - 8% (based on skill level) of their Crit Resistance for 6 seconds.
  • Quick Prep tripod changed to Target Weak Point:
    • New - Target Weak Point: Enemies hit receive 8% more damage from critical attacks from the player and party members for 16 seconds.
    • Old - Quick Prep: Cooldown -2 / 2.7 / 3.4 / 4.2 / 5 seconds.
  • Critical Spear tripod changed to Quick Prep:
    • New - Quick Prep: Cooldown -6 / 7.2 / 8.4 / 9.7 / 11 seconds.
    • Old - Critical Spear: Increases the foe Crit Resistance debuff from 8% to 18%.
  • Final Decision tripod changed:
    • New: Consumes 1 Dual Meter. Outgoing Damage +140 / 152.6 / 165.2 / 177.8 / 190.4%. This effect does not apply if you have less than 1 Dual Meter.
    • Old: Consumes 25% of the Dual Meter. Outgoing Damage +140 / 152.6 / 165.2 / 177.8 / 190.4%. This effect does not apply if the Dual Meter is charged less than 25%.
Spiraling Spear
  • PvE damage reduced by 49.9%.
  • Dual Meter gain reduced by 87.3%.
  • Firepower Control tripod changed to Target Weak Point:
    • New - Target Weak Point: Enemies hit receive 8% more damage from critical attacks from the player and party members for 7 seconds.
    • Old - Firepower Control: On hit, Dual Meter +30 / 33 / 37 / 41 / 45%.
  • Shoulder Slam tripod changed:
    • New: Changes to Combo. Move 5 meters forward and stab foes, inflicting Damage equal to 20 / 26.2 / 32.4 / 38.6 / 45% of Base Damage. Can recast to perform a thrusting attack.
    • Old: Move 2 meters forward and stab foes, inflicting Damage equal to 20 / 26.2 / 32.4 / 38.6 / 45% of Base Damage.
4-Headed Dragon
  • PvE damage reduced by 41.6%.
  • Dual Meter gain reduced by 38.6%.
  • Violent Thrust tripod:
    • No longer grants Crit Rate +20%.
    • Bonus outgoing damage reduced from 55 / 63 / 72 / 81 / 90% to 50 / 57 / 64 / 72 / 80%.
  • Shadow Thrust tripod:
    • Now also grants Crit Rate +30 / 37 / 44 / 52 / 60%.
  • Quick Prep tripod changed to Undefeated:
    • New - Undefeated: Reduces cooldown by 1 second for each enemy hit, up to 8 seconds. Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%. When applying the Shadow Thrust tripod, the cooldown instead decreases by 0.2 seconds per enemy hit, up to a maximum of 8 seconds.
    • Old - Quick Prep: Cooldown -6 / 6.5 / 7 / 7.5 / 8 seconds.
  • Infected Wound tripod changed to Weak Point Detection:
    • New - Weak Point Detection: Damage to push-immune foes +60 / 68.4 / 76.8 / 85.8 / 94.8%.
    • Old - Infected Wound: On hit, Bleed foes, inflicting X / X / X / X / X Damage every 1 second, for 7 seconds. Stacks up to 10 times. [PvP: Bleed damage reduced.]
  • The Last Spear tripod:
    • Mana reduction and cooldown are applied immediately after using the skill.
Thrust of Destruction
  • Dual Meter gain reduced by 70.7%.
  • Quick Prep tripod changed to Firepower Control:
    • New - Firepower Control: On hit, Dual Meter +30 / 33 / 37 / 41 / 45%.
    • Old - Quick Prep: Cooldown -5 / 5.7 / 6.4 / 7.2 / 8 seconds.
  • Spear of Destruction tripod crit rate increased from 50% to 60%.
  • Air-Ripping Thrust tripod crit rate reduced from 50% to 40%.
  • Weak Point Detection damage reduced from 30 / 37.5 / 45 / 52.5 / 60% to 25 / 31.3 / 37.5 / 43.8 / 50%.
Starfall Pounce
  • Dual Meter gain reduced by 60%.
  • Quick Prep tripod changed to Corral:
    • New - Corral: When jumping, pulls enemies within 4.4 meters of the hit point. Damage to Lesser and Normal foes +50 / 57.5 / 65 / 72.5 / 80%.
    • Old - Quick Prep: Cooldown -7 / 7.7 / 8.4 / 9.2 / 10 seconds.
  • Ground Explosion damage reduced from 80 / 89.6 / 99.2 / 109.6 / 120% to 65 / 73.4 / 81.9 / 91 / 100.1%.
Dragonscale Defense
  • PvE damage increased by 8.5%.
  • Dual Meter gain reduced by 73.5%.
Red Dragon's Horn
  • Dual Meter gain reduced by 59.1%.
  • Perfect Zone size increased.
  • Quick Prep tripod changed to Sturdy Armor:
    • New - Sturdy Armor: Incoming damage -30 / 32.7 / 35.4 / 38.1 / 40.8% during skill casting.
    • Old - Quick Prep: Cooldown -5 / 5.7 / 6.4 / 7.2 / 8 seconds.
  • Determination damage reduced from 20 / 26 / 32 / 38 / 45% to 15 / 21 / 27 / 33 / 40%.
  • Determination Perfect Zone damage reduced from 45 / 52 / 59 / 67 / 75% to 40 / 47 / 54 / 62 / 70%.
Awakenings
Yeon-Style Spear Technique - Spear Meteor
  • PvE damage increased by 31.8%.
Yeon-Style Spear Technique - Storming Red Dragon
  • PvE damage increased by 31.8%.
Engravings
Control
  • Now also increases Dual Meter gain by 50 / 75 / 100%.
Pinnacle
  • New: Gain 40 / 60 / 100% of the opposite stance effect while swapping weapons, in addition to the current weapon stance.
  • Old: Adds Pinnacle - Flurry/Focus I / II / III instead of the Flurry/Focus Stage 3 effect added upon changing stances while the Dual Meter is maxed at Level 3.
    • Pinnacle - Flurry I / II / III:
      • Atk. Speed +12.5 / 13.75 / 15%
      • Damage +13 / 15 / 17%
      • Crit Rate +20 / 22.5 / 25%
    • Pinnacle - Focus I / II / III:
      • Move Speed +15%
      • Damage +16 / 19 / 22%
      • Crit Damage +37.5 / 43.75 / 50%

Gunslinger[]

Skills
Death Fire
  • Grenade now hits in a wider area.
  • Backwards jump distance adjusted.
  • Time to connect to the next skill adjusted.
  • PvP: When the grenade hits, now Paralyzes instead of Push. Paralyze does not occur when the opponent is using a skill.
  • Frost Bomb tripod:
    • Now slows by 40% instead of Freezing.
  • Infiltrate Decimation tripod changed:
    • New: Teleport 6 meters and use the skill. Cancelling the skill does not decrease cooldown or MP Cost.
    • Old: Teleport 6 meters and use the skill, then move back 8 meters. Cancelling the skill does not decrease cooldown or MP Cost.

Machinist[]

General
  • Sync skill damage coefficient from Specialization increased from 0.62 to 0.64.
Identity
  • When transforming into a hypersync state, the buff effect of increasing the attack power granted to you is applied immediately.
Skills
Bullet Hail
  • Damage increased by 27.5%.
  • Cooldown increased from 6 seconds to 8.
  • Battery recharge increased from 24 to 30.
  • Fighting Spirit Enhancement tripod:
    • Buff duration increased from 7 seconds to 9.
  • Enhanced Magazine tripod changed:
    • New: Attack Angle -30%. On hit, Outgoing Damage +65 / 73 / 82 / 91 / 100%.
    • Old: Attack Angle -30%. On hit, Crit Rate +30 / 37.5 / 45 / 52.5 / 60% and Crit Damage +100%.
Mobile Shot
  • Can now recast to roll after shooting.
  • Push tripod changed to Defensive Maneuver:
    • New - Defensive Maneuver: When using roll, creates a shield that absorbs up to 5 / 7.1 / 9.3 / 11.5 / 13.7% of maximum health for 3 / 3.2 / 3.4 / 3.7 / 4 seconds.
    • Old - Push: Shooting attack Paralysis effects +0.4 seconds.
  • Additional Maneuver tripod changed to Evasive Maneuver:
    • New - Evasive Maneuver: While rolling, Dodge Rate +30%. Shooting attack Paralysis effects +0.4 seconds.
    • Old - Additional Maneuver: Roll 1 more time after shooting.
  • Tenacity tripod changed:
    • New: Cooldown +6 seconds. Grants Push Immunity during the first roll.
    • Old: Grants Push Immunity while rolling.
Strategic Fire
  • PvE damage increased by 60%.
  • Weak Point Detection tripod changed to Build Camp:
    • New - Build Camp: Cooldown reduction due to skill cancellation is not applied. Consumes 150 batteries to acquire a shield equivalent to 8 / 10.2 / 12.4 / 14.7 / 17% of maximum health during skill use. During the duration of the shield, you become Push-Immune.
    • Old - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
  • Quick Prep tripod changed to Swift Fingers:
    • New - Swift Fingers: While holding, Atk. Speed +10 / 12 / 14 / 16 / 18%.
    • Old - Quick Prep: Cooldown -3 / 3.7 / 4.4 / 5.2 / 6 seconds.
Avalanche
  • Now inflicts Lv. 1 Weak Point Destruction.
  • Finishing Blow tripod changed:
    • New: Shot attack Outgoing Damage +60 / 68 / 77 / 86 / 95% and Crit Damage +50%.
    • Old: Shot attack Crit Damage +200 / 220 / 240 / 265 / 290%.
Command - Blockade
  • PvE damage increased by 55.4%.
  • PvP damage increased by 24.3%.
  • One Body and Spirit tripod changed:
    • New: Immediately command the drone without moving. Changes to Normal mode. As soon as the command is given, the drone uses the skill in its current location.
    • Old: Immediately command the drone without moving.
  • Enhanced Fire tripod changed to Quick Performance:
    • New - Quick Performance: Drone Atk. Speed +10 / 12 / 14 / 16 / 18%.
    • Old - Enhanced Fire: Outgoing Damage +15 / 21 / 27 / 33 / 40%.
Energy Buster
  • Hypersync energy gain increased by 19%.
  • Adjusted the attack speed to be slightly slower during energy release without applying the Meltdown tripod effect.
  • PvE damage increased by 47.9%.
  • PvP damage increased by 21.5%.
  • Cooldown increased from 24 seconds to 30.
  • Stagger changed from High to Highest.
  • PvE battery cost increased from 730 to 1050.
  • PvP battery cost increased from 910 to 1140.
  • Condense tripod:
    • Damage increased from 20 / 25 / 31 / 38 / 45% to 30 / 37 / 44 / 52 / 60%.
  • Skilled Defender tripod:
    • Now also increases outgoing damage by 5 / 10 / 16 / 22 / 28%.
  • Flame Buster tripod:
    • PvE burn damage increased by 47.9%.
    • PvP burn damage increased by 21.5%.
  • Railgun tripod changed:
    • New: Outgoing Damage +15 / 21 / 27 / 33 / 40%. Battery consumption -40%. Cooldown +6 seconds. On direct hit, ignores foe Defense by 40% when overcharged.
    • Old: Battery consumption -25%. Cooldown +4 seconds. On direct hit, ignores foe Defense by 60 / 66 / 72 / 78 / 84% when overcharged.
  • Meltdown tripod:
    • No longer increases attack time by 80%.
Comet Strike
  • PvE damage reduced by 31.2%.
Laser Blade
  • PvE damage increased by 13.6%.
Echelon Beam
  • PvE damage increased by 16.4%.
Crimson Breaker
  • PvE damage increased by 17.5%.
Engraving
Arthetinean Skill
  • New: Increases damage of Normal, Drone and Joint skills by 16 / 22 / 32%, and increases Battery Max by 10 / 15 / 20%. Drone movement speed is increased by applying advanced drone combat technology, and the drone defense system effect is activated every 10 seconds when the drone is retrieved through the [X] key. When Joint skills are used, gain a shield for 2 / 4 / 8% of maximum HP for 5 seconds. Increase Move Speed by 10% when a Drone is attached to the Machinist.
  • Old: Increases damage of Normal, Drone and Joint skills by 15 / 20 / 25%, and increases Battery Max by 10 / 15 / 20%. Increase Move Speed by 10% when a Drone is attached to the Machinist.

Reaper[]

Skills
Nightmare
  • Fixed a bug where the character moved to a location other than the opposite direction in certain situations.
Glowing Brand
  • PvE damage increased by 3.1%.
  • Enhanced Swoop tripod:
    • Damage increased from 30 / 37 / 44 / 52 / 60% to 35 / 42 / 49 / 57 / 65%.
Rage Spear
  • PvE damage increased by 4.9%.
Dance of Fury
  • PvE damage increased by 2.7%.

Shadowhunter[]

General
  • Demon skill damage coefficient from Specialization increased from 0.60 to 0.65.
  • PvE damage of Normal and Intrude skills increased by 3.2%.
  • Skills with Encroachment Release equipped are now highlighted in the UI when the conditions are met.
Skills
Nimble Cut
  • Encroachment Release tripod changed to Encroaching Power:
    • New - Encroaching Power: Change to a 2 hit attack. Shadowburst Meter gain +100 / 112 / 124 / 137 / 150%.
    • Old - Encroachment Release: Change to a 2 hit attack. Consume 20% of Shadowburst Meter to inflict +140 / 152 / 164 / 176 / 190% damage. When Shadowburst Meter empties +20 / 26 / 32 / 38 / 45%.
Slasher
  • Bleed Effect tripod changed to Damage Amplification:
    • New - Damage Amplification: On hit, foes will take +6% damage from player and party members for 8 seconds.
    • Old - Bleed Effect: On hit, Bleed foes, inflicting X / X / X / X / X damage every second for 5 seconds.
  • Wide-Angle Attack tripod changed to Nimble Movement:
    • New - Nimble Movement: On skill use, gain +20 / 22.4 / 24.8 / 27.4 / 30% Move Speed for 5 seconds.
    • Old - Wide-Angle Attack: AoE Radius +20%.
  • Powerful Blow tripod:
    • Also increases AoE Radius by 20%.
  • Slightly adjusted the judgment start time and cancellation time.
Demonic Slash
  • Spin Kick tripod changed to Ambush Charge:
    • New - Ambush Charge: Dash distance +4 meters. Can pass through Guardians. [PvP: No longer Paralyzes.]
    • Old - Spin Kick: Add a finishing kick attack after the charge at the beginning of the skill for 120 / 132 / 144 / 157.2 / 170.4% of total damage.
Cruel Cutter
  • PvP damage reduced by 10%.
  • Slightly increased the hit height of the basic effect in the air.
  • Maximum number of hits changed:
    • Base skill: from 5 (occurs 1 time per hit) to 3 (occurs 2 times per hit).
    • Earth Attack: from 10 (occurs 1 time per hit) to 5 (occurs 2 times per hit).
    • Boomerang: from 5 / 5 (occurs 1 time per hit) to 3 / 3 (occurs 2 times per hit).
    • Earth Attack and Boomerang: from 8 / 8 (occurs 1 time per hit) to 4 / 4 (occurs 2 times per hit).
  • Ranged Attack tripod changed to Double-Edged Strike:
    • New - Double-Edged Strike: No longer applies Back Attack. Crit Rate +20%. Outgoing Damage +50 / 57 / 64 / 72 / 80%.
    • Old - Ranged Attack: Damage boosted up to +80 / 94.4 / 109.6 / 124.8 / 140%, depending on the weapon's traveling distance from the max range.
Thrust Impact
  • PvE damage increased by 8%.
Grind Chain
  • PvE damage increased by 59.4%.
  • No longer applies Back Attack.
  • Slightly increased the height of the attack judgment.
  • Adjusted the location where the target moves when hit.
  • Enhanced Strike tripod changed to Critical Blow:
    • New - Critical Blow: Crit Damage +40 / 52.5 / 65 / 77.5 / 90%.
    • Old - Enhanced Strike: Outgoing Damage +20 / 26 / 32 / 38 / 45%.
  • Damage Amplification tripod changed to Master of Evasion:
    • New - Master of Evasion: During skill use, Dodge Rate +10%. [PvP only: Upon Evasion, damage from foes -99%.]
    • Old - Damage Amplification: On hit, foes will take +6% damage from player and party members for 10 seconds.
  • Master of Evasion tripod changed to Chain Attack:
    • New - Chain Attack: Throws a single weapon 2 times. Outgoing Damage +60 / 68 / 76 / 84 / 92%.
    • Old - Master of Evasion: During skill use, Dodge Rate +20%. [PvP only: Upon Evasion, damage from foes -99%.]
  • Chain Attack tripod changed to Encroachment Release:
    • New - Encroachment Release: Cooldown +8 seconds. Consume 20% of Shadowburst Meter to gain Crit Rate +20% and inflict +240 / 252 / 264 / 276 / 288% damage. Does not apply if Shadowburst Meter is empty.
    • Old - Chain Attack: Throws a single weapon 2 times to inflict +80 / 89 / 98 / 108.8 / 119.6% total Damage.
  • Grind Zone tripod changed:
    • New: Changes to Point mode. Throws weapon to the target location for 3 seconds, inflicts +120 / 132 / 144 / 156 / 168% total Damage to Lesser and Normal foes at that location. Attack range +100% when applying continuous attacks.
    • Old: Throws weapon to the target location for 3 seconds, inflicts +100 / 110 / 120 / 132 / 144% total Damage at that location. [PvP: Damage reduced to +80 / 89 / 98 / 108.8 / 119.6% and no longer Paralyzes.]
Spinning Weapon
  • PvE damage increased by 22%.
  • Encroachment Release tripod:
    • Also increases cooldown by 4 seconds.
Demonic Clone
  • Shadowburst Meter gain increased by 14.6%.
Demon Vision
  • PvE damage increased by 12%.
  • Shadowburst Meter gain reduced by 2.7%.
  • Overflowing Power tripod:
    • Now also increases turn speed during the charge.
Demon's Grip
  • Shadowburst Meter gain increased by 17.9%.
  • Quick Prep tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +20 / 26 / 32 / 38 / 45%.
    • Old - Quick Prep: Cooldown -4 / 4.5 / 5 / 5.5 / 6 seconds.
  • Stretching Hand tripod:
    • Increased the judgment height of the demon arm.
    • The width of the demon arm has been unified.
Rising Claw
  • Shadowburst Meter gain increased by 10.1%.
Piercing Thorn
  • PvE damage increased by 32%.
  • PvP damage reduced by 25%.
  • Shadowburst Meter gain increased by 15%.
  • Enhanced Strike tripod changed to Vital Point Hit:
    • New - Vital Point Hit: Crit Rate +20 / 26 / 32 / 38 / 45%.
    • Old - Enhanced Strike: Outgoing Damage +20 / 26 / 32 / 38 / 45%.
  • Triple Thorn tripod changed to Encroachment Release:
    • New - Encroachment Release: Cannot gain Shadowburst Meter from this skill. More thorns sprout from the ground at the same time. Outgoing Damage +115 / 126 / 137 / 148 / 160%.
    • Old - Triple Thorn: More thorns grow from the ground to inflict +40 / 47 / 54 / 62 / 70% Damage.
  • Advancing Thorns tripod changed:
    • New: Change to Normal mode. When using the skill, thorns grow toward the target area. Thorns advance up to 8 meters and when they hit an enemy or reach the maximum distance, they sprout and attack. Outgoing Damage 80 / 89 / 98 / 108 / 118%.
    • Old: Change to Normal mode. When using the skill, thorns grow toward the target area for 8 meters and push foes forward, inflicting up to +60 / 67.5 / 75 / 82.5 / 90% Damage.
  • Massive Thorns tripod:
    • Damage increased from 40 / 47 / 54 / 62 / 70% to 48 / 56 / 64 / 72 / 80%.
Howl
  • Shadowburst Meter gain increased by 4.9%.
Decimate
  • Shadowburst Meter gain reduced by 2.5%.
Leaping Blow
  • PvE damage increased by 10%.
  • Tooltip now shows Earthquake duration.
Blood Massacre
  • PvE damage increased by 18.8%.
Awakenings
Gate of Eruption
  • Skill effect changed:
    • New: Unleash demonic powers to open up the gates of hell, scattering hellish energy across the land that inflicts X Damage to foes and inflicts Fear upon them for 4 seconds. The emitted hell energy gathers in the form of a ball, dealing up to X damage and pulling it towards the center. When the sphere of hellish energy is completed, a huge explosion occurs, dealing X damage and knocking enemies away.
    • Old: Unleash demonic powers to open up the gates of hell, scattering hellish energy across the land that inflicts X Damage to foes and inflicts Fear upon them for 4 seconds. Dark energy periodically rises from the earth, inflicting up to X Damage. The energy explodes at the end for X Damage and knocks foes away.
  • The dark energy attack has been changed to an attack that pulls the enemy towards the center.
  • The number of dark energy attacks has been slightly reduced.
  • Huge explosion happen a little faster.
Fallen Ruin
  • Additional explosion attacks are applied simultaneously to deal all damage in one explosion.
Engraving
Perfect Suppression
  • Normal skill damage increased from 20 / 25 / 30% to 20 / 28 / 36%.

Sharpshooter[]

General
  • Hawk Meter natural recovery coefficient from Specialization reduced from 0.5 to 0.3.
  • "Hawk Meter Recovery Speed" tooltip no longer incorrectly states that the recovery speed due to the skill was affected.
    • Name changed to "Hawk Meter Natural Recovery Rate".
Identity
  • Hawk Meter natural recovery increased by 53.8%.
Skills
Arrow Wave
  • Hellfire tripod changed:
    • New: Element is now [Fire]. Outgoing Damage +5 / 11 / 17 / 23 / 30%.
    • Old: Element is now [Fire]. Burn foes, inflicting X / X / X / X / X Damage every second for 5 seconds. Three stacks of Burn cause an explosion that knocks foes into the air. Inflicts +X / X / X / X / X Damage. [PvP: Burn damage is reduced.]
Moving Slash
  • Can now equip Wealth rune on this skill.
  • Silver Master tripod changed:
    • New: On hit, restores 60 / 70 / 80 / 90 / 100 Hawk Meter.
    • Old: On hit, restores 22 / 24 / 26 / 29 / 33 Hawk Meter every second for 10 seconds.
Blade Storm
  • Can now equip Wealth rune on this skill.
  • Silver Master tripod changed:
    • New: When the attack hits 3 times, restores 40 / 45 / 50 / 55 / 60 Hawk Meter.
    • Old: On hit, restores 22 / 24 / 26 / 29 / 33 Hawk Meter every second for 10 seconds.
Charged Shot
  • Increased the speed of the projectile when overcharging skills except for the Fast Fire tripod.
Sharp Shooter
  • Magick Control tripod changed to Rapid Fire:
    • New - Rapid Fire: Skill casting speed +15%. Outgoing Damage +5 / 11 / 17 / 23 / 30%.
    • Old - Magick Control: MP Cost -50 / 53 / 57 / 62 / 67%.
Deadly Slash
  • Can now equip Wealth rune on this skill.
  • Silver Master tripod changed:
    • New: On hit, restores 80 / 90 / 100 / 110 / 120 Hawk Meter.
    • Old: On hit, restores 22 / 24 / 26 / 29 / 33 Hawk Meter every second for 10 seconds.
Hawk Shot
  • Can now equip Wealth rune on this skill.
  • Silver Master tripod changed:
    • New: When the hawk hits directly, restores 130 / 140 / 160 / 180 / 200 Hawk Meter.
    • Old: On hit, restores 22 / 24 / 26 / 29 / 33 Hawk Meter every second for 10 seconds.
Snipe
  • Perfection tripod changed to Ghillie Suit:
    • New - Ghillie Suit: While holding, gain Stealth. Cooldown +18 / 16 / 13 / 10 / 7 seconds.
    • Old - Perfection: Perfect Zone Damage +40 / 47 / 54 / 62 / 70%.
  • Ghillie Suit tripod changed to Solo Performance:
    • New - Solo Performance: Perfect Zone Damage +60%. When Silver Hawk is not summoned, Crit Damage +100 / 115 / 130 / 145 / 160% when the Perfect Zone succeeds.
    • Old - Ghillie Suit: While holding, gain Stealth. Cooldown +18 / 16 / 13 / 10 / 7 seconds.
Engraving
Death Strike
  • New: When Silver Hawk is not summoned, Outgoing Damage +3 / 7 / 12%. When using Last Rush, recover 50% of the remaining Hawk Meter and for 8 seconds the target hit is marked for death, taking 20 / 25 / 30% increased damage.
  • Old: When using Last Rush, recover 50% of the remaining Hawk Meter and for 8 seconds the target hit takes 30 / 40 / 50% increased damage.

Slayer[]

General
  • Bloodlust damage coefficient from Specialization reduced from 1.3 to 1.2.
Skills
Bloodlust
  • PvE damage reduced by 12.5%.
Hurricane Sword
  • Great Wheel tripod changed:
    • New: Each hit increases damage by 6 / 7 / 8 / 10 / 12%, up to +60 / 70 / 80 / 100 / 120%.
    • Old: Damage to foes hit by Whirlwind +6 / 7 / 8 / 10 / 12%, up to +60 / 70 / 80 / 100 / 120%.
Awakening
Ragna Break
  • Damage reduced by 8.3%.

Sorceress[]

Skills
Squall
  • Arcane Magick gain increased by 18.2%.
Ice Shower
  • Stagger changed from Lowest to Mid.
Engraving
Igniter
  • Crit Damage reduced from 20 / 35 / 50% to 10 / 25 / 40%.

Soulfist[]

Skills
Venomous Fist
  • Skill replaced by a new skill called "Illusion Strike".
  • Venomous Fist gems converted to Illusion Strike gems.
Magnetic Palm
  • Ruthless tripod changed to Law of the Jungle:
    • New - Law of the Jungle: Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%.
    • Old - Ruthless: Damage to Staggered foes +50 / 57.5 / 65 / 72.5 / 80%.
  • Fluttering Chill tripod:
    • Attack range reduced by 30%.
    • Skill casting speed increased.
    • Movement distance increased by 2 meters.
Lightning Palm
  • Required level reduced from 12 to 10.
  • PvE damage increased by 31.8%.
  • Weak Point Enhancement tripod changed to Energy Compression:
    • New - Energy Compression: Outgoing damage +20 / 26.2 / 32.4 / 38.6 / 45% when below 30% Energy.
    • Old - Weak Point Enhancement: Adds Weak Point Lv. 1.
  • Merciless Hands damage now applies to all enemies, not just nearby enemies.
  • Relentlessness skill hitbox range has been adjusted to match the range of the default skill and other Skill Tree applications.
Celestial Palm
  • PvE damage increased by 41.7%.
  • Ranged Hit tripod bonus range reduced from 3 meters to 1.
  • Harsh Training tripod pushing distance reduced.
  • Exquisite Attack tripod:
    • Damage reduced from 120 / 131 / 142 / 155.2 / 168.4% to 60 / 68 / 76 / 85.6 / 95.2%.
    • If there are enemies within attack range, all of them can be hit.
    • Knocks down enemies instead of pushing them.
Palm Burst
  • PvE damage increased by 9.1%.
  • PvP cooldown increased from 18 seconds to 22.
  • Burning Hands tripod changed to Explosive Strength:
    • New - Explosive Strength: Outgoing damage +70 / 78.4 / 86.8 / 95.9 / 105% when at level 3 Hype.
    • Old - Burning Hands: Element is now [Fire]. On hit, Burns foe, inflicting X / X / X / X / X Damage every second for 7 seconds. [PvP: Burn damage is reduced.]
  • Aggressiveness tripod changed to Law of the Jungle:
    • New - Law of the Jungle: Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%.
    • Old - Aggressiveness: During skill use, Damage to Push-Immune foes +50 / 57.5 / 65 / 72.5 / 80%. Incoming Damage +20%.
  • Uncanny Movement tripod changed:
    • New: After the backward jump evasion, use the skill again to evade one more time while shooting energy forward and outgoing damage +30 / 37 / 44 / 52 / 60%.
    • Old: After the backward jump evasion, use the skill again to evade one more time while shooting energy forward.
    • Attack shape changed from a cone to a rectangle.
    • Input time has been modified so that additional input can be done quickly.
  • Magnetic Orb tripod:
    • Now also pull foes with the sphere.
    • Damage reduced from 40 / 47 / 54 / 62.4 / 70.8% to 40 / 47 / 54 / 62 / 70%.
Tempest Blast
  • PvE damage reduced by 22.7%.
  • PvP damage reduced by 33.3%.
  • Stagger changed from Lowest to Mid.
  • Instinctive Movement tripod changed to Explosive Strength:
    • New - Explosive Strength: Outgoing damage +30 / 37 / 44 / 52 / 60% when at level 3 Hype.
    • Old - Instinctive Movement: On hit, restore Energy per kill by 10 / 12 / 13.9 / 15.9 / 18% of the Energy consumed. Max of 50 / 59.8 / 69.6 / 79.4 / 90.2%.
  • Energy Explosion tripod changed to Weak Point Detection:
    • New - Weak Point Detection: Outgoing damage +30 / 37.5 / 45 / 52.5 / 60% to Push-Immune foes.
    • Old - Energy Explosion: Fired energy's attack width +30%.
  • Terminator tripod damage increased from 50 / 57.5 / 65 / 72.5 / 80% to 100 / 111 / 122 / 133 / 145%.
  • Demolition tripod changed:
    • New: Attack distance +4 meters. Outgoing Damage +50 / 57 / 64 / 72 / 80%.
    • Old: Attack distance +4 meters. Damage to Named or higher foes +100 / 111 / 122 / 133 / 145%.
Shadowbreaker
  • PvE damage increased by 9.1%.
  • Predator tripod changed to Energy Compression:
    • New - Energy Compression: Outgoing damage +20 / 26.2 / 32.4 / 38.6 / 45% when below 30% Energy.
    • Old - Predator: Inflicts +20 / 26.2 / 32.4 / 38.6 / 45% Damage to foes with 50% or less HP.
Force Orb
  • Required level reduced from 28 to 12.
  • PvE damage reduced by 4.5%.
Crippling Barrier
  • PvE damage reduced by 27.3%.
  • Stagger changed from Mid to Lowest.
  • Hard Hitter tripod changed to Law of the Jungle:
    • New - Law of the Jungle: Damage to Challenge or lower foes +100 / 111 / 122 / 133 / 145%.
    • Old - Hard Hitter: Energy cost +20%. Barrier attack Damage +10 / 12 / 14 / 16 / 18% per hit.
  • Desperate Attack tripod changed:
    • New: Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +40 / 47.2 / 54.8 / 62.4 / 70% of the max charge up Damage.
    • Old: Charge up the skill and release to forcefully push your arms sideways, knocking foes within range away. Inflict +40 / 47.2 / 54.8 / 62.4 / 70% of the max charge up Damage. With Hard Hitter, this attack's Damage +56 / 66.1 / 76.7 / 87.4 / 98% - 62.8 / 74.1 / 86 / 98 / 109.9% of the max charge up Damage, depending on your Hard Hitter level.
  • Keen Judgment tripod changed:
    • New: Charge up the skill and release to pull foes within range. Inflict +40 / 47.2 / 54.8 / 62.4 / 70% of the max charge up Damage.
    • Old: Charge up the skill and release to pull foes within range. Inflict +40 / 47.2 / 54.8 / 62.4 / 70% of the max charge up Damage. With Hard Hitter, this attack's Damage +56 / 66.1 / 76.7 / 87.4 / 98% - 62.8 / 74.1 / 86 / 98 / 109.9% of the max charge up Damage, depending on your Hard Hitter level.
Energy Blast
  • PvE damage reduced by 30.8%.
  • Weak Point Detection tripod changed to Explosive Strength:
    • New - Explosive Strength: Outgoing damage +70 / 78.4 / 86.8 / 95.9 / 105% when at level 3 Hype.
    • Old - Weak Point Detection: Damage to push-immune foes +40 / 47.2 / 54.8 / 62.4 / 70%.
Energy Release
  • Skill casting speed increased.
  • Ready Attack tripod:
    • Changed the movement cancel timing while using the skill so that the attack power increase buff from Ready Attack is applied when the skill is canceled.
Awakenings
World Decimation
  • AoE radius increased.
Annihilating Ray
  • PvE damage increased by 13.6%.
Engravings
Energy Overflow
  • Bonus outgoing damage increased from 5 / 10 / 15% to 5 / 10 / 18%.
Robust Spirit
  • Now also increases Awakening skill damage by 5 / 10 / 20%.
  • Energy recovery increased from 200% to 300%.
  • Bonus outgoing damage increased from 10 / 20 / 30% to 20 / 30 / 40%.

Striker[]

Engraving
Esoteric Flurry
  • Esoteric skill damage increased from 8 / 13 / 18% to 15 / 22 / 30%.

Summoner[]

General
  • PvE damage of all skils except basic attack reduced by 2.9%.
Identity
  • Osh (Master Summoner)
    • PvP damage reduced by 16.7%.
  • Alimaji (Master Summoner)
    • PvP damage reduced by 20%.
  • Jahia and Ligheas (Master Summoner)
    • PvP damage reduced by 9.1%.
  • Akir (Master Summoner)
    • PvP damage reduced by 13%.

Wardancer[]

Engraving
First Intention
  • Bonus outgoing damage increased from 16 / 24 / 32% to 20 / 30 / 40%.

Tripod Compensation[]

Due to changes in Lv. 1 skill tree effects for some skill trees, compensation for the following skill tree effects will be sent to the player's Universal Storage.

  • Deadeye Hour of Judgment Quick Prep
  • Deadeye Hour of Judgment Magick Control
  • Deadeye Hour of Judgment Prison Sentence
  • Deadeye Hour of Judgment Final Verdict
  • Deadeye Hour of Judgment Enhanced Fragment
  • Deadeye Hour of Judgment Fragment of Spread
  • Deadeye Triple Explosion Kill Confirmation
  • Deadeye Triple Explosion Enhanced Concentration
  • Deadeye Triple Explosion Swift Fingers
  • Deadeye Triple Explosion Flame Bullet
  • Deadeye Triple Explosion Quad Explosion
  • Deadeye Triple Explosion Super Explosion
  • Soulfist Venomous Fist Charge Enhancement
  • Soulfist Venomous Fist Hard Hitter
  • Soulfist Venomous Fist Efficient Striker
  • Soulfist Venomous Fist Successful Change
  • Soulfist Venomous Fist Piercing Strike
  • Soulfist Venomous Fist Lethal Poison

Skill Tree Lv. 2 or higher of deleted skills at the time of 8/16 update.

  • Compensation:
    • Depending on the skill tree level, players will get the following items in their Universal Storage. Only one compensation item will be given out for each skill tree effect.
      • Lv2 - Oath Amulet 1
      • Lv3 - Prayer Amulet 1
      • Lv4 - Hope Amulet 1
      • Lv5 - Wishful Amulet 1

UI Updates[]

QoL[]

  • Unified the nametags of certain functional NPCs to Exchange Honing Material.
  • Fixed the name of the NPC in the tooltip of Peyto Card Pack sold by Peyto Claw Hand Loto to be the same as the actual NPC name.
  • Fixed an issue where the Exchange Honing Material and Skill Tree Transfer NPC symbol and nametag would not be displayed.
  • During content that applies adjustments from the Book of Coordination, fixed an issue where checking the Gem tab in the Character Profile Window would show the gems from the preset applied when entering said content.
  • Added a "Join immediately when entering password" function when creating a Private Lobby Post in Find Party.
  • If players have this feature enabled, characters who enter the correct password will be able to join the lobby immediately.
  • Improved the list sorting options for the following UI to be saved to the device where the client is installed.
    • Sort Interaction UI Name
    • Sort Sheet Music UI Name
    • Sort Mount UI Name
    • Sort Card Catalog
    • Sort Engraving UI
      • Save states are shared across the whole roster.
  • A tooltip about Engraving Notifications is displayed when players mouse-over Fav. Engravings in the Engraving Effect Window.
  • An appropriate system message is displayed when players try to ride a mount while holding an object.
    • Cannot ride a mount while holding an object.
  • Changed some of the Ocean Liner unlock condition guide tooltips to be more intuitive.
    • Players will be guided dto a prerequisite quest to unlock the Ocean Liner.
  • Improved so that when NPCs have multiple consecutive speech bubbles, each speech bubble is easily seen.
  • Improved the inner workings of the market. Improved from only some of the remaining Lowest Price items are displayed to all are displayed.
  • Improved tooltips in all system UIs to show the currently owned / maximum number of items and Currency Inventory tokens held in Storage.
  • Currently owned Crew Application/Mounts/Toys are visible in the Chest tooltip UI.
  • If players exceed the maximum capacity while obtaining Courage Coins, changed so that Courage Coins are sent to mail.
  • A guide message is displayed when sending Courage Coins to mail.
  • Added a new effect to be displayed when registering a return point to a Portal Statue of a city.
  • Added a map symbol to make it easier to recognize the flag used when traveling to the player's faction base in Rowen.
  • Changed so that the Cannonball and Harpoon obtained in Volare Island are removed when moving to another area.
  • Fixed certain texts in the game loading screen to match the changes.
  • In areas where some exclusive outfits cannot be removed, changed the Remove Outfit option in the Character Profile Window to be invisible.
  • Fixed an issue where entering certain content would not change to a previously set Mass Preset.
  • Fixed an issue where, when moving to another area after registering a card for Card Enhancement in the Card Catalog, the card would be unregistered but still appear as selected in the card list.
  • Fixed an issue where, if a card was obtained by opening a card pack while Card Auto-Save was set, there was a low chance a system message about card registration would not be displayed under certain conditions.
    • When this issue occurred, the card had actually registered correctly.
  • Fixed an issue where line-breaks were awkward in some speech bubbles.
  • When scrolling through the list on the left while Faceting Ability Stones, fixed an issue where the "Faceting" text disappears from the list.
  • Fixed an issue where, when the Overlay Minimap overlaps certain kinds of UI, clicking on the other UI area that overlaps some symbols in the expanded Minimap would cause the symbols to be clicked.
  • Fixed an issue where, when attaching a screenshot in the in-game Customer Service, clicking the magnifying glass button repeatedly would cause the screenshot to be displayed off-center.
  • Fixed an issue where the Friend UI displayed the location of characters currently in the Battle Arena of Primal Island awkwardly.
  • Fixed an issue where, when entering the color/brightness info in the Change Color window of various systems and reopening the window, the previously entered color/brightness info is retained but the info displayed in the Change Color window is different from the actual color/brightness info.
  • Improved the Auto Settings of the Settings > Video category.
    • Fixed the Auto Optimization value in the Screen Effects Settings to link with the assigned settings value.
    • If players need to make adjustments to their existing Screen Effects Settings, this feature can help players have a better experience playing Lost Ark.
  • Added a Tooltip Display Settings option in the Settings > Gameplay > Display Settings tab.
    • The Tooltip Display Settings option allows players to change the movement of in-game tooltips to be smoother.
  • Added a new Control Settings tab in the Settings > Gameplay category.
  • Changed the tab name of Settings > Gameplay > Control and Display to Display Settings.
  • Changed the location of some setting options in Settings.
    • Keyboard Control Settings: Changed category from Control and Display to Accessibility
    • Quickslot Settings / Mouse & Gamepad Control Settings: Changed tab from Control and Display to Control Settings
  • Added a reset function when setting the name of the categories below.
    • Pet
    • Ship
    • If you don't enter anything when renaming and apply the change, it will change to the default name.
  • Added an exploration guide to be displayed in the prologue area Trua.
  • Added a guide that will guide players through the story of North Vern to access more content when players reach Combat Lv. 50.
    • Click the Guide button displayed at the bottom center of the game screen to call the Content Guide UI.
  • Improved the guides in the Engraving Effect UI and the Notification Settings window to make it easier to understand equipping engravings and notification settings.
  • Improved the guides in the Combat Skills UI and the Skill Tree Notification Settings window to make it easier to understand Skill Tree notification settings.
  • Added the ability to hide the notification button on the left side of the minimap.
    • If there are any changes while the notification button is hidden, the hide button will be highlighted and a red dot will be displayed.
    • The hidden state will last until the player ends the game and it will be disabled when running the game again.
  • When there are more than 5 notification buttons on the left of the minimap, they will be placed in 2 columns.
    • If there are more than 10 notification buttons on the left of the minimap, an Open/Close button will be created at the bottom.
      • Click on the Open button to view notification buttons beyond the first 10.
      • It will stay open for a maximum of 12 seconds.
  • Improved visibility of item names and buttons in the Preview UI.
  • Fixed an issue where the blue emphasis effect appears across all Skill Tree slots on the right side UI upon calling the Skill Tree Transfer UI immediately after the screen finishes loading.
  • Fixed an issue where an option that does not satisfy the Virtues condition can be selected through keyboard input while talking to an NPC.
  • Fixed an issue where the appearance of the Seal does not appear in the Ebony Cube.
  • Fixed an issue where the class filter does not work when trying to check the market value of an amulet at the Auction House.
  • Made corrections so that the "Knowledge Transfer" button cannot be used when a ship is wrecked during navigation.
  • Fixed an issue where the Prideholme and Loghill Outpost Triport appears as locked even after completing South Vern Knowledge Transfer.
  • Fixed an issue where the target continent category of the completed quest is not immediately updated in the Quest Journal window upon completing Knowledge Transfer.
  • Fixed an issue where the Triport appears at the very bottom upon calling certain UIs with a Triport.
  • Fixed an issue of an awkward expression when a male Gunner character uses Pose: Picturepose 24
  • Fixed an issue where the hairstyle appears abnormal in certain parts when a Slayer character uses the long hairstyle preset.
  • Some expired items can now be destroyed.
  • Fixed an issue where the Machinist Drone gets removed upon retrying Gate in content with a Gate system.
  • Fixed an issue where a feast that the player did not craft is sometimes shown when a player returns to their Stronghold after visiting another character's Stronghold.
  • Fixed an issue where, upon placing a character equipped with a Sidereal weapon in the Stronghold, the character's Sidereal weapon effect appears to be different from the actual effect.
  • Fixed an issue where the card's Awakening information does not appear upon checking the tooltip of the card registered in the Card tab in another character's Character Profile UI.
  • Made additional corrections because some of Azakiel's speech bubbles appeared repeatedly in the "Use the Scroll of Transportation" stage during NPC Azakiel's Rapport Quest "One Strand of Truth".
  • Fixed an issue where some sounds are awkward under certain conditions while playing the game through certain classes.
  • Fixed an issue where the button click sound doesn't play upon clicking the Skill Level - / + buttons in the Combat Skills Window.
  • General Merchant NPC 'Kino' has been added to the Crafting District of 'Vern Castle' in North Vern.
  • Trophies that cannot currently be obtained have been changed so that they are not displayed in the list of the Trophy UI.
    • If a trophy is given out through a later event, etc., it will be added to the list upon acquisition.

Controller Support[]

Improved the gamepad controls as follows:

  • Gamepad control types 1 and 2 have been merged into type 1.
  • An improvement has been made to Targeted Skills, ensuring that when there is no auto target, the skill will automatically be executed at its maximum range.
  • Added the "Targeted Skill Smart Use" option.
    • For Targeted Skills with only offense, the skill will be instantly used on an auto target with displaying the UI.
    • This option can be configured in Settings > Gamepad > "Additional Features" category.
  • An improvement has been made to the mouse pointer speed during combat, ensuring it matches the gamepad's combat pointer speed.
    • This option can be configured in Settings > Gamepad > "Additional Features" category.
  • Added a shortcut key on the gamepad that allows you to access the memo writing area in the world map.
    • Use the "LT + LS key" to bring it up.
  • Disabled entering characters in the password when creating a private party recruitment in "Find Party" while playing with a gamepad.

References[]

Navigation[]


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