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Patch/Slay Your Way to Elgacia
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=== Raid Balance Updates === The Legion Raid changes listed below will only be applied to Normal & Hard difficulties (and Rehearsal), and will not be applied to the Inferno Difficulty. ==== Argos Abyss Raid ==== Gate 1 * Improved the pattern of transferring "Solar energy" and "Lunar energy" to Argos so that the conditions required for transferring are more visible. * If the pattern of transferring "Solar Energy" and "Lunar Energy" to Argos fails, the players receives significant damage instead of wiping the party. Gate 2 * During the battle with "Veorix", removed the the "Lunar Energy" transferring pattern that occurred when Argos created a magic pattern in the sky. * During the battle with "Veorix", improved the visibility when Argos creates the magic pattern in the sky. * During the battle with "Veorix", increased the time until the fluorescent bugs explode. * During the battle with "Tarvos", the remaining time until the boss uses the powerful attack is displayed during the pattern of transferring Moon and Sun crystal orb power. * During the battle with "Tarvos", when the pattern of transferring Moon and Sun crystal orb power fails, the character receives significant damage instead of death. Gate 3 * When the pattern of searching "Seeds of the Sun" fails, players now receive significant damage instead of death. * During the pattern of searching "Seeds of the Sun" the area where characters should gather is now larger. * When the pattern of gathering for characters having "Seeds of the Sun" and "Seeds of the Moon" fails, the character receives significant damage instead of death. * During the gathering patterns of "Seeds of the Sun" and "Seeds of the Moon", increased the buff effect of the "Solar Energy" and "Lunar Energy" granted to characters. * When the pattern of removing "Seeds of the Moon" fails, the character receives significant damage instead of death. * When stepping on the "Seeds of Water" in rainy weather, the effect of "protection of water" will be acquired, providing invincibility for a short time. * Shortened the duration of the "addiction" debuff given when stepping on the "Seeds of Water" in dark weather. ==== Valtan Legion Raid ==== Gate 1 * Add an effect that allows players to visually check the absorbed energy in the pattern of Lugaru and Lucas absorbing energy. Gate 2 * After using the pattern of throwing an axe from the air twice before the outer wall was destroyed, the triple dash attack was updated to have shorter intervals. * When the pattern of doing 3 counterattacks to Valtan consecutively fails, the character receives significant damage instead of death. * Reduced the damage received when the pattern of blocking Valtan from collecting mana (blue orbs) fails. ==== Vykas Legion Raid ==== Gate 1 * The changing color types of orbs have been reduced in the pattern of guiding orbs to the 'Dimension Gate'. ** Now: Red, blue, then green. ** Before: Red, blue, green, white, then black. * Improved the visibility of the initial place where orbs were created when the pattern of stopping Incubus Morphe and blocking him from absorbing orbs. * Getting hit by the circular or donut shape pattern summoned by Nightmare Morphe across the battle arena will result in significant damage instead of death. * When the player needs to find a safe zone in one of the cardinal directions, the player receives significant damage instead of death. * Decreased the damage and modified the hit effects of various patterns when fighting both the Incubus Morphe and Nightmare Morphe. Gate 2 * When the character is attacked by a pattern that predicts Vykas' Illusion attack after acquiring the red and purple energy generated by Vykas, the character receives significant damage instead of death. Effects were also added to increase the visibility Vykas' illusion attack. * The failure condition of the pattern where players need to prevent black and red beads from being absorbed by Vykas was changed so the damage will scale depending on the number of failures. Gate 3 * Improved the Hallucination and Sword pattern so that some players' Covetous Meter will change while the pattern is in process. * Vykas will no longer use the counter-attack charge pattern before moving to the Throne and Charm pattern. * Players will now be able to inflict damage to the Giant Covetous Lump regardless of their Meter. * Removed the pattern in which players had to absorb 4 orbs with the Vykas in the center. * Decreased the damage Covetous Monster inflicts upon contact. * Decreased the amount of Covetous Meter gained periodically after Vykas' HP turns 0. * Vykas will no longer open a single wing in the "medusa" pattern when players have to look away. ==== Kakul-Saydon Legion Raid ==== All Gates * Removed the Paralysis effect when hit by the cross-laser pattern shooting from a player with Mayhem meter 50% and up. Gate 1 * Increased the time between the dice-throwing and card-shooting when Saydon immobilizes the players and guided cards are shot. Gate 2 * Decreased the damage Kakul deals when the boss spins in a certain direction. * Increased the time for counter-attacking when Kakul flips the body and dashes. * Increased the time for showing pre-attack boundaries in some patterns, and added additional pre-attack boundaries. * To prevent Kakul from repeating the pattern where he throws the ball in the air consecutively, Kakul will not cast the air-bombing pattern when the boss's HP is high. Gate 3 * When removing the 'Stun' debuff while crossing the fourth 'Blade Execution' (while a player is completing the platforming level), the message 'Can Operate Lever' will appear (applied to all difficulties, including Inferno). * Kakul-Saydon will no longer get the 'Flowing Mayhem' effect. * The Grotesque Doll will no longer be affected by taunts while shooting flames. Revamped Dungeon Voting System. * Updated the system message display. All system messaging relating to voting (Continue, Restart, and Stop) have been improved to be more clear. * It is no longer possible to play the Song of Escape or Song of Return while a Continue/Advance vote is in progress. * There's now a cooldown to initiate another Advance/Continue vote after one fails. * Changed the color of the 'Proceed' button.
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