Lost Ark Wiki

Thaemine Extreme is the January 2026 update for Lost Ark. It was released on January 14, 2026.[1]

Summary[]

Thaemine Extreme image

Downtime will begin on January 14, 2026 (12 AM PT / 8 AM UTC) and is expected to last 4 hours. Check out the full list of new content, events, store offerings, and other changes below.

A variety of events arrive to help with progression, with something for everyone — fun events for Guardians and Chaos Gates, and the return of one of the most dangerous threats in Arkesia; Darkness Legion Commander Thaemine.

Events[]

Thaemine Extreme Event Raid[]

The most powerful Demon Legion Commander has returned for an extreme version of the fan favorite Gate 4.

While very similar to the original Thaemine Hard Gate 4, Thaemine Extreme is an event raid with adjusted difficulty and patterns. Changes include resurrection at the 4-2 battle workshop, and a system where successfully landing Just Guards can provide buffs for yourself and the whole team.

The raid can be entered once a week per roster, and will be around for a limited time. Thaemine Extreme offers first clear rewards and a set of weekly rewards through an Event NPC Shop. The Event Raid can be completed once per week per roster, and while it grants gold, it does not count as a weekly gold earning raid.

Normal Mode can be entered at Item Level 1700, and grants accessories, bracelets, Dark Fragments (event tokens), 20,000 Gold, and Uncommon - Epic Astrogem chests. Hard Mode can be entered at Item Level 1730+, and grants more rewards than normal, including 40,000 Gold and Rare - Epic Astrogem Chests.

Gold and Dark Fragments can be spent at an event vendor for a variety of impactful rewards, including a Trail Effect, Relic Engraving Recipe Random Chest, honing materials, and more!

Guardian's Call Event[]

The Guardian's Call Event returns! Defeat Guardians for increased rewards. There have been a few updates and tweaks from the last time the event arrived to help with various progression systems:

  • Gold - can be received 3 times per day per roster
  • Processed Destiny Stone - can be received 6 times per day per roster
  • Astrogems - can receive up to 12 boxes per day per roster

The event applies to the Tier 4 Guardians: Argeos, Skolakia, Drextalas, and Krathios.

  • Argeos will drop Processed Destiny Stones (guaranteed), along with a chance for a Gold Box.
  • Skolakia will drop Processed Destiny Stones (guaranteed), along with a chance for a Gold Box.
  • Drextalas will drop Processed Destiny Stones and an Uncommon - Epic Astrogem Chest as guaranteed drops, along with a chance for a Gold Box.
  • Krathios will drop Processed Destiny Stones and an Uncommon - Epic Astrogem Chest as guaranteed drops, along with a chance for a Gold Box.

Chaos Gate Event[]

A new type of enemy has appeared within Chaos Gates, and defeating them will grant special pouches containing valuable rewards, along with special tokens that can be traded for various items!

Special pouches will range from Relic Engravings and Astrogems to event coins, and the event coin shop will come loaded with special event cosmetics, astrogem tickets and chests, and more! Join while you can, as this special limited time event will run until February 4, 2026.

Nukman's Illusion Stone[]

Nukman's Illusion Stone image

A new type of collectible item will be introduced in the form of Nukman's Illusion Stone.

The first elder of the Yoz, Nukman, sent a crescent moon shaped stone in the night sky to give the Yoz people hope and courage. It holds the enlightenment and emotions that Nukman had experienced, but over time it shattered into pieces. Collect Nukman's Illusion Stones for valuable rewards.

Players can start the adventure to collect the Nukman's Illusion Stones through the quest 'Bearing the Hopes of the Yoz'. Prerequisite Quests:

  • Adventure Quest - "Illusory Bird's Message",
  • South Rimeria World Quest - "Connected Duty"
  • Adventure Quest - "In Search of the Legendary Illusion"

Collectible Point - Nukeman's illusion stone will be opened after completing the adventure quest - "In Search of the Riddle's Answer". NPC Sarta in Rimeria will provide the rewards according to the collected amounts.

  • Added 2 new stronghold structures
  • Added 17 new achievements and 1 title
  • Added 2 New Una's Quest
  • Added related cards and card set

Community Emote Winners[]

The winners of the 2025 Community Emote Contest have been added for all players to use! Congrats to the winners.

2025 Community Emote Contest winners

Store Updates[]

New Year Skins - Outfit of Dawn

Ring in the New Year in style with the Outfit of Dawn collection.

Outfit of Dawn

Ark Pass - Day and Night Minister[]

The new Ark Pass will release one week after the update, on January 21, 2026. Complete missions to progress through 30 Ark Pass levels for new rewards.

The regular Ark Pass is free and grants a variety of helpful rewards, such as Astrogems, honing material selection chests, and card packs! Ark Pass progress is earned across your entire roster, while the rewards are roster bound.

Those interested in more rewards and cosmetics can exchange Royal Crystals for two premium reward tracks (Premium and Super Premium), which each layer in additional rewards to the leveling track. The Premium Ark Pass adds rewards at all 30 levels earned alongside the free rewards. Examples include more honing material selection chests, Astrogems, and more! On top of the Regular and Premium rewards, the Super Premium Ark Pass weaves the Day and Night Minister skins, CA-T pet, Cog Spirit mount, and an Epic Astrogem Selection Chest through the Ark Pass. Find the cosmetics showcased below.

Day and Night Minister Skins
Day and Night Minister Skins
CA-T Pet
CA-T Pet
Cog Spirit Mount
Cog Spirit Mount

Balance Updates[]

General[]

Ark Passive
  • Evolution
    • Blunt Thorn
      • Crit Rate conversion over cap increased from 120 / 140% to 125 / 150%.
      • Maximum Evolution damage increased from 50 / 70% to 52.5 / 75%.
    • Standing Striker
      • No longer loses 1 stack when Paralyzed.

Aeromancer[]

General
  • Weather Skill Damage increase from Specialization coefficient increased from 0.5 to 0.53.
Skills
Face to Face
  • Frontal Attack removed.
  • PvE skill damage increased by 20%.
  • Increased skill activation speed and adjusted cast delay so the Artist can cancel the skill and move faster after skill use.
  • Time window for counter increased from 0.8 seconds to 1.
Rainstorm
  • Stagger increased from Low to Mid.
  • Casting speed increased by 20%.
Strong Wind
  • Stagger increased from Low to Mid.
Thick Fog
  • Stagger increased from Lowest to Low.
Dazzling Days
  • Stagger increased from Mid-High to High.
Basic Attack (Sun Shower)
  • Casting speed increased by 25%.
  • Changed so the skill would be canceled a bit faster.
  • Changed so you no longer move backward when using the skill.
Summer Sunlight
  • Charge time reduced by 50%.
Ark Passive
  • Leap
    • Sunshine's Embrace
      • New additional effect: Summer Sunlight changes to Normal Mode.
      • Removed effect: Increase Summer Sunshine Charge Speed when in Sun Shower.
Ark Grid
  • Order Sun Core
    • Current Control
      • 17P effect:
        • Damage increased from 4 / 5% to 5 / 6%.
    • Graupel
      • 14P effect:
        • New additional effect: Casting the Sun Shower Basic Attack again immediately after use activates it in quick succession.
    • Bolt From the Blue
      • 17P effect:
        • Rainstorm damage increased from 24 / 32% to 35 / 45%.
  • Order Moon Core
    • Upward Current
      • 17P effect:
        • Damage increased from 3 / 4% to 5 / 6%.
    • Drizzling Rain
      • 17P effect:
        • New: Rainstorm MP Cost -50%. Sun Shower Damage +45 / 55%.
        • Old: Sun Shower Damage +35 / 45%.
  • Order Star Core
    • Snow Shower Tempest
      • 17P effect:
        • Damage increased from 200 / 300% to 400 / 500%.

Arcanist[]

Identity
  • Emperor Card
    • PvE damage increased by 5%.
  • Cards
    • Made improvements to simplify card acquisition sequence so that the acquired card can be checked faster.
Skills
Checkmate
  • PvE damage increased by 18.1%.
  • Back Attack removed.
Call of Destiny
  • Dark Destiny
    • Crit damage duration increased from 3 seconds to 5.
Return
  • Exposed Darkness
    • Crit damage duration increased from 5 seconds to 7.
Spiral Edge
  • Weakness Detection
    • Crit damage duration increased from 3 seconds to 5.
Four of a Kind
  • Tenacity tripod changed to Straight:
    • New - Straight: While using Four of a Kind, gain Push Immunity. Stacking Effect Damage +60%.
    • Old - Tenacity: While using Four of a Kind, gain Push Immunity.
The Devil
  • PvE damage increased by 15%.
  • Back Attack removed.
Ark Passive
  • Enlightenment
    • Feast of the Emperor
      • Normal Skill damage increased from 25 / 34 / 43% to 27 / 37 / 47%.
Ark Grid
  • Order Sun Core
    • Impact Check
      • 14P effect:
        • Damage reduced from 15% to 10%.
      • 17P effect:
        • Damage reduced from 20 / 22% to 15 / 17%.
    • Ruin Subset
      • 14P effect:
        • Duration increased from 10 seconds to 20.
  • Order Star Core
    • Lightstream
      • 10P effect:
        • New additional effect: Lightstream becomes stackable up to 2 times.
    • Fatal Hand
      • 10P effect:
        • New additional effect: Twisted Fate has a significantly increased chance to avoid Damage reduction.
    • Shuffle Dance
      • 10P effect:
        • New: With Dancing of Spineflower's Fake Flip, Fatal Thorn Damage +130%. Cooldown +20 seconds.
        • Old: Dancing of Spineflower Damage +80%. Cooldown +20 seconds.
      • 14P effect:
        • New: With Fake Flip, Dancing of Spineflower gains 2 stacks of Fatal Thorn Damage bonus at a time. Fatal Thorn has a 33% chance to grant 1 Specialty Card on hit.
        • Old: With Dancing of Spineflower's Fake Flip, Fatal Thorn has a 33% chance to grant 1 Specialty Card on hit.
    • Speed Check
      • 10P effect:
        • New additional effect: Checkmate grants Push Immunity during skill use.
  • Order Moon Core
    • Emperor's Heart
      • 17P effect:
        • Emperor Card damage reduced from 20 / 25% to 15 / 20%.
    • Stack Hold
      • 14P effect:
        • Speciality Card use required to activate Destiny reduced from 3 to 2.
      • 17P effect:
        • New: Normal Skill Damage to foes with Stacking stacks +3.8 / 5%.
        • Old: Normal Skill Damage to foes with 4 Stacking stacks +3.8 / 5%.

Artillerist[]

Skills
Jump Barrage
  • Rocket Jump tripod changed:
    • New: During Barrage, jump from the recoil and move to a target location within 10 meters.
    • Old: Jumps from the recoil when shooting, moving 10 meters toward the target location.
Enhanced Shell
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
  • Internal Ignition
    • Armor Destruction effect is now applied with the follow-up explosion.
Napalm Shot
  • Chain Explosion
    • Distance traveled backwards reduced.
Air Raid
  • Changed so movement preparation can be a bit faster on skill use.
Summon Turret
  • Changed so the skill can be used faster.
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
  • Changed so the direction change speed is faster on skill use.
Forward Barrage
  • Distance traveled backwards reduced.
Homing Barrage
  • Missile delay reduced from 4 seconds to 3.
Heavy Turret
  • Changed so Laser Command can be activated while using other Skills.
Ark Passive
  • Enlightenment
    • Summon A.C.T
      • Damage increased from 4 / 9 / 13.5% to 5 / 11 / 17%.
    • Barrage Enhancement
      • New additional effect: Activates Barrage: Location Transmission. Press [A] to use Barrage: Location Transmission.
    • Changed so Kindle can be activated while using other Skills.
Ark Grid
  • Order Sun Core
    • Bombardier Tank
      • 14P effect:
        • New additional effect: Barrage: Focus Fire inflicts Armor Destruction on foes: Defense -12% for 5 seconds.
      • 17P effect:
        • New: While Destiny: Bombardier Tank is active, Barrage: Focus Fire Damage +12 / 14%.
        • Old: While the Destiny: Bombardier Tank effect, if Barrage: Impregnability is in effect, Barrage: Focus Fire Damage +10 / 12%.
    • Bombardment
      • 14P effect:
        • New additional effect: Barrage Casting +10%.
        • Buff duration increased from 10 seconds to 20.
    • Demon Fire
      • 17P effect:
        • Damage per stack increased from 3 / 3.4% to 4 / 4.5%.
  • Order Moon Core
    • Overheated Shell
      • 17P effect:
        • New additional effect: Recover 20% of Max MP on Barrage: Howitzer hit.
    • Momentous Leap
      • 17P effect:
        • New additional effect: With Rocket Jump, Jump Barrage grants Energy Field for 4 seconds.
        • New additional effect: Energy Field: Absorbs Damage equal to 20% of Max HP. Grants Push Immunity while shield is active.
    • Safehouse
      • 17P effect:
        • New: On Barrage: Focus Fire hit, Barrage: Impregnability and Absolute Defense duration +0.2 seconds. Barrage: Focus Fire Damage +12 / 14%.
        • Old: During Barrage: Impregnability, Barrage: Focus Fire Damage +10 / 12%.
  • Order Star Core
    • Absolutely Cooking
      • 17P effect:
        • New additional effect: Cooldown +6 seconds.
        • Napalm Shot damage increased from 50 / 65% to 120 / 140%.

Artist[]

Identity
  • Sunrise
    • Skill effect changed:
      • New: Gather the energy of the sun to restore 25% of your Max HP to 1 target (you or a party member) with the lowest HP within 24 meters.
      • Old: Uses 1 Orb and summons a Sun Marble at the target location within 10 meters. Any party member can interact [G] with the Marble to consume it, healing for 25% of Artist's max HP. Up to 3 Sun Marbles can be summoned at once, and each Sun Marble lasts for 60 seconds.
Skills
Paint - Starry Night
  • Azure Starlight
    • New additional effect: Changes to Point Mode.
Paint - Cattle Drive
  • Changed the skill as follows:
    • New: Summons a herd of ink-drawn cattle. 15 cows charge in succession, inflicting up to X Damage to foes.
    • Old: Summon a herd of cattle drawn in ink. Ride the first summoned cattle, charging forward 14 meters to inflict X Damage up to 7 times. However, when hitting Boss or higher monsters, it only strikes once and bounces back. After the charge, 15 cattle rush in sequence, each inflicting X Damage to foes.
Ark Passive
  • Enlightenment
    • One More Time! node changed to Twin Shield:
      • New - Twin Shield: Using Moonfall and Sunrise creates a shield that absorbs Damage equal to 8% of caster's Max HP for all party members within 24 meters for 5 seconds. Brand Power +0 / 1 / 2 / 3 / 4%.
      • Old - One More Time!: Moonfall and Sunrise grant additional bonuses. Moonfall grants shield on all party members for 8% of your Max HP for 5 seconds. On using Sunrise, 10% chance for the Artist to generate an additional Whimsical Marble nearby. The Whimsical Marble can only be collected by the Artist and instantly grants +50% Harmony Meter. Can summon up to 3 Whimsical Marbles at once, each lasting for 60 seconds. Brand Power +0 / 1 / 2 / 3 / 4%.
    • Lunar Blessing
      • Damage increased from 28 / 35 / 42% to 33 / 40 / 47.5%.
    • Paint: Combat Technique
      • New: Moonfall effect +10 / 15 / 20% and Duration +20%. While under the Moonfall effect, Duration increases based on the number of Harmony Orbs consumed. Additionally, gain Ink Energy equal to Harmony Orbs consumed. (Max 9 stacks) When using Moonfall, if Ink Energy is at 8 stacks or higher, consume 8 stacks. Cooldown of Skills (excluding Awakening Skills, Hyper Awakening Skills, and Hyper Awakening Techniques) -15%. Cooldown of Paint: Dragon Engraving -4 seconds.
      • Old: Moonfall effectiveness +10 / 15 / 20%. Gain up to 9 stacks of Ink Energy according to the number of Harmony Orbs consumed. On using Moonfall with 8 or more stacks of Ink Energy, use up 8 stacks of Ink Energy to create an Ink Marble. If the number of Ink Energy stacks is below 8, using Moonfall will pull an uncollected Ink Marble close to you, renewing its duration. Ink Marble: For your exclusive use. Skill (excluding Awakening and Hyper Awakening Skills) cooldown -15%. Grants Moonfall to all party members within 24 meters for 6 seconds, or if Moonfall is already active from using all the Harmony Orbs, increases its duration. Only 1 Ink Marble can be summoned at once, lasting 300 seconds.
  • Leap
    • Charging Ink
      • New: Cattle summoned by Cattle Drive charge in a narrower range. Damage to foes +21 / 43 / 65%.
      • Old: Instead of riding the cow, you now channel energy into your brush and slam it down to summon a stampede charging ahead. Cattle Drive Damage +21 / 43 / 65%.
    • Earthshaker
      • New: Cattle summoned by Cattle Drive +3. Damage to foes +5 / 22 / 40%.
      • Old: Cattle Drive Damage +5%. Dash Attack Damage of the cow ridden by the Artist +340%.

Bard[]

Skills
Wind of Music
  • Adjusted movement-skill cancel timing after skill use, as well as movement and skill cancel timing, to be faster.
Vivace
  • Changed so the skill can be used in place.
    • While using the skill, you can right-click to move to a desired location.
  • Number of ticks reduced from 4 to 3.
Ark Grid
  • Order Sun Core
    • Tempest Refrain
      • 14P effect:
        • 2 Bubble Tempest damage increased from 25% to 28%.
      • 17P effect:
        • Damage increased from 18 / 22% to 22 / 26%.
  • Order Star Core
    • Binary Shock
      • 10P effect:
        • New: While using Sound Shock, gain Paralysis Immunity and Casting Speed +10%.
        • Old: Sound Shock Casting Speed +10%.
    • Prosperous Zephyr
      • 10P effect:
        • Wind of Music casting speed increased from 10% to 20%.
  • Order Moon Core
    • Second Impact
      • 17P effect:
        • 2 Bubble Tempest damage increased from 6 / 8.5% to 7 / 9.5%.
  • Order Star Core
    • Sound Blitz
      • 17P effect:
          • Soundholic damage increased from 30 / 35% to 35 / 40%.

Berserker[]

Ark Grid
  • Order Sun Core
    • Overpower
      • 14P effect:
        • Overdrive damage reduced from 35% to 15%.
    • Combination
      • 17P effect:
        • Normal Skill damage increased from 10 / 12% to 14 / 16%.
    • Power Drive
      • 17P effect:
        • New additional effect: Removed when Overdrive is used.
        • Maximum stacks reduced from 4 to 3.
        • Overdrive damage per stack increased from 8 / 10% to 13 / 15%.
    • Holding Edge
      • 10P effect:
        • Holding Skill damage increased from 4% to 6%.
  • Order Moon Core
    • Over Surge
      • 17P effect:
        • Overdrive damage increased from 20 / 25% to 30 / 35%.
    • Dark Torrent
      • 10P effect:
        • New: Dark Rush cooldown +9 seconds. Damage +80%.
        • Old: Dark Rush cooldown +100%. Damage +100%.
      • 17P effect:
        • New: Dark Rush Damage +50 / 56%.
        • Old: On Normal Skill use, Dark Rush cooldown -2 seconds. Normal Skill Damage +2 / 3%.
    • Rapid Slash
      • 18P/19P/20P effect:
        • New: Overdrive Damage +0.8%.
        • Old: Double Slash Damage +1.5%.
    • Cyclone Slash
      • 10P effect:
        • Holding Skill damage increased from 4% to 6%.
      • 17P effect:
        • Hell Blade damage increased from 12 / 17% to 15 / 20%.
  • Order Star Core
    • Crushing Storm
      • 10P effect:
        • New: MP Cost of Tempest Slash and Power Break -70%.
        • Old: Power Break Damage +5%.
      • 14P effect:
        • Power Break damage increased from 8% to 18%.
      • 17P effect:
        • New: With Power Break's Whirlpool, Damage +24 / 27%.
        • Old: Tempest Slash Damage +32 / 48%.
      • 18P/19P/20P effect:
        • New: Power Break Damage +0.6%.
        • Old: Power Break and Tempest Slash Damage +0.6%.
    • Frenzy
      • 10P effect:
        • New additional effect: Red Dust MP Consumption -70%.
    • Chain Slash
      • 10P effect:
        • New: MP Cost of Double Slash and Overdrive -70%. Double Slash Casting Speed +30%. With Gale Cutter, Overdrive Casting Speed +20%.
        • Old: Overdrive Crit Rate +10%.
      • 14P effect:
        • New: With Double Slash's Forward Slash, Damage +110%.
        • Old: Overdrive Damage +10%.
      • 17P effect:
        • New: Overdrive Crit Rate +10%. Damage 12 / 15%.
        • Old: Double Slash Casting Speed +30%. Damage +8 / 12%.
    • Hell Flip
      • 10P effect:
        • New: Casting Speed of Whirlwind and Hell Blade +20%.
        • Old: Whirlwind Casting Speed +20%, Move Speed +30%.
      • 14P effect:
        • New additional effect: Move Speed +30%.

Breaker[]

Identity
  • Brawl King Stance
    • Attack Casting Speed increased when using Basic Attacks while using Stamina Skill in Brawl King Stance.
    • Attack Move and Skill Cancel Timing are faster when using Basic Attacks while using Stamina Skill in Brawl King Stance.
  • Asura Destruction
    • Asura Destruction Basic Attack's final attack action has changed.
    • When chaining Asura Destruction Basic Attacks, action speed and holding action speed are now the same.
    • Asura State duration reduced by 0.5 seconds.
    • During the brief movement that occurs when a move is entered between consecutive Asura Destruction Basic Attacks, entering another basic attack will immediately chain into the next hit of the chain attack.
Skills
Nebula Crusher
  • Skill type changed from Normal to Charge.
  • Skill effect changed:
    • New: Charge to gather energy and create a huge Force Gauntlet and slam it to the ground in front of you. Inflicts a different amount of Damage depending on the charge stage: X Damage when undercharged and X Damage when overcharged. Knocks foes away.
    • Old: Create a huge Force Gauntlet and slam it to the ground in front of you. Inflicts X Damage and knocks foes away.
Yeon Galestorm Strike
  • Tenacious Power gain increased by 32.5%.
  • Fighting Spirit tripod changed to Swift Fingers:
    • New - Swift Fingers: Atk. Speed +27%.
    • Old - Fighting Spirit: On hit, Tenacious Power gained +45%.
  • Rapid Assault tripod changed to Fighting Spirit Enhancement:
    • New - Fighting Spirit Enhancement: On hit, Tenacious Power gained +75%.
    • Old - Rapid Assault: Changes to Combo Mode. Attacks up to 6 times. Quickly input additional commands to attack even faster. When all attacks are completed, an overhand hook attack is performed. Max Damage to foes +116%.
Punishing Wave
  • Increased preparation action speed.
  • Crashing Waves
    • New: Changes to 3 attacks.
    • Old: Minimizes movement to attack.
  • Shadow Bind
    • New additional effect: With Crashing Waves, 2 Shadows appear on each hit.
Ark Passive
  • Enlightenment
    • Hypogastric Breathing
      • Damage increased from 5 / 10 / 16% to 6 / 13 / 21%.
    • Trance
      • New: Damage to foes +0 / 8 / 16%. Asura Destruction Basic Attack's consecutive strike Casting Speed +10% and Damage +5 / 10 / 15%. Additionally, Asura Destruction's effect is enhanced. Asura Destruction: Become a true Asura, temporarily being enveloped in feral energy, gaining great strength. Atk. Speed and Move Speed +15%.
      • Old: Outgoing Damage +0 / 6 / 12%. Asura State's duration -0.7 seconds, but Asura Destruction Basic Attack's max attack count +6, and consecutive strike Damage +5 / 10 / 15%. Gain the Trance effect, which gradually increases Asura Destruction Basic Attack's Atk. Speed up to +45%.
    • Lethal Fist
      • New: For each 1% Crit Rate, Asura Destruction Basic Attack Damage +0.6 / 1.2 / 2%. Damage Increase effect increases up to 60 / 120 / 200%.
      • Old: Asura Destruction Basic Attack Damage +60 / 120 / 200% of Crit Rate.
  • Leap
    • Honest Attack
      • New additional effect: Skill Casting Speed +20%.
    • Four-Way Strike
      • New additional effect: Changes Nebula Crusher to Normal Mode.
Ark Grid
  • Order Sun Core
    • True Brawl King
      • 17P effect:
        • Violent Waves damage increased from 20 / 28% to 34 / 42%.
    • Charged Shock
      • 14P effect:
        • New additional effect: Shock Skill Damage -6%.
      • 17P effect:
        • Shock Skill damage reduced from 3 / 4% to 0.5 / 1.5%.
  • Order Moon Core
    • Shock Charge
      • 17P effect:
        • Shock Skill damage increased from -20 / 18% to -9.5 / 6.5%.
    • Brawl King Stance
      • 17P effect:
        • Falling Blossoms damage reduced from 15 / 20% to 10 / 15%.
  • Order Star Core
    • Force Gauntlet
      • 14P effect:
        • Zaffre Nova damage increased from 60% to 100%.

Deadeye[]

General
  • PvE skill damage (excluding Hyper Awakening Skills) increased by +4.5%.
Skills
AT02 Grenade
  • Internal Ignition
    • Weakness Exposure effect is applied with the explosion.
Equilibrium
  • Weakness Exposure tripod changed to In a Tight Spot:
    • New - In a Tight Spot: No longer performs a Back Attack. Damage to foes +20%.
    • Old - Weakness Exposure: On hit, foe Crit Resistance to attacks by all party members -10% for 12 seconds.
Dexterous Shot
  • Magick Control tripod changed to Weakness Exposure:
    • New - Weakness Exposure: On hit, foe Crit Resistance to attacks by all party members -10% for 8 seconds.
    • Old - Magick Control: 67% chance to not consume any MP.
Quick Shot
  • Changed so the skill can be used faster.
  • Swift Fingers tripod changed to In a Tight Spot:
    • New - In a Tight Spot: No longer performs a Back Attack. Damage to foes +15%.
    • Old - Swift Fingers: Atk. Speed +20%.
Cruel Tracker
  • Changed so the skill can be used faster.
  • Swift Fingers tripod changed to In a Tight Spot:
    • New - In a Tight Spot: No longer performs a Back Attack. Damage to foes +15%.
    • Old - Swift Fingers: Atk. Speed +27%.
Judgment Day
  • MP cost reduced by 6.6%.
  • Cooldown reduced from 36 seconds to 32.
Shotgun Rapid Fire
  • MP cost reduced by 6.6%.
  • Cooldown reduced from 36 seconds to 32.
  • Quick Prep
    • Cooldown reduction changed from -15 seconds to -13.
Sign of Apocalypse
  • Stagger increased from Mid to Mid-High.
Shotgun Dominator
  • Stagger increased from Mid-High to High.
Last Request
  • MP cost reduced by 6.6%.
  • Cooldown reduced from 36 seconds to 32.
  • Stagger increased from Mid-High to High.
  • Quick Prep
    • Cooldown reduction changed from -13 seconds to -11.
Ark Passive
  • Enlightenment
    • Specialist's Movement
      • New additional effect: Upon moving while casting the Shotgun Skill, gain 1 Tactical Bullet buff.
Ark Grid
  • Order Sun Core
    • Bloodhound
      • 14P effect:
        • New additional effect: Rifle Skill Stagger Damage +30%.
    • Shotgun Overload
      • 14P effect:
        • Shotgun Skill damage increased from -10% to -7%.
        • Shotgun Skill damage penalty now also applies to Hyper Awakening Technique.
        • New additional effect: Shotgun Skills inflict Weakness Exposure on foes: Crit Resistance -10% against all ally attacks for 5 seconds.
    • Hidden Fang
      • 14P effect:
        • Destiny buff increased from 30 seconds to 60.
        • Secret Weapon damage per stack increased from 0.7% to 1%.
  • Order Moon Core
    • Frenzied Specialist
      • 17P effect:
        • Increased casting speed now applies to all Shotgun Skills, instead of just Shotgun Dominator.
    • Flawless Aim
      • 17P effect:
        • New additional effect: With Judgment Day's Dragon Breath, Damage +10%.
  • Order Star Core
    • Dominator Shell
      • 14P effect:
        • Shotgun Dominator damage increased from 9% to 17%.
      • 17P effect:
        • Shotgun Dominator damage increased from 11 / 15% to 24 / 30%.
    • Iron Sights
      • 10P effect:
        • New additional effect: With Sign of Apocalypse's Full Range, Damage +11%.
      • 14P effect:
        • New: With Perfect Shot's Perfect Aim, Damage +70%. With Shotgun Dominator's Full Range, Damage +11%.
        • Old: Perfect Shot Casting Speed -20%. Damage +14%.
      • 17P effect:
        • New: With Perfect Shot's Prepared Shooter, Cooldown +6 seconds. Damage +160 / 170%. With Shotgun Rapid Fire's Full Range, Damage +11%.
        • Old: Perfect Shot cooldown +6 seconds. Damage +50%.

Deathblade[]

Skills
Fatal Wave
  • Death Wave tripod changed:
    • New: Shoots 1 fast, powerful spirit burst that inflicts Damage to foes in its path. Max Damage +145%.
    • Old: Shoots 1 slow, powerful sword burst that inflicts continuous Damage to foes in its path. Max Damage +145%.
    • Skill now always inflicts maximum damage.
Breaking Moon
  • PvE damage increased by 10.2%.
Ark Passive
  • Limit Break
    • Deathblade Surge's Orb Compression effect damage increased from 55 / 80 / 105% to 70 / 95 / 120%.
Ark Grid
  • Order Sun Core
    • Focused Strike
      • 14P effect:
        • Number of stacks increased from 3 to 4.
      • 17P effect:
        • Charge-type skill damage increased from 5 / 6% to 6 / 7%.
    • Levin Slash
      • 14P effect:
        • Fatal Wave damage increased from 30% to 40%.
  • Order Moon Core
    • Deathblade Wave
      • 17P effect:
        • Fatal Wave damage increased from 5 / 8% to 9 / 12%
        • New additional effect: Fatal Wave MP Cost -50%.
    • Death Blitz
      • 17P effect:
        • New additional effect: Blitz Rush MP Cost -50%.
    • Recharge
      • 17P effect:
        • Charge-type skill damage increased from 4 / 5% to 6 / 7%.
  • Order Star Core
    • Death Sword Energy
      • 10P effect:
        • New: Fatal Wave's damage is increased by 8%. Paralysis immunity is applied while using Fatal Wave.
        • Old: The damage of Fatal Wave is increased by 8%.
      • Changed 14P effect as follows:
        • Fatal Wave damage increased from 8% to 10%.
      • Changed 17P effect as follows:
        • Damage increased from 12 / 16% to 14 / 18%.

Destroyer[]

Identity
  • Basic Attack in Hypergravity Mode
    • After the third strike, the Basic Attack used during Movement Skill or Vortex Gravity use will now trigger at maximum speed.
  • Vortex Gravity
    • New additional effect: On hit, inflicts Armor Destruction on the target for 6 seconds. Armor Destruction: Phy. Defense -12%. Mag. Defense -12%.
    • Gravity explosion radius increased by 51.5%.
Skills
Supernova
  • PvE damage increased by 8.1%.
Ark Passive
  • Gravity Conversion
    • New: When in Hypergravity Zone or Gravity Release Mode, Gravity Aura disappears. For each 1% Crit Rate, Damage +0.036 / 0.072 / 0.108 / 0.144 / 0.18%. Up to 3.6 / 7.2 / 10.8 / 14.4 / 18%.
    • Old: When in Hypergravity Zone or Gravity Release Mode, Gravity Aura disappears. Damage +4 / 8 / 12 / 16 / 20% of Crit Rate.
Ark Grid
  • Order Sun Core
    • Gravity Core
      • 10P effect:
        • Vortex Gravity's last attack damage reduced from 50% to 45%.
      • 14P effect:
        • New additional effect: Stagger Damage from Vortex Gravity -75%.
      • 17P effect:
        • Vortex Gravity damage reduced from 15 / 17% to 10 / 12%.
  • Order Moon Core
    • Gravitational Rush
      • 10P effect:
        • Vortex Gravity last attack damage reduced from 50% to 45%.
      • 17P effect:
        • Vortex Gravity damage reduced from 15 / 18% to 10 / 12%.
  • Order Star Core
    • Turbulent Release
      • 10P effect:
        • New: Casting Speed of Earth Eater and Full Swing +10%. MP Cost -30%.
        • Old: On successful counter with Dreadnought, cooldown resets.
      • 14P effect:
        • New: Gravity Release Skill Damage +2%.
        • Old: Earth Eater Damage +20%.
      • 17P effect:
        • New: While in Gravity Release Mode, Gravity Release Skill Damage +3.6 / 5%.
        • Old: Perfect Swing Damage +7.5 / 11%.
      • 18P/19P/20P effect:
        • New: While in Gravity Release Mode, Gravity Release Skill Damage +0.25%.
        • Old: Perfect Swing Damage +0.6%.
    • Shattered Earth
      • 10P effect:
        • Vortex Gravity crit damage reduced from 100% to 45%.
      • 17P effect:
        • Vortex Gravity damage reduced from 10 / 11% to 6 / 7%.

Glaivier[]

Identity
  • Flurry Stance
    • Swapping to Focus crit damage increased from 60% to 70%.
Ark Passive
  • Pinnacle II
    • Swapping to Flurry crit damage increased from 20 / 40 / 60% to 23 / 46 / 70%.
Ark Grid
  • Order Sun Core
    • Yeon-Style Spear Technique
      • 14P effect:
        • New: Destiny: Yeon-Style Spear Technique: Focus Skill Crit Rate -20% for 30 seconds. On Focus Skill Crit Hit, Damage to foes +20%.
        • Old: Destiny: Yeon-Style Spear Technique: Next Focus Skill Damage +5% for 2 uses.
      • 17P effect:
        • Flurry Skill damage increased from 15 / 20% to 20 / 25%.
        • Flurry Skill damage buff duration increased from 10 seconds to 30.
  • Order Moon Core
    • Levin Bolt core changed to Esoteric Sublimation
      • 14P effect:
        • New: Using any skill with Final Decision applied activates Destiny if Dual Meter is consumed.
        • Old: Using Mirage Dash 1 time activates Destiny.
      • 17P effect:
        • New: Yeon-Style Technique Damage +15 / 18%.
        • Old: Mirage Dash Cooldown -1 second. Yeon-Style Technique Damage +15 / 18%.
    • Focus Enhancement
      • 17P effect:
        • New additional effect: Focus Skill MP Cost -30%.
    • Azure Dragon Energy
      • 17P effect:
        • Focus Skill damage increased from 6 / 7% to 7 / 9%.
  • Order Star Core
    • Spear Wind changed to Raging Spinning Slash:
      • 14P effect:
        • New: With Raging Dragon Slash's Quick Slash, Damage +30%. Stagger Damage +30%.
        • Old: With Blade of Tornado, Half Moon Slash Damage +20%.
      • 17P effect:
        • New: Raging Dragon Slash Damage +13 / 20%.
        • Old: Damage to foes +0 / 1%. Half Moon Slash Damage +30%.
    • Wild Barrage
      • 14P effect:
        • Spear Dive damage increased from 250% to 350%.

Gunlancer[]

Identity
  • Battlefield Shield
    • Damage radius increased to 6 meters to 10.
    • Minimum Shield Meter required for cast increased from 20% to 50%.
    • Changed so the Movement Skill can be used during skill use.
    • Changed so the skill can be canceled during skill use.
    • New additional effect: Cancels Defensive Stance, but grants a shield equal to 100% of Max HP.
    • Removed effect: Gain a shield proportional to the consumed Shield Meter. If you stop using Battlefield Shield or if the Shield is attacked and disappears, Condensed Energy explodes and deals X Damage to nearby foes before knocking them away. Damage dealt by the explosion can increase up to 30% based on the amount of Damage blocked on behalf of allies. When Battlefield Shield expires, Shield Meter is refunded a minimum of 10% and up to 40% based on the amount of Damage blocked on behalf of allies.
General
  • PvE Gunlance Skill damage increased by 2.9%.
  • PvE Normal Skill damage increased by 16.3%.
Skills
Spear Dash - Removed
Full Barrel Cannon - Added
Rising Gunlance
  • Earth Fragment
    • New additional effect: With Ambush Attack, Earth Fragments surge up with the thrust.
Fire Bullet
  • PvE damage increased by 55%.
  • Incendiary Bullet tripod changed to Shield:
    • New - Shield: During Skill use, create a shield for 25% of Max HP.
    • Old - Incendiary Bullet: On hit, Burn foes, inflicting X Damage every second for 6 seconds. Stacks up to 2 times.
  • Enhanced Strike tripod changed to Open Weakness:
    • New - Open Weakness: On hit, applies Open Weakness on the target for 7 seconds. All party members damage +4% and frontal and back attack damage +5% on the target for the duration.
    • Old - Enhanced Strike: Damage to foes +55%.
Charged Stinger
  • Last Charge
    • AoE radius increased by 31.6%.
Gunlance Shot
  • Attack range of the thrust increased by 48.1%.
  • Shooting range increased by 17.1%.
  • Shooting width increased by 47.1%
  • Close Explosion
    • Distance pushed is now the same in all charge stages.
Surge Cannon
  • Improved action upon Perfect Zone success.
  • High Explosive Shot tripod changed:
    • New: On successful Perfect Zone, Damage to Challenge or higher foes +60%. The last attack inflicts Lv. 2 Weak Point.
    • Old: On Perfect Zone hit, additional cannonball travels 2 meters forward and creates the Weak Point Lv. 1 effect. Inflicts a total of 60% Damage to Challenge or higher foes.
  • Focus Fire
    • New additional effect: With High Explosive Shot, AoE Radius +20%.
Shield Bash
  • Skill effect changed:
    • New: Moves forward 6 meters. Perform a fierce shield swing to deal X Damage. Use the skill again to inflict X Damage with the following swing.
    • Old: Perform a fierce shield swing to inflict X Damage. Use the skill again to inflict X Damage with the following swing.
  • Changed so the skill would be canceled a bit faster.
  • Armor Destruction tripod changed to Open Weakness:
    • New - Open Weakness: On hit, applies Open Weakness on the target for 8 seconds. All party members damage +4% and frontal and back attack damage +5% on the target for the duration.
    • Old - Armor Destruction: On hit, foe Defense -12% for 8 seconds.
  • Excellent Mobility tripod changed to Shock Shield:
    • New - Shock Shield: No longer performs a Frontal Attack. Damage to foes +110%.
    • Old - Excellent Mobility: Move Distance during the first attack +1 meter.
  • Blind Shock tripod changed to Shield Hack:
    • New - Shield Hack: Changes to Normal Mode. Slam your shield forward without moving. Damage to foes +95%. With Ready Defense, triggers effect on attack hit.
    • Old - Blind Shock: Enables you to use the skill again and attack one more time. Combo count +1. Damage to foes +60%. The last attack Stuns foes for 2 seconds.
Bash
  • Armor Destruction tripod changed to Open Weakness:
    • New - Open Weakness: On hit, applies Open Weakness on the target for 10 seconds. All party members damage +4% and frontal and back attack damage +5% on the target for the duration.
    • Old - Armor Destruction: On hit, foe Defense -12% for 10 seconds.
  • Shock Bash
    • New: Damage to foes +35%.
    • Old: Creates a 25% chance of +80% Damage.
  • Battle Preparation tripod changed to Shock Shield:
    • New - Shock Shield: No longer performs a Frontal Attack. Damage to foes +65%.
    • Old - Battle Preparation: Normal Skill Damage +33.5% for 6 seconds.
Leap Attack
  • AoE radius increased by 100%.
  • Low Shock tripod changed:
    • New: Skill Casting Speed +20%. Quickly jump to a target location and strike down. Damage to foes +80%.
    • Old: Changes to Combo Mode. Use the skill again to jump one more time and inflict +80% Damage with a downward strike.
  • Leap Skill
    • Damage increased from 100% to 120%.
    • New additional effect: AoE Radius +50%.
    • Removed effect: Great Earthquake, Electric Field, and Shockwave AoE Radius +50%.
Guardian's Thundercrack
  • AoE radius increased by 20%.
Shield Charge
  • Destruction Charger tripod changed:
    • New: Changes to Normal Mode. Frequency of Dash Attack increases and attacks 2 more times, but cannot change direction. Damage to foes up to +120%.
    • Old: Shortens the dash attack intervals, enabling you to attack 2 more times. Dash attack Damage +30% per hit. Max of 210%.
Shout of Hatred
  • Open Weakness
    • Debuff duration increased from 12 seconds to 16.
    • Shield Meter gain increased from 20% to 1100%.
Shield Shock
  • Armor Destruction tripod changed to Shock Shield:
    • New - Shock Shield: No longer performs a Frontal Attack. Damage to foes +45%.
    • Old - Armor Destruction: On hit, foe Defense -12% for 10 seconds.
  • 2nd Turbulence tripod changed to Quaking Shield:
    • New - Quaking Shield: Does not apply Weak Point, but attacks 3 times and total Damage to foes +120%.
    • Old - 2nd Turbulence: Changes to Chain Mode. Use the skill one additional time to attack for 145% Damage.
  • Assault
    • Leap distance increased from 5 meters to 10.
    • Damage increased from 80% to 110%.
    • Casting speed increased by 9%.
    • Precast delay removed.
    • Changed so the skill would be canceled a bit faster.
Nelasia's Energy
  • Changed so the skill would be canceled a bit faster.
Ark Passive
  • Enlightenment
    • Spear Training node changed to Lone Knight:
      • New - Lone Knight: Max Shield Meter -30%. Shield imbued to party members by Normal Skills -80%. On Normal Skill hit, Shield Meter gained -80%. [Z] Skill changes to Assault Stance Skill. During Assault Stance, Move Speed -10%. When hit, consumes Shield Meter instead and take no damage. Shield Meter is consumed over time and when fully consumed, Assault Stance is disabled. Can also be disabled by pressing [Z] while using Gunlance Skills. [X] Skill changes to Warblade Skill. Upon using Warblade, Movement Skill cooldown is reset. For 6 seconds, gain a Shield equal to 30% of Max HP. Shield Meter +2,000 and switch to Assault Stance. Next Gunlance Skill Damage +13 / 26 / 40%.
      • Old - Spear Training: Gunlance Skill Crit Rate +5 / 10 / 15%.
    • Sophistication
      • New: Crit Rate +5 / 10 / 15%.
      • Old: Gunlance Skill Crit Damage +10 / 30 / 50%.
    • Combat Readiness
      • New: During Defensive Stance, Damage to foes +10 / 15 / 20%. During Defensive Stance, on hit, inflicts Armor Destruction for 5 seconds to the target. Armor Destruction: Phy. Defense -12% and Mag. Defense -12%.
      • Old: On hitting or being hit by a foe while in Defensive Stance, gain Combat Readiness for 10 seconds, Damage to foes +2 / 3 / 4%. This effect stacks up to 3 times and can only be obtained 1 time every second.
    • Increase Efficiency
      • New: Combat MP Recovery +10%. Gunlance Skill Damage +1 / 2 / 3 / 4 / 5%.
      • Old: While in combat, natural MP Recovery +1 / 2 / 3 / 4 / 5%. When in Defensive Stance +5%. Gunlance Skill Damage +1 / 2 / 3 / 4 / 5%.
    • Lone Knight node changed to Gunlance Training:
      • New - Gunlance Training: For each 1% Crit Rate, Gunlance Skill Damage +0.2 / 0.4 / 0.6%. Up to 20 / 40 / 60%.
      • Old - Lone Knight: Gunlance Skill Damage +8 / 15.5 / 25%. Cannot use Battlefield Shield.
    • Spear Master node changed to Cadet Squad:
      • New - Cadet Squad: Gunlance Skill Damage +0.8 / 1.6 / 2.4 / 3.2 / 4%. On Frontal Attack hit, Damage to foes 0.6 / 1.2 / 1.8 / 2.4 / 3%.
      • Old - Spear Master: In Normal Mode, Gunlance Skill Damage +1 / 2 / 3 / 4 / 5% and +6 / 7 / 8 / 9 / 10% while in Defensive Stance. With Normal Skills, shield granted to allies -80%.
    • Gunlance Hit Stance node changed to Vanguard's Roar:
      • New - Vanguard's Roar: During Assault Stance, Gunlance Skill Crit Damage +15 / 30 / 45%. Upon using Warblade Skill, grants Vanguard's Roar (Atk. Speed +10%) for 10 seconds to caster. Roars powerfully, dealing X Damage to foes within a 10 meter radius, inflicting Open Weakness for 10 seconds and taunting foes for 5 seconds. Open Weakness: Incoming Damage from all party members +4%. For Frontal Attacks and Back Attacks, additional incoming Damage +5%.
      • Old - Gunlance Hit Stance: On entering Defensive Stance, enter Gunlance Enhancement state. Move Speed Reduction changes to 20%, and Gunlance Skill Damage +8 / 16 / 24%.
    • Vanguard's Mindset node changed:
      • New: During Defensive Stance, Damage to foes +6 / 15 / 25%. Battlefield Shield fixed Shield +20%. On Skill end, grants all party members within range a Shield equal to 30% of Max HP with Push Immunity for 2 seconds.
      • Old: While in Defensive Stance, gain Battle Preparation effect. Normal Skill Damage +39 / 42 / 45%, and Combat Readiness duration +20 seconds. Max stacks +4 / 5 / 6 and re-acquisition cooldown -0.5 seconds.
  • Leap
    • Strike Spear node changed to Big Cannon:
      • New - Big Cannon: Full Barrel Cannon Damage to foes +25 / 50 / 75%. During Skill use, becomes immune to Status Ailments and Push. Creates a Shield equal to 10% of Max HP.
      • Old - Strike Spear: The last attack of Spear Dash inflicts +64 / 112 / 160% Damage.
    • Quick Spear node changed to Quick Barrel:
      • New - Quick Barrel: Changes Full Barrel Cannon to Normal Mode. Damage to foes +25 / 50 / 75%.
      • Old - Quick Spear: Spear Dash Damage +10 / 22.5 / 35%, and Cooldown -12 / 18 / 24%.
Ark Grid
  • Order Sun Core
    • Tactical Control
      • 10P effect:
        • New: Gunlance Skill Damage +1.6%.
        • Old: In Defensive Stance, Damage to foes +1.6%.
      • 14P effect:
        • Destiny buff duration increased from 15 seconds to 20.
        • New: Gunlance Skill Damage +4%. On Gunlance Skill hit, Destiny: Tactical Control duration +1 second once every second.
        • Old: Damage to foes +4% in Defensive Stance. On Gunlance skill hit in Defensive Stance, Destiny: Tactical Control duration +1 second once every second.
      • 17P effect:
        • New: Surge Cannon Damage +7.5 / 11%. Move Speed +10%.
        • Old: In Defensive Stance, Surge Cannon Damage +7.5 / 11% and Move Speed +10%.
      • 18P/19P/20P effect:
        • New: Gunlance Skill Damage +0.15%.
        • Old: In Defensive Stance, Damage to foes +0.15%.
    • Spear Arts
      • 10P effect:
        • Gunlance Shot damage increased from 10% to 13%.
      • 17P effect:
        • Gunlance Shot damage increased from 21 / 23% to 26 / 28%.
      • 18P/19P/20P effect:
        • Gunlance Shot damage increased from 0.35% to 0.38%.
    • Charge Expertise core changed to End of War
      • 10P effect:
        • New: Charged Stinger Damage +7%.
        • Old: Charge Skill Damage +2%.
      • 14P effect:
        • New: Gunlance Skill Damage -4%. Shield Meter gained with Warblade -50%. On Destiny activation, gain the Destiny: End of War effect for 30 seconds. Destiny: End of War: Using Surge Cannon resets the cooldown of Warblade.
        • Old: On Destiny activation, gain the Destiny: Embers of Calamity effect with up to 9 stacks. At max stacks, changes to Destiny: Flame of Calamity. Destiny: Flame of Calamity: Consumed on Surge Cannon use and resets Surge Cannon cooldown.
      • 17P effect:
        • New: Warblade Cooldown -3 seconds. On Destiny activation, gain the Destiny: Piercing Tip effect for 60 seconds. Destiny: Piercing Tip: Charged Stinger Damage +8.5 / 10.5%.
        • Old: On Destiny activation, gain the Destiny: Mortal Will effect with up to 9 stacks. At max stacks, changes to Destiny: Mortal. Destiny: Mortal: Consumed on Charged Stinger use. Charged Stinger Damage +21.5 / 24.5%.
      • 18P/19P/20P effect:
        • New: Charged Stinger Damage +0.45%.
        • Old: In Defensive Stance, Damage to foes +0.15%.
    • Wartorn Will core changed to Chain Charge
      • 10P effect:
        • New: Shield Charge Damage +6%.
        • Old: Normal Skill Damage +1.5%.
      • 14P effect:
        • New: On Destiny activation, gain the Destiny: Chain Charge effect for 30 seconds. On Shout of Hatred use, gain the Destiny: Charge Prep effect for 30 seconds. Destiny: Chain Charge: On Shield Charge use, Shield Charge cooldown -10%. With Destiny: Charge Prep active, cooldown is immediately reset. This effect expires on skill end. With Destruction Charger, Shield Charge can be launched once more by pressing the skill key immediately after use.
        • Old: On Destiny activation, gain the Destiny: Wartorn Will effect. Destiny: Wartorn Will: On Shout of Hatred use, gain the Destiny: Fateful Battle effect for 12 seconds. Destiny: Fateful Battle: Atk. Speed +10%.
      • 17P effect:
        • New: On Destiny activation, gain the Destiny: Heavy Shield effect for 60 seconds. Destiny: Heavy Shield: Shield Charge Damage +7.5 / 10.5%. On Shield Charge use while in Defensive Stance, instantly recover 5% of max Shield Meter.
        • Old: Enhanced effectiveness for Destiny: Fateful Battle. Changes to Atk. Speed +10% and Damage to foes +4.5 / 5.5%.
      • 18P/19P/20P effect:
        • New: Shield Charge Damage +0.55%.
        • Old: Normal Skill Damage +0.15%.
    • Thunder
      • 14P effect:
        • On Leap Attack hit Destiny stacks increased from 1 to 2.
      • 17P effect:
        • Destiny buff duration increased from 15 seconds to 20.
  • Order Moon Core
    • Defense Tactics
      • 10P effect:
        • New: Gunlance Skill Damage +1.6%.
        • Old: In Defensive Stance, Damage to foes +1.6%.
      • 14P effect:
        • New: Using Warblade activates Destiny.
        • Old: Using Shout of Hatred activates Destiny.
      • 17P effect:
        • New: Surge Cannon Crit Damage +50 / 60%.
        • Old: While in Defensive Stance, Surge Cannon Crit Damage +50 / 60%.
      • 18P/19P/20P effect:
        • New: Gunlance Skill Damage +0.15%.
        • Old: Before: In Defensive Stance, Damage to foes +0.15%.
    • Strike Point
      • 17P effect:
        • Gunlance Shot damage increased from 65 / 67% to 70 / 72%.
    • Charge Impact core changed to Gunlance Charge
      • 10P effect:
        • Charged Stinger damage increased from 4% to 7%.
      • 14P effect:
        • New: Using Warblade activates Destiny.
        • Old: Using Rising Gunlance activates Destiny.
      • 17P effect:
        • Charged Stinger damage increased from 11.5 / 14.5% to 12.5 / 14.5%.
      • 18P/19P/20P effect:
        • Charged Stinger damage increased from 0.35% to 0.45%.
    • Battle Cry core changed to War Cry Charge
      • 10P effect:
        • New: Shield Charge Damage +6%.
        • Old: Normal Skill Damage +1.5%.
      • 17P effect:
        • New: On Shout of Hatred use while in Defensive Stance, Shield Meter +20%. Shield Charge Damage +8.5 / 11.5%.
        • Old: Upon using Shout of Hatred, Crit Rate +5.5 / 7% for 12 seconds. Using Shout of Hatred in Defensive Stance recovers 20% of max Shield Meter.
      • 18P/19P/20P effect:
        • New: Shield Charge Damage +0.55%.
        • Old: Normal Skill Damage +0.15%.
  • Order Star Core
    • Defensive Barrage
      • 17P effect:
        • New: Surge Cannon Damage +14 / 16%.
        • Old: While in Defensive Stance, Surge Cannon Damage +14 / 16%.
    • Confirmed Attack
      • 14P effect:
        • Surge Cannon damage increased from 30% to 35%.
      • 17P effect:
        • Gunlance Shot damage increased from 34 / 36% to 39 / 41%.
      • 18P/19P/20P effect:
        • Gunlance Shot damage increased from 0.35% to 0.38%.
    • Charging Barrage core changed to Cross Gunlance
      • 10P effect:
        • New: Casting Speed of Rising Gunlance and Charged Stinger +20%.
        • Old: Rising Gunlance MP Cost -70%.
      • 14P effect:
        • New: With Earth Fragment, Rising Gunlance Damage +150%. Cooldown +5 seconds.
        • Old: With Charge or Surprise Attack, Rising Gunlance cooldown -1.5 seconds.
      • 17P effect:
        • New: With Last Charge, Charged Stinger Damage +12 / 14%.
        • Old: Charged Stinger Damage +13 / 16%.
      • 18P/19P/20P effect:
        • Charged Stinger damage increased from 0.35% to 0.45%.
    • Enhanced Shout core changed to Chariot Charge
      • 10P effect:
        • New: Shield Charge Casting Speed +20%. MP Cost -70%.
        • Old: Shout of Hatred Damage +30%.
      • 14P effect:
        • New: Shield Charge Damage +40%. Cooldown +6 seconds.
        • Old: With Open Weakness, Shield Meter gain of Shout of Hatred -50% and Weak Point Exposure duration -3 seconds, but cooldown -7 seconds.
      • 17P effect:
        • New: With Destruction Charger, Shield Charge Damage +6 / 9%.
        • Old: Leap Attack Damage +12 / 16%.
      • 18P/19P/20P effect:
        • New: Shield Charge Damage +0.55%.
        • Old: Shout of Hatred and Rushing Leap Damage +0.6%.

Gunslinger[]

General
  • PvE Shotgun Skill and Rifle Skill damage increased by 5.5%.
Skills
AT02 Grenade
  • Magick Control tripod changed to Weakness Exposure:
    • New - Weakness Exposure: On hit, foe Crit Resistance to attacks by all party members -10% for 8 seconds.
    • Old - Magick Control: MP Cost -67%.
Quick Step
  • Life Absorption
    • Effect now triggers on cast instead of on hit.
Equilibrium
  • Weakness Exposure tripod changed to In a Tight Spot:
    • New - In a Tight Spot: No longer performs a Back Attack. Damage to foes +33%.
    • Old - Weakness Exposure: On hit, foe Crit Resistance to attacks by all party members -10% for 12 seconds.
Bullet Rain
  • In a Tight Spot
    • Damage increased from 28% to 40%.
    • Removed effect: Crit Rate +10%.
Shotgun Rapid Fire
  • In a Tight Spot
    • Damage increased from 28% to 40%.
    • Removed effect: Crit Rate +10%.
Last Request
  • Stagger increased from Mid-High to High.
Dual Buckshot
  • Stagger increased from Mid to Mid-High.
  • Concussion
    • Stagger increased from Mid-High to High.
  • Recoil Evade
    • Recoil distance reduced from 6 meters to 3.
  • In a Tight Spot
    • Damage increased from 28% to 40%.
    • Removed effect: Crit Rate +10%.
Sharpshooter
  • Stagger increased from Mid-High to High.
  • In a Tight Spot
    • Damage increased from 28% to 40%.
    • Removed effect: Crit Rate +10%.
  • Guardian's Breath
    • New additional effect: Casting Speed +10%.
Focused Shot
  • Changed so the skill can be used faster.
Rose Blossom
  • PvE damage increased by 5.1%.
  • Distance traveled backwards reduced.
Ark Passive
  • Peacemaker: Shotgun
    • Damage increased from 8 / 16 / 24% to 12 / 20 / 28%.
    • New additional effect: Shotgun Skill Stagger Damage +3 / 6 / 10%.
  • Peacemaker: Rifle
    • Damage increased from 9 / 18 / 28% to 13 / 22 / 32%.
    • New additional effect: Rifle Skill Stagger Damage +3 / 6 / 10%.
  • Pacifist
    • Damage increased from 33 / 39 / 45% to 38 / 44 / 50%.
  • Peacemaker: Handgun
    • New additional effect: Handgun Skill Stagger Damage +3 / 6 / 10%.
Ark Grid
  • Order Sun Core
    • Echoes of the Banquet
      • 14P effect:
        • Destiny Shotgunner Shotgun Skill damage increased from 20% to 24%.
        • New additional effect: On Last Request hit, inflicts Weakness Exposure. For 5 seconds, Target's Crit Resistance from all party members -10%.
      • 17P effect:
      • New additional effect: Last Request casting speed +20%.
    • True Aim
      • 14P effect:
        • Destiny Void Piercer changed:
          • New: Target Down Damage +16% per stack.
          • Old: Atk. Speed -30%, but Target Down Damage +10% per stack.
      • 17P effect:
        • Target Down damage per stack increased from 24 / 27% to 30 / 33%.
  • Order Moon Core
    • Weapon Switch
      • 17P effect:
        • Shotgun Skill damage increased from 10 / 11.5% to 11.5 / 13%.
    • Shield Targeting
      • 17P effect:
        • Target Down damage increased from 18 / 22% to 25 / 29%.
  • Order Star Core
    • Blowback
      • 17P effect:
        • New additional effect: When Dual Buckshot's Recoil Evasion Skill Tree is applied, casting speed +20%.
    • Precision Fire
      • 10P effect:
        • New: Rifle Skill Damage +1.3%.
        • Old: Catastrophe Damage +15%.
      • 17P effect:
        • New: Rose Blossom Damage +6.5 / 9%.
        • Old: Focused Shot Damage +17 / 25%.

Machinist[]

Skills
Stand Up
  • Changed so the skill can be used faster.
Energy Buster
  • Changed so the turning speed is faster when charging the skill.
Ark Passive
  • Enlightenment
    • Combat Mode
      • Sync Skill damage increased from7 / 14 / 21% to 8 / 17 / 26%.
Ark Grid
  • Order Sun Core
    • Blade Suit
      • 17P effect:
        • Surge Blow damage per stack increased from 20 / 23% to 30 / 34%.
  • Order Moon Core
    • High-Capacity Battery
      • Changed so the "Destiny" text does not appear when Destiny is activated.
      • 14P effect:
        • New: Using Mobile Shot activates Destiny.
        • Old: Using Command: Baby Drones activates Destiny.
    • Bullet Tempest
      • Changed so the "Destiny" text does not appear when Destiny is activated.
      • 14P effect:
        • New: Using Bullet Hail activates Destiny.
        • Old: On Strategic Fire use, Destiny activates.
      • 17P effect:
        • New: Bullet Hail Damage +60 / 75%.
        • Old: When Bullet Hail's Swift Fingers Skill Tree is applied, Damage +60 / 75%.
  • Order Star Core
    • Battery Output Enhancement
      • 17P effect:
        • New: With Big Baby, Command: Baby Drones Damage +65 / 69%.
        • Old: Command: Baby Drones Damage +12 / 16%.
    • Accelerated Burst
      • 14P effect:
        • Removed effect: Energy Buster Casting Speed -20%.
    • Core Reactor Amplification
      • 14P effect:
        • Surge Blow damage increased from 80% to 100%.
        • New additional effect: Grants Push Immunity during Surge Blow use.

Paladin[]

Skills
Flash Slash
  • Swift Swordcraft
    • Increases attack animation by 40%.
Dash Slash
  • Finishing Strike tripod changed:
    • New: Instantly Sprint. At the end of the Sprint, grip the sword with both hands and slash in a wide spin.
    • Old: At the end of the Sprint, grips the sword with both hands and swings in a wide spin to slash.
Execution of Justice
  • Express Fury
    • Lightning bolt attacks now also occur within the inner attack radius.
    • New additional effect: With Strength Release or Acuteness, no longer does a Spin Attack, but Lightning Bolt count +3, and Damage to foes +60%. With Rune Prison, last attack's Atk. Speed +10%.
Holy Sword
  • Outburst of Light tripod changed:
    • New: Does not thrust, but immediately emits a divine light forward.
    • Old: Emits Divine Light, even if the attack fails.
  • Release Light tripod changed:
    • New: Continuously emits light. Cascading Light inflicts +119.6% Damage. Per foe hit, Cooldown -1 second up to -8 seconds. With Outburst of Light, Cascading Light Damage Bonus applies as 109.8%.
    • Old: The repeatedly fired light inflicts +119.6% Damage. Per foe hit, Cooldown -1 second up to -8 seconds.
    • Changed so the skill would be canceled a bit faster.
Holy Explosion
  • Prepared Explosion tripod changed:
    • New: Changes to Normal Mode. Damage to foes +95% and knocks the hit foes away. Piety Meter gained and Stagger Damage Bonus +30%.
    • Old: Changes to Normal Mode. Inflicts 61% of Base Damage as Damage over time for 2 seconds at the target location. Explosion Damage +58.6% and knocks back foe.
Ark Passive
  • Enlightnment
    • Piety Training
      • Punish Skill damage increased from 25 / 34 / 43% to 30 / 39 / 48.5%.
Ark Grid
  • Order Sun Core
    • Divine Power
      • 14P effect:
        • New additional effect: On Flash Slash's Swift Swordcraft use, casting the skill again immediately activates it in quick succession.
    • Sacred Strike
      • 14P effect:
        • Holy Sword damage reduced from 40% to 35%.
      • 17P effect:
        • New: Damage Bonus of Destiny: Sacred Strike increases to 55 / 62%.
        • Old: On Destiny activation, gain the Destiny: Holy Sword Enhancement effect that stacks up to 3 times. At 3 stacks, Destiny: Holy Sword Enhancement changes to Destiny: Sacred Strike. Destiny: Sacred Strike: Holy Sword Damage +62 / 77%. Consumed on Holy Sword use.
  • Order Moon Core
    • Heavenly Sword
      • 14P effect:
        • New: Using Holy Sword activates Destiny.
        • Old: Using Execution of Justice activates Destiny.
    • Divine War
      • 14P effect:
        • New: Using Divine Wave activates Destiny.
        • Old: Using Holy Explosion activates Destiny.
  • Order Star Core
    • Punishing Sword
      • 10P effect:
        • New: Flash Slash and Executioner's Sword Casting Speed +20%. MP Cost -70%.
        • Old: Executioner's Sword Damage +10%.
      • 14P effect:
        • New additional effect: Executioner's Sword damage +10%.
    • Divine Sword
      • 10P effect:
        • New: Holy Sword Casting Speed +20%.
        • Old: Holy Sword Damage +10%.
    • Radiant Sword
      • 14P effect:
        • New: Judgment Blade Damage +7%.
        • Old: Execution of Justice Damage +15%.
      • 18P/19P/20P effect:
        • New: Judgment Blade Damage +0.6%.
        • Old: Execution of Justice Damage +1.2%.
    • Prayer of Protection core changed to Sword's Prayer
      • 10P effect:
        • New: Executioner's Sword and Holy Sword Casting Speed +20%. MP Cost -70%.
        • Old: Holy Area Casting Speed +20%.
      • 14P effect:
        • New: With Broad Slash, grants Push Immunity during Executioner's Sword skill.
        • Old: While casting Holy Area, gain Paralysis Immunity.
      • 17P effect:
        • New: With Release Light, Holy Sword's light attack hits no longer fills the Piety Meter. Instead, it recovers a fixed 2 / 3% of max Piety Meter.
        • Old: When Holy Area's Protection Skill Tree is applied, Piety Meter gain +40 / 60%.
      • 18P/19P/20P effect:
        • New: Holy Sword Cooldown -2%.
        • Old: Holy Area's Piety Meter gain +2%.

Reaper[]

Skills
Rage Spear
  • Assassin's Trade
    • Removed effect: Atk. Speed -6%.
Ark Passive
  • Enlightenment
    • Ghost Dancer
      • Stagger damage increased from 8 / 16 / 25% to 11 / 23 / 35%.
    • Follow the Shadow
      • Swoop Skill damage increased from 130 / 146 / 162% to 138 / 153 / 169%.
Ark Grid
  • Order Sun Core
    • Lunar Nightmare
      • 14P effect:
        • Destiny Lunar Nightmare effect changed:
          • New: Damage of next Nightmare's downward attack +200%. Crit Rate +30%. Cooldown resets on downward attack hit.
          • Old: Damage of Nightmare's downward attack +220% for 12 seconds.
      • 17P effect:
        • New: Damage bonus from Destiny: Lunar Nightmare for Nightmare's downward attack +500%.
        • Old: On Destiny activation, next Nightmare Skill's downward strike Damage +150% once.
    • Moonscent
      • 14P effect:
        • New: On Back Attack hit, Damage to foes +3%. On Destiny activation, Damage to foes +4.5% for 10 seconds.
        • Old: On Destiny activation, Damage to foes +4.5% for 10 seconds. Gain a Paralysis and Push Immunity effect for 30 seconds. The Paralysis and Push Immunity effect disappears after blocking 1 attack. On attack block, unable to gain the same effect for 30 seconds.
      • 17P effect:
        • New: Dance of Fury Cooldown -2 seconds. On Destiny activation, next Swoop Skill Damage +3.5 / 4.3% once.
        • Old: On Destiny activation, next Swoop Skill Damage +3.5 / 4.3% once.
    • Two Moons
      • 17P effect:
        • Swoop Skill damage increased from 3.5 / 4.3% to 5.5 / 6.3%.
    • Lethal Step
      • 17P effect:
        • Swoop Skill damage increased from 0 / 1% to 4 / 5.5%.
  • Order Moon Core
    • Double Core
      • 17P effect:
        • New: Glowing Brand Damage +20 / 24%. Swoop and Shadow Skill Casting Speed +10%.
        • Old: Glowing Brand Casting Speed +15% and damage +14 / 18%.
  • Order Star Core
    • Death Loop
      • 10P effect:
        • Glowing Brand damage increased from 4% to 6%.
      • 17P effect:
        • Glowing Brand damage increased from 8 / 12% to 10 / 14%.
    • Approaching Death
      • 10P effect:
        • New additional effect: During Piercing Blade, gain Paralysis Immunity.
      • 14P effect:
        • New additional effect: During Spinning Dagger use, gain Paralysis Immunity.

Scrapper[]

Ark Passive
  • Enlightenment
    • Ultimate Skill: Taijutsu
      • Stamina Skill damage increased from 32 / 44 / 56% to 40 / 52 / 64%.
Ark Grid
  • Order Sun Core
    • Shock Suppression
      • 14P effect:
        • New: On Destiny activation, gain the Destiny: Shock Suppression effect for 30 seconds. Destiny: Shock Suppression: No Tenacious Power gain on skill hit. On Destiny activation, recover 50% of Max Tenacious Power. Damage to foes -10%, but using Tenacity Release resets all Stamina and Shock Skill cooldowns (except Hyper Awakening Techniques).
        • Old: On Destiny activation, gain the Destiny: Shock Suppression effect for 30 seconds. Destiny: Shock Suppression: No Shock Energy gain on Stamina Skill use, and no Tenacious Power gain on Shock Skill use, but Tenacious Power gained on Stamina Skill hit +30%. Damage to foes -10%, but using Tenacity Release resets all Stamina and Shock Skill cooldowns (except Hyper Awakening Techniques).
    • Earth Collapse
      • 14P effect:
        • Earth Rend damage per stack increased from 8% to 10%.
  • Order Moon Core
    • Stamina Conservation
      • 14P effect:
        • Stamina Skills required to trigger Destiny increased from 3 to 4.
    • Fatal Leap
      • 17P effect:
        • Dragon Advent crit damage increased from 60 / 70% to 120 / 140%.
    • Shock Enhancement
      • 17P effect:
        • Shock Skill damage increased from 10 / 14% to 14 / 18%.
    • Fighting Spirit Enhancement
      • 17P effect:
        • Stamina Skill damage increased from 7 / 8% to 9 / 10%.
    • Continuous Enhancement
      • 17P effect:
        • Stamina Skill damage reduced from 20 / 21% to 14 / 16%.

Shadowhunter[]

Identity
  • Changed so Atk. Speed Increase and Reduction effects are applied during the Demonize transformation.
General
  • Demon Skill Damage increase from Specialization coefficient increased from 0.68 to 0.715.
Skills
Slasher
  • Number of skill hits reduced from 4 to 2.
  • Added a Level 1 Weak Point effect.
Spinning Weapon
  • PvE: Now has Paralysis Immunity.
Bloody Piercing
  • Increased the Casting Speed of the Bloody Piercing start motion.
  • Adjusted Bloody Piercing's skill and movement-cancel timing to be faster.
Ark Grid
  • Order Sun Core
    • Eternal Blood
      • 17P effect:
        • New additional effect: Damage to foes +0 / 1%.
        • Removed effect: Bloody Piercing Damage -20 / 15%.
    • Mass Absorption
      • 17P effect:
        • Destiny buff duration increased from 12 seconds to 15.

Sharpshooter[]

General
  • PvE Skill damage (excluding Basic Attack) increased by 2.7%.
Skills
Lock-On
  • Changed so the skill no longer tracks or deals damage to monsters that are required for dungeon or raid pattern progression.
Rapid Shot
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
  • Changed so the skill activates immediately when used consecutively.
Claymore Mine
  • Frontal Attack removed.
  • PvE skill damage increased by 20%.
Ark Grid
  • Order Sun Core
    • ATB-19 Rapidfire
      • Changed so the cooldown is immediately reset when Rapid Shot Skill is used.
      • 17P effect:
        • Rapid Shot damage increased from 15 / 20% to 24 / 30%.
    • TA-12 Bursting Arrow
      • 14P effect:
        • Damage reduced from 15% to 10%.
    • TA-64 Reaper Bolt
      • 17P effect:
        • New: Enhanced effectiveness for Destiny: Compounding Draw. Wings of Storm has a 100% chance to grant the Destiny: TA-64 Reaper Bolt effect on Silverhawk Basic Attack hit.
        • Old: Enhanced effectiveness for Destiny: Compounding Draw. On Silverhawk Basic Attack hit, 100% chance to gain the Destiny: TA-64 Reaper Bolt effect.
  • Order Moon Core
    • HSU-37 Rapid Fire Support
      • 17P effect:
        • Rapid Shot damage increased from 24 / 30% to 30 / 36%.
        • New additional effect: Rapid Shot MP Cost -50%.
    • HSU-13 Special High Explosive
      • 17P effect:
        • Damage increased from 0 / 1% to 2 / 3%.
  • Order Star Core
    • HSU-22 Limb Stabilizer
      • 17P effect:
        • Damage increased from 120 / 130% to 140 / 150%.

Slayer[]

Ark Passive
  • Enlightenment
    • Punisher
      • Damage increased from10 / 20 / 30% to 15 / 25 / 35%.
Ark Grid
  • Order Sun Core
    • Rage Explosion
      • 14P effect:
        • Normal Skill damage increased from -50% to -40%.
      • 17P effect:
        • New: Fury Meter Gain +15%. Enhanced Destiny: Rage effectiveness. On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +50 / 55%, proportional to consumed Fury up to 80%.
        • Old: Enhanced Destiny: Rage effectiveness. On using Brutal Impact in Burst Mode, fully depletes Fury Meter. Damage increases up to +43 / 47%, proportional to consumed Fury up to 80%.
    • Compressed Fury
      • 14P effect:
        • Charge Skill crit damage increased from 10% to 20%.
      • 17P effect:
        • Charge Skill crit damage increased from 10% to 20%.
    • Seething Fury
      • 14P effect:
        • Crit damage increased from 5% to 12%.
      • 17P effect:
        • Damage per stack increased from 10 / 12% to 14 / 16%.
    • Unpredictable
      • 17P effect:
        • New: Damage to foes +2 / 3%. Destiny: Unpredictable: Selected skill gains a 1 time 7% Damage Increase effect until the next Destiny activation.
        • Old: Destiny: Unpredictable: Selected skill gains a 1 time 25 / 32% Damage Increase effect until the next Destiny activation.
  • Order Moon Core
    • Condensed Power
      • 17P effect:
        • Charge Skill damage increased from 10 / 12% to 14 / 16%.
  • Order Star Core
    • Pulverize
      • 10P effect:
        • New: Casting Speed of Guillotine and Brutal Impact +20%.
        • Old: Guillotine Damage +5%.
      • 14P effect:
        • Guillotine damage increased from 40% to 48%.
        • New additional effect: On Guillotine Overcharge success, the next skill can be used more quickly.
    • 17P effect:
      • New: With Brutal Impact's Charge Enhancement, Damage +10 / 15%. On Overcharge success, the next skill can be used more quickly.
      • Old: With Brutal Impact's Charge Enhancement and Superior Charge, Damage +10 / 15%.
    • Finishing Strike
      • 10P effect:
        • New: Fatal Sword and Volcanic Eruption Casting Speed +30%.
        • Old: Fatal Sword Casting Speed +30%.

Sorceress[]

Skills
Energy Discharge
  • PvE damage increased by 12%.
  • Back Attack removed.
  • Energy Rampage
    • Changed so the skill can be canceled a bit faster and the after-cast delay is reduced.
Seraphic Hail
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Punishing Strike
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Reverse Gravity
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Esoteric Reaction
  • Changed so the skill would be canceled a bit faster and reduced after-cast delay.
Rime Arrow
  • Changed so the skill can be used faster.
Frost's Call
  • Stagger increased from Mid to Mid-High.
Lightning Bolt
  • Stagger increased from Mid-High to High.
Explosion
  • Stagger increased from Mid to High.
  • Adjusted movement-skill cancel timing after skill use, as well as movement and skill cancel timing, to be faster.
  • Decreased the distance traveled backwards on skill use.
Ark Passive
  • Enlightenment
    • Magick Cycle
        • Damage increased from 3 / 6 / 10% to 7 / 10 / 14%.
    • Ignite
      • New additional effect: During Arcane Torrent, Stagger Damage +20%.
    • Reflux Enhancement
      • Skill damage increased from 17 / 28 / 39% to 20 / 31 / 42%.
Ark Grid
  • Order Sun Core
    • Magick Catalyst
      • 17P effect:
        • Destiny buff duration increased from 16 seconds to 24.
        • Skill cooldown reduced from -8 / 10% to -10 / 12%.
    • Incomplete Combustion
      • 14P effect:
        • Doomsday, Explosion, and Punishing Strike damage increased from 100% to 125%.
      • 17P effect:
        • Incomplete Combustion damage increased from 120 / 123% to 145 / 148%.
    • Circulate
      • 14P effect:
        • Casting speed increased from 12% to 25%.
        • Damage increased from 22% to 30%.
      • 17P effect:
        • Normal Skill damage increased from 5.5 / 7% to 12 / 14.5%.
  • Order Moon Core
    • Exchange
      • 17P effect:
        • New: Upon using Energy Discharge, Squall, Reverse Gravity, and Esoteric Reaction 3 times, Destiny activates. Normal Skill Damage +0 / 2%.
        • Old: Using Normal Skills 3 times activates Destiny. Normal Skill Damage +0 / 1.2%.
  • Order Star Core
    • Lightning Blaze
      • 14P effect:
        • New: Explosion Damage +14%. With Backfire Tripod, upon using Phase Leap during Explosion, Phase Leap cooldown -90%.
        • Old: On Explosion use, recover 10% Arcane Meter. Damage +14%.
    • Elemental Echo
      • 17P effect:
        • New: With Rime Arrow's Tenacity, Cooldown -2 seconds and Damage +76 / 92%.
        • Old: Rime Arrow cooldown -2 seconds. Damage +10 / 20%.
    • Lightning Torrent
      • 10P effect:
        • New: With Lightning Bolt's Stabilize, lightning unleash time decreases. Damage +60%.
        • Old: When Lightning Bolt's Stabilize Skill Tree is applied, Damage +60%.

Souleater[]

General
  • PvE skill damage (excluding Basic Attack) increased by 4.3%.
Skills
Harvest
  • Stagger increased from Low to Mid.
Death Order
  • Stagger increased from Low to Mid.
Vestige
  • Stagger increased from Mid to Mid-High.
Fatal Finale
  • Changed so that the skill always inflicts Max Damage, regardless of where it hits.
  • Increased skill activation speed.
Soul Decapitation
  • Increased skill activation speed and adjusted cast delay so the player can cancel the skill and move faster after skill use.
Ark Grid
  • Order Sun Core
    • Another Dimension
      • 14P effect:
        • Guillotine Swing damage increased from -25% to -14%.
      • 17P effect:
        • Reaper's Scythe damage increased from -25% to -14%.
    • Swift Demise
      • 14P effect:
        • New: On Destiny activation, Damage to foes +6% for 10 seconds. Using Deathlord Skill in Normal Mode grants the Destiny: Rapid Step effect for 8 seconds (up to 2 stacks). Destiny: Rapid Step: Atk. and Move Speed +8%.
        • Old: When Destiny is activated, Atk. Speed +5% and Damage to foes +6% for 10 seconds.
      • 17P effect:
        • Deathlord Skill damage increased from -10 / 8% to +0 / 1%.
    • Ghastly Evening
      • 17P effect:
        • New additional effect: Destiny Death Sentence: Lethal Spinning Cooldown -60%.
        • Removed effect: Destiny Death Sentence: Ghast Skill cooldown -30%.
  • Order Moon Core
    • Otherworldly Power
      • 17P effect:
        • Deathlord Skill damage increased from 0 / 1% to 2 / 3%.
    • Luminous Crescent
      • 17P effect:
        • New: Damage to foes +6%. Ghast and Deathlord Skill Casting Speed +10%.
        • Old: Damage to foes +6%. Soul Decapitation Atk. Speed +15%.
  • Order Star Core
    • Deathlord's Power
      • 10P effect:
        • New additional effect: During Thrashing use, gain Paralysis Immunity.

Soulfist[]

Skills
Palm Burst
  • Frontal Attack removed.
  • Back Attack added.
  • Uncanny Movement tripod changed:
    • New: After the backward jump evasion, shoots energy forward.
    • Old: After the backward jump evasion, use the skill again to evade one more time while shooting energy forward.
  • Magnetic Orb tripod changed:
    • New: After colliding or some time passes, the globe explodes, creating a black hole that pulls in surrounding foes. Total Damage to foes +60%.
    • Old: It then explodes, creating a black hole that pulls in surrounding foes. Total Damage to foes +90%.
    • First attack of the energy orb now inflicts 300% increased Damage.
Energy Blast
  • Increased skill activation speed.
  • Holding duration reduced from 3 seconds to 2.3.
  • Barrage of Blows
    • Charge duration reduced from 1 second to 0.9.
    • Improved skill sequence after the additional attack triggered by holding the skill all the way to the end for smoother control.
Shadowbreaker
  • Paralysis Immunity added.
Ark Grid
  • Order Sun Core
    • Bolstering Melody
      • 14P effect:
        • New additional effect: Destiny Energy focus: Energy Release damage +5%.
      • 17P effect:
        • Merciless Pummel damage increased from 15 / 20% to 40 / 45%.
        • Removed effect: Merciless Pummel Crit Rate +20%.
    • Bare Knuckle
      • 10P effect:
        • Damage reduced from 22% to 19%.
      • 14P effect:
        • New additional effect: Destiny Bare Knuckle: Atk./Move Speed +12%.
        • Destiny Strike: Pulverizing Palm damage increased from 50% to 100%.
      • 17P effect:
        • Merciless Pummel, Bolting Crash, and Pulverizing Palm damage increased from 8 / 11% to 12 / 15%.
  • Order Moon Core
    • Wavebreak Herald
      • 17P effect:
        • New additional effect: On Energy Bullet use, gain Paralysis Immunity.
    • Instant Step
      • 10P effect:
        • Damage reduced from 22% to 19%.
  • Order Star Core
    • Palm Burst Renewal
      • 14P effect:
        • New additional effect: On Palm Burst use, grants Push Immunity.
    • Energy Blow-Up
      • 17P effect:
        • New: With Crippling Barrier's Tenacity, Cooldown +16 seconds. Damage +165 / 180%.
        • Old: Crippling Barrier Damage +60 / 70%. Cooldown +16 seconds.
    • Twin Strike Barrage
      • 14P effect:
        • New: With Pulverizing Palm's Unavoidable Blow, Cooldown +7 seconds. Damage +220%.
        • Old: With Unavoidable Blow, Pulverizing Palm Damage +80%.

Striker[]

Skills
Esoteric Skill - Blast Formation
  • Focus Explosion tripod changed:
    • New: Immediately jump up high to land a finishing blow at the target location within 10 meters, causing 5 explosions.
    • Old: Immediately jump up high to land a finishing blow, causing 5 explosions.
Esoteric Skill - Lightning Tiger Strike
  • Consecutive Kick
    • Damage increased from 80% to 105%.
    • Adjusted skill effect and sound for the second strike.
Ark Grid
  • Order Sun Core
    • Lord of Tigers
      • 14P effect:
        • Lightning Tiger Strike damage increased from 10% to 20%.
      • 17P effect:
        • Lightning Tiger Strike damage increased from 20 / 22% to 30 / 32%.
    • External Power
      • 14P effect:
        • New additional effect: On Destiny activation, recover 10% of max MP.
    • Wind God
      • 14P effect:
        • Esoteric Skill damage increased from -20% to -18%.
      • 17P effect:
        • Call of the Wind God damage increased from 12 / 14% to 18 / 20%.

Summoner[]

Identity
  • Akir
    • Changed the summoned Akir to attack faster.
Skills
Elcid
  • Skill effect changed:
    • New: Strike the ground with your rod, inflicting X Damage and summoning 2 Lily Elemental Elcids. For 10 seconds, the Elcids attack nearby foes, inflicting X Damage with their basic attack.
    • Old: Summon 2 Elcids, the Lily Elementals. Elcids attack nearby foes for 10 seconds, inflicting X Damage with their basic attack.
Ark Passive
  • Enlightenment
    • Elemental's Harmony
      • Summon Skill damage now also applies to Kelsion.
    • Elemental Burst
      • Summon Skill damage now also applies to Kelsion.
    • Mind Concentration
      • Normal and Ancient Elemental Skill damage increased from 5 / 10 / 15% to 7 / 14 / 21%.
    • Ancient Blessing
      • Mind Concentration's Normal and Ancient Elemental Skill damage increased from 21 / 28 / 35% to 28 / 35 / 42%.
    • Ancient Energy Enhancement node changed to Ancient Wind:
      • New - Ancient Wind: Move Speed +10%. Normal Skill and Ancient Elemental Skill Damage +0.9 / 1.8 / 2.7 / 3.6 / 4.8%.
      • Old - Ancient Energy Enhancement: Ancient Elemental Skill Crit Damage +4 / 8 / 12 / 16 / 20%.
Ark Grid
  • Order Sun Core
    • Elemental Entwinement
      • 14P effect:
        • Destiny buff duration increased from 18 seconds to 24.
    • Inherited Power
      • 14P effect:
        • Destiny buff duration increased from 16 seconds to 20.
    • Ancient Legacy
      • 14P effect:
        • Ancient Spear damage reduced from 30% to 25%.
      • 17P effect:
        • Ancient Spear damage reduced from 55 / 60% to 45 / 49%.
  • Order Moon Core
    • Osh's Support
      • 14P effect:
        • Ancient Spear damage reduced from 80% to 72%.
      • 17P effect:
        • Ancient Spear damage reduced from 100 / 105% to 85 / 89%.
    • Concentration of Power
      • 17P effect:
        • New: While using Sticky Moss Swamp, gain Paralysis Immunity and Phoenix and Akir Damage +10 / 12%.
        • Old: Phoenix and Akir's Damage +7 / 8.5%.
      • 18P/19P/20P effect:
        • Phoenix and Akir's damage increased from 0.3% to 0.7%.

Valkyrie[]

Skills
Salvation Site
  • Light of Salvation
    • Shield strength increased from 15% of max HP to 20%.
    • Shield duration increased from 4 seconds to 6.
  • Guardian
    • New additional effect: While moving, pierce through Guardian Monsters.
    • New additional effect: Become immune to pushes and Status Ailments during the moving phase and while in the initial defensive stance.
    • On successful block:
      • New additional effect: Gain Push Immunity.
      • Shield strength increased from 20% of max HP to 25%.
      • Shield duration increased from 4 seconds to 6.
Seraphic Oath
  • Light Ward tripod changed to Light of Salvation:
    • New - Light of Salvation: On skill use, all party members gain a shield for 15% of Max HP for 5 seconds.
    • Old - Light Ward: On skill use, gain a shield for 20% of Max HP for 4 seconds.
Requiem Rain
  • Boundless Faith tripod changed to Advent Light:
    • New - Advent Light: The skill can now stack up to 2 times. Cooldown -6 seconds. On hit, Piety Meter +75%.
    • Old - Boundless Faith: Cooldown -6 seconds. On hit, Piety Meter +75%.
Whisper of Judgment
  • Stagger increased from High to Max.
Execution of Revelation
  • Stagger increased from Mid to Mid-High.
Judgment Stigmata
  • Stagger increased from Mid to Mid-High.
Foresight Slash
  • Stagger increased from Lowest to Low.
Ark Passive
  • Enlightenment
    • Liberator
      • New additional effect: On using Release Light, recovers 15% of Max MP.
    • Brilliant Bladecraft
      • New: Brand Power +0 / 1 / 2 / 3 / 4%. On using Release Light Skill, grants all party members within 24 meters Light's Protection buff for 12 seconds. Also grants the caster Brilliant Bladecraft for 60 seconds. On basic attack, consumes Brilliant Bladecraft to shoot sword energy forward, dealing X Damage and inflicting Stagger [Mid]. Light's Protection: Incoming Phy. Damage -10% and Incoming Mag. Damage -10%.
      • Old: Brand Power +0 / 1 / 2 / 3 / 4%. Using Release Light grants Brilliant Bladecraft for 60 seconds. While Brilliant Bladecraft is active, Basic Attacks blast blade energy to the front to inflict X Damage, consuming the Brilliant Bladecraft buff. When the blade energy hits the foe, grant a shield equal to 8% of your Max HP for 6 seconds to party members within 24 meters.
    • Holy Sword Unleashed
      • Damage bonus is now capped at 15 / 35 / 55% and 50 / 100 / 150% respectively.

Wardancer[]

Skills
Lightning Kick
  • Stagger increased from Lowest to Low.
Leaping Dragon
  • Whirlwind tripod changed:
    • New: The kick spins 360 degrees. The longer the skill is sustained, the wider its range.
    • Old: Changes to Holding Mode. The kick spins 360 degrees. The longer the skill is sustained, the wider its range.
    • Changed so the skill would be both used and canceled by a Movement Skill a bit faster.
Swift Wind Kick
  • Changed so that the skill can be canceled by a Movement Skill during use in case Furious Spin Axis is not applied.
Roar of Courage
  • Stagger increased from Lowest to Mid.
Esoteric Skill - Blast Formation
  • Stagger increased from Mid-High to High.
  • Focus Explosion tripod changed:
    • New: Immediately jump up high to land a finishing blow at the target location within 10 meters, causing 5 explosions.
    • Old: Immediately jump up high to land a finishing blow, causing 5 explosions.
Deadly Dive
  • Changed so the character can change direction midair during skill use.
  • Simplified the casting action.
Ark Passive
  • Enlightenment
    • Esoteric Origin
      • Damage increased from 4 / 8 / 12% to 4 / 10 / 16%.
      • Skills (Leaping Dragon, Moon Flash Kick, Sweeping Kick, and Deadly Dive) will now be highlighted when damage bonus becomes available.
    • First Intention
      • Damage increased from 15 / 25 / 35% to 19 / 29 / 39%.
Ark Grid
  • Order Sun Core
    • Undying Fire Dragon
      • 17P effect:
        • New additional effect: On Rising Fire Dragon hit, inflict Weakness Exposure on foes for 10 seconds.
    • Quintuple Resilience
      • 14P effect:
        • Esoteric Skill damage increased from 3.5% to 6%.
      • 17P effect:
        • Damage Bonus of Destiny Quintuple Resilience increased from 5 / 6% to 12 / 14%.
  • Order Moon Core
    • Mighty Wind Kick
      • 17P effect:
        • New additional effect: Each time Swift Wind Kick hits, Weakness Exposure duration +0.5 seconds.
    • Way of the Overlord
      • 17P effect:
        • Azure Dragon Supreme Fist damage increased from -35 / 33% to -25 / 23%.
        • New additional effect: On Esoteric Skill: Azure Dragon Supreme Fist use, Move Speed +16% for 3 seconds.
    • Fire Dragon Skyshaker
      • 17P effect:
        • Rising Fire Dragon damage reduced from 25 / 22% to 16 / 13%.
  • Order Star Core
    • Rising Fiery Dragon
      • 14P effect:
        • New: Damage Rising Fire Dragon +8%.
        • Old: With Eye of the Tempest, Esoteric Skill: Rising Fire Dragon Cooldown -8 seconds, but Damage -30%.
      • 17P effect:
        • New: Esoteric Skill: Rising Fire Dragon Damage +12 / 15%.
        • Old: With Eye of the Tempest, Esoteric Skill: Rising Fire Dragon Damage +12 / 15%.
    • Dragon Style Enhancement
      • 14P effect:
        • New: With Sweeping Kick's Light of Justice, Sweeping Kick Damage +17%.
        • Old: Sweeping Kick Damage +6%.
    • Supreme Fist
      • 17P effect:
        • New: Esoteric Skill: Azure Dragon Supreme Fist attack stance speeds up. Damage +7 / 10%.
        • Old: Azure Dragon Supreme Fist Damage +7 / 10%.

Wildsoul[]

Ark Grid
  • Order Sun Core
    • Bear-To-Be!
      • 17P effect:
        • Ripping Bear damage increased from 12 / 13.5% to 14 / 15.5%.
    • Infinite Awakening
      • 14P effect:
        • New additional effect: Phantom Beast Skill Damage -3%.
  • Order Moon Core
    • Strong Bear
      • 17P effect:
        • Bear Skill damage increased from 7.5 / 9.5% to 8.5 / 10.5%.
  • Order Star Core
    • Deadly Bear
      • 10P effect:
        • New: Casting Speed of Swish Bear, Digger Bear, and Growling Bear +20%. Boulder Bear Damage +9%.
        • Old: Boulder Bear Damage +9%.
      • 14P effect:
        • New additional effect: With Ground Shock, Digger Bear Damage +10%.
      • 17P effect:
        • Ripping Bear damage increased from 9 / 10.5% to 10 / 11.5%.

References[]

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