Fire Up the New Year is the January 2024 update for Lost Ark. It was released on January 10, 2024.[1]
Summary[ | ]
Downtime will begin on January 10, 2024 (12 AM PT / 8 AM UTC) and is expected to last 8 hours. The January Update includes the Inferno mode of Brelshaza, a new Adventure Island, along with a ton of quality of life (QoL) updates and balance changes. Find the full list of content, events, skins, and other updates below! Henry is back with an episode of "Patchnotes with Henry" for any players looking for an express video explanation and visual showcase.
Brelshaza Legion Raid Inferno Difficulty[ | ]
The most difficult version of Legion Raids, the Inferno difficulty is all about proving you're among the best of the best in Arkesia, and earning the accompanying prestige. Rather than chasing the normal rewards of gear, materials, and everything else you'd receive in a Legion Raid, Inferno rewards instead showcase your victory with titles, achievements, Stronghold Structures, and more! The Inferno difficulty of Brelshaza will require Item Level 1560, and as a piece of equalized content, a full build set-up in the Book of Coordination.
- 2 new achievements and 2 new titles have been added.
- 1 new stronghold structure and 1 toy added in the exchange shop.
- Phantom's Gaze, the trade material for Phantom Legion Commander Raid Chest will be sent to Universal Storage upon clearing the Phantom Legion Commander Brelshaza Inferno.
- Captain Token, the trade material for Captain's Reward Chest can be obtained after clearing 'Path of Glory: Captain Token' achievement.
- Brelshaza Inferno' category has been added to the partyfinder.
Unlike other Inferno Legion Raids that include every gate, Inferno Brelshaza is focused on the final two gates of the original raid— the two original gates where players encounter Brelshaza.
Lai Lai Adventure Island[ | ]
A new Adventure Island has been added in the sea to the south of Punika. Lai Lai Island can be entered through Procyon's Compass on a schedule, like other Adventure Islands
- 2 new Normal Quests, 1 new Competitive Quest added
- 3 new toys added as rewards from Competitive Quest
- Sugary Baby Piñata
- Lemony Piñata
- Golden Baby Piñata
- 3 new structures added as rewards from the Competitive Quest
- Imposing Holy Beast Statue
- Elegant Holy Beast Statue
- Dignified Holy Beast Statue
- Mokoko Seed added
- Island Soul added
- 1 new achievement, 1 new title added
Freja Island[ | ]
Freja's Island Event continues with a new activity! Toto's Ice Castle will replace the Maze Garden in the January update. Players will transform into Mokoko when entering the castle. The icy floor tiles will start to break once they are stepped on in a new minigame where players will need to break as many snowflakes as possible by using special skills. You can enter every even hour (2PM, 4PM, etc.), and once per roster per day, or earn tokens from clearing Chaos Dungeons and Guardian Raids. Tokens from Freja Island can be spent at the event shop, which has a variety of valuable items and holiday-themed rewards that can be earned! Special event feast items will also be available during the event. Freja Island will last until the February Update.
Store Updates[ | ]
Get cozy and stay warm in the Arkesian winter with a winter-themed Neria's Wardrobe, start the year with the New Year skins, or look your best while transformed with special transformation skins.
- Winter Neria's Wardrobe
- Transformation Skins
- New Year Cosmetics
QoL & General Updates[ | ]
Item Updates[ | ]
- Changed the following Adventurer's Tome food items not to be used immediately after purchase:
- Veda's Prideholme-style Home Food
- Lakebar Freshwater Fish Stew
- Foundation Centennial Wine
- X-090892
- Cykin Combat Ration Type A
- Vern Anniversary Spirit
- Sirius's Tears
- Pit-A-Pat Macaron
- Rowen-style Schnapps
- Schertbulle Dish
- Elavas
- All items except for Vern Anniversary Spirit can only be purchased once per roster
- Pre-requisite achievement for purchasing 'Phantom Astalgia' music changed to a currently achievable achievement.
- Before: 'Wonders From the Sky'
- Now: 'At the Edge of Dream and Reality'
- Changed Elgacia Adventurer's Tome food Elavas to non-destructible.
- Expanded the max amount of the following currencies:
- Phoenix Plumes from 999 to 999,999
- Harmony Shards from 9,999,999 to 999,999,999
- Honor Shards from 9,999,999 to 999,999,999
- Changed the max stack of following items to 999,999:
- Destruction Stones
- Guardian Stones
- Leapstones
- Fusion Materials
- Healing Potions
- Players are now able to check the number of stacked items in their inventories through item tooltips.
- If more than 10,000 items are stacked in a single slot, the tooltip will show 9999+.
Settings, Systems, & UI[ | ]
- Updated indirect shadows option to 'low' when graphics option 'set all' is set to 'high'.
- When using a currency chest item before a player exceeds the max number of holdable amount and results in exceeding the max number, a pop-up message notifying the player of the excess status will appear.
- Added an option to set level for Photosensitivity Support Settings in Settings > Accessibility.
Stronghold[ | ]
- New structure 'Mannequin & Weapon Display Rack' added
- Two new 'Mannequin' - related stronghold quests added
- An Artist and His Muse
- Playing Dress-Up
- New content 'Attraction' added
- Two new stronghold quests added in order to open 'Attractions'
- Attractions!
- Build Your Own Attraction!
- Six new Attractions-exclusive structure 'Monster Structure' added
- MK-P1
- MK-P2
- MK-P3
- MK-P4
- Skeleton Archer
- Phantom Limai
- Stronghold menu added, along with six new stronghold menus which can be added to the stronghold HUD.
- Guest
- Invite Guest
- Stronghold Community
- Stronghold Settings
- Rename
- Attraction
- Added new achievement related to stronghold badge 'Serious About the Stronghold!' and title 'Serious' added
- 10 new skin chests added to Jam cookie exchange NPC 'Totocookie'
- Cookie Hoodie Chest
- Cacao Hoodie Chest
- Moko Leaf Headband Selection Chest
- Ocean Star Flower Pin Chest
- Poi Magick Hat Selection Chest
- Froggy Selection Chest
- Cookie Cacao Hat Selection Chest
- Ocean Star Snorkeling Chest
- Ocean Star Sunglasses Chest
- Toto Choco Mask Selection Chest
- 3 new placement theme added
- Old Small Race Track Theme
- Rothun Theme
- Club Theme
- Lowered placement points appointed to certain structures and rapport NPCs
- With the addition of Attraction area, the following placement themes can only be applied to Attractions:
- Racing Theme
- Freeze Tag Theme
- Charge Naruni Play Theme
- With the addition of Attraction area, the following attraction type structures can only be applied to Attractions:
- Lost Ark Racing Item Chest Type A / Lost Ark Racing Item Chest Type B
- Yeti Transformation Statue
- Burning Brazier
- Snowflake Magick Wand Holder
- Charge Naruni Fireworks Box
- Green Naruni Transformation Statue / Pink Naruni Transformation Statue / Black Naruni Transformation Statue
- Added a button to call up the Life Energy recharge UI, so players can recharge Life Energy from the stronghold farm.
- Changed the location of 'Roster Resource Exchange' NPC ' Technician Rondo' to near marketplace.
- Added a Survival feature to Attractions
- Racing improvements:
- Finish rule changed to following:
- Previous : Ends when 10 players have reached finish line.
- Now: Ends 10 seconds after the first player has passed finish line.
- Can check the list and order of players reached the finish line on the left side of the screen.
- Characters stats will now automatically be coordinated to suit racing area.
- Finish rule changed to following:
- Attraction Rules Change List
- Players can no longer enter Attractions area if an activity is ongoing in the area.
- If any player within the Attractions area is not participating in an activity, it will not start.
- After the participation vote, players can check which player has not participated in the activity or voting.
- The lord cannot participate as the Host anymore, and will always participate in the activities.
- HP will be healed to max when entering Attractions and it will heal also when starting/finishing the activities.
- When an Attractions is created, the type of activity is set as the basic name for the Attractions.
- When Attractions are created, it is automatically selected from the list.
- Info interface on the top area of Attractions improved
- Players can check the list of guests visiting the Attractions area.
- If a player clicks the magnifying glass button on left top side of Attractions intro, the Attractions visitor list is called
- Feature added to allow kicking out guests visiting the Attractions area.
- The Lord can kick out guests in Attraction area through the Attractions guest info list.
- Kicked out characters cannot enter the stronghold for 15 mins.
- Attractions invitation feature added
- Two 'Free Space' added to Attractions
- Three new menus added to Attractions HUD
- Attractions recommendation tab added to stronghold community
- Two new placement theme added
- Secluded Village Theme
- Supply Area Theme
- 15 new structures tradable with seals added
- Attractions' tab added to 'Facility Structure Exchange' NPC Kayla's exchange list
- Buildings' tab changed to 'Landmark' tab in 'Facility Structure Exchange' NPC Kayla's exchange list
- Achievement added for Strongholds that have earned 4 or more Stronghold badges. Upon receiving the Achievement, rewards will be given:
- Stronghold Mood: Club
- Title: Sincere
- Rosters with 4 or more existing Stronghold Badges will automatically have the achievement completed upon entering the game.
Trophies[ | ]
- Added 4 new 'Affection' achievement trophies
- East Luterra - Thirain
- Arthetine - Sasha
- North Vern - Ealyn
- Whispering Islet - Nineveh
General[ | ]
- New Log-in and Hot Time events have been added.
- Upon using a Powerpass, the character selection screen will appear immediately.
- Roster-wide Battle Item storage added.
- All battle items in inventory have been transferred to the Battle Item Storage, except for the following.
- The following items will be attained and stored in the inventory.
- Battle Items for Guide purposes
- Battle Items exclusive for certain regions (ex. Raids, Primal Island, Quests)
- Moderated all classes' offensive battle item and flare speed to be equal.
- 8 new dye patterns have been added:
- Lattice Pattern / Combtooth Pattern / Striped Triangle Pattern / Nail Pattern
- Star / Checker / Quarter Foil / Assorted Shapes
- The following lifeskill related buffs' remaining time changed to deduct real-time:
- Excavating - Archaeological Senses
- Fishing - Off The Hook
- With the change in deduction method, buff time increased from 90s to 120s.
- Selfie mode is now allowed in the final gate after an Abyssal dungeon, Abyssal raid, or Legion raid has been cleared.
- Added 'Transformation Skin' slot to character info's 'Skins & Virtues' tab and skin inventory.
- Players can check transformation outfits through Preview UI in
- Skin inventory, chests, Lost Ark shop, and the Exchange shop.
- The 'Intoxication' buff acquired through the Music Box of Memories quest 'Drinks and Poetry' now remains when logging in again.
- Character sound muted while battle item-throwing motion is ongoing.
- When checking Artillerist's transformation outfit through character info preview, the camera view is changed to easily let players see the whole view of the entire turret.
- Due to skill changes for certain classes in the Balance Patch this month, the information of the following classes have been reset in the Book of Coordination's Top User List feature.
- Wardancer
- Scrapper
- Reaper
- Deathblade
- Striker
- The Top User list of these classes will be refreshed once enough data has been collected after this update.
- Side Quest in Feiton, "Different Appearance, Same Faith", has been changed to a Roster Quest.
- Gold obtained from Fate Embers will now be subject to the 3-day Gold Withheld System to prevent bots from abusing Chaos Dungeons.
Class Balance Update[ | ]
General[ | ]
- Awakening
- Maximum awakening use increased from 3 to 5.
- PvP
- All classes' HP increased by 5.5% in PvP areas such as Proving Grounds, and the others listed below where "Scale of Harmony" is in effect.
- Medeia
- Lush Reed Island
- Death's Hold Island
- Illusion Isle
Aeromancer[ | ]
- General
- PvE damage for all skills excluding Awakening increased by 8.6%.
- Skills
- Spread
- Current Occurrence tripod:
- Shield strength increased from 10% to 15%.
- Shield duration increased from 3 seconds to 4.
- Downward Strike
- Current Occurrence tripod:
- Shield strength increased from 10% to 15%.
- Shield duration increased from 3 seconds to 4.
- Whirlpool
- Weak Point destruction is now applied on the first strike of the skill.
- Sustain Enhancement tripod:
- PvE: First attack now pulls foes.
- Wind Gimlet
- Single Attack tripod changed to Concentrated Attack:
- New - Concentrated Attack: Outgoing Damage +60 / 68 / 77 / 86 / 95%.
- Old - Single Attack: If the attack hits a single target, inflicts +60 / 68 / 77 / 86 / 95% Damage.
- Wiping Wind
- Now applies Weak Point destruction level 1.
- Engravings
- Wind Fury
- Sun Shower range slightly increased.
Arcanist[ | ]
- General
- Dash skill cooldown reduced from 9 seconds to 8.
- PvE damage for all Normal skills increased by 2.3%.
- Identity
- Ruin
- PvE damage increased by 3.1%.
- Emperor card
- PvE damage increased by 8.7%.
- Cull card
- Bonus crit damage and crit chance no longer require to hit only one target, now always applies.
Artillerist[ | ]
- General
- Dash skill cooldown reduced from 10 seconds to 8.
- Firepower buff increase from Specialization reduced from 0.58 to 0.52.
- Barrage skill damage increase from Specialization reduced from 0.49 to 0.48.
- PvE Firepower Meter gain for all Normal skill increased by 9.3%.
- PvE damage for all Normal skills increased by 3.4%.
- Identity
- Now enters Barrage Mode faster.
- When another skill is pressed when entering Barrage Mode, the skill is activated immediately after entering Barrage Mode.
- Cooldown of Movement and Stand Up Skills reset when entering Barrage Mode.
- Following Battle Items can be used immediately without motion when in Barrage Mode.
- [Grenade] Category Battle Items
- [Bomb] Category Battle Items
- Flare
- Pheromone Essence
- Guardian Restraining Orb
- Skills
- Enhanced Shell
- Firepower Meter and Barrage Meter gain reduced by 43.4%.
- Pressurized Heatbomb
- PvE damage increased by 15.7%.
- Cannonball attack now applies Weak Point destruction level 1.
- Condense tripod:
- Can now rotate while using the skill.
- Napalm Shot
- Firepower Meter and Barrage Meter gain increased by 51.5%.
- PvE: Now has paralysis immunity.
- Stagger reduced from Highest to High.
- Multi-Rocket Launcher
- PvE damage increased by 8.7%.
- Swing
- Mana cost reduced by 15.3%.
- PvE cooldown reduced from 16 seconds to 12.
- Stagger reduced from High to Mid-high.
- Now applies Weak Point destruction level 1.
- Stun duration reduced from 3 seconds to 2.
- Weak Point Enhancement tripod changed to Advancing Hit:
- New - Advancing Hit: Charge 6 meters forward and attacks the target.
- Old - Weak Point Enhancement: Weak Point Lv. +1.
- Quick Attack tripod changed to Spin Attack:
- New - Spin Attack: Spin 360 degrees and attack all nearby foes.
- Old - Quick Attack: Atk. Speed +20%.
- Advancing Strike tripod changed to Weak Point Enhancement:
- New - Weak Point Enhancement: Weak Point Lv. +1.
- Old - Advancing Strike: Charge 6 meters forward and attacks the target.
- Spin Attack tripod changed to Quick Attack:
- New - Quick Attack: Atk. Speed +20%.
- Old - Spin Attack: Spin 360 degrees and attack all nearby foes.
- Stunner tripod stun duration reduced from 3 / 3.2 / 3.4 / 3.7 / 4 seconds to 2 / 2.2 / 2.4 / 2.7 / 3.
- Summon Turret
- Firepower Meter and Barrage Meter gain reduced by 24.3%.
- Homing Barrage
- PvP damage reduced by 9%.
- Vital Point Barrage tripod changed:
- New: Crit Rate +40%. Outgoing Damage +6 / 12 / 18 / 24 / 30%.
- Old: Crit Rate +30 / 37 / 44 / 52 / 60%.
- Barrage - Howitzer
- Skill is now faster to use.
- PvE damage increased by 68.3%.
- Cooldown increased from 7 seconds to 16.
- Barrage - Focus Fire
- Shortened attack prep time and holding time.
- Total damage remains the same.
- After holding ends, can be canceled more quickly for the next skill.
- PvP: Upon successful hit while opponent is using skill, Paralysis does not occur anymore.
- Barrage - Energy Cannon
- Shortened attack prep time and holding time.
- Total damage remains the same.
- Can now turn faster when using the skill.
- Barrage - Impregnability
- Skill effect changed:
- New: Generate a shield that absorbs Damage up to 40% of Max HP for 6 seconds. Incoming Damage -50%. When Barrage Mode is ends, Shield and Incoming Damage Reduction Effect also expires.
- Old: Generate a shield that absorbs Damage up to 30% of Max HP for 8 seconds. Shield expires when Barrage Mode ends.
- Awakenings
- Heavy Turret
- Firepower Meter and Barrage Meter gain reduced by 40.3%.
- Engravings
- Barrage Enhancement
- New effect: When entering Barrage Mode, Firepower Meter +70%.
- Firepower Enhancement
- Trigger condition changed from "when the Firepower Meter is full" to "when Firepower is at or above level 1".
Artist[ | ]
- Skills
- Stroke - Hopper
- Next skill can be used faster when this skill is used.
- Paint - Starry Night
- Sturdy Armor tripod changed to Energy Enhancement:
- New - Energy Enhancement: On hit, Harmony meter recovery +30 / 33 / 37 / 41 / 45%.
- Old - Sturdy Armor: During skill use, incoming Damage -40 / 42.9 / 45.8 / 48.7 / 51.6%.
- Azure Starlight tripod
- Now also reduces incoming damage by 50% while casting.
- Damage reduction duration for party members increased from 1 second to 2.
- Paint - Door of Illusion
- Now shields all party members, except yourself, 7 meters around the portal for 15% of the Artist's max HP for 6 seconds.
- No longer grants the transported party member a shield that absorbs Damage up to 30% of Max HP for 6 seconds.
- Paint - Sun Well
- Radius increased by 30%.
Bard[ | ]
- General
- Dash skill cooldown reduced from 10 seconds to 8.
Berserker[ | ]
- Identity
- Bloody Rush
- PvE damage increased by 10.3%.
- Dark Rush
- PvE damage increased by 10.3%.
- Skills
- Mountain Crash
- Earthquake Shock tripod
- Shockwave attacks now count as a counter.
- Hell Blade
- Melt tripod changed to Burst Enhancement:
- New - Burst Enhancement: Cooldown resets when entering Burst Mode. During Burst Mode, Damage +55 / 63.8 / 72.6 / 81.4 / 90.2%.
- Old - Melt: Hell Blade Damage per hit +10 / 12 / 14 / 16 / 18% for 3 seconds. Stacks up to 5.
- Chain Sword
- Preparation motion speed increased.
- Red Dust
- Atk. Power is now gained on cast rather than on hit.
- Atk. Power duration increased from 6 seconds to 8.
- Vital Point Hit
- Crit rate duration increased from 6 seconds to 8.
- Overdrive
- Burst Enhancement tripod
- Damage increased from 40 / 47.2 / 54.8 / 62.4 / 70% to 55 / 63.8 / 72.6 / 81.4 / 90.2%.
Deadeye[ | ]
- Skills
- Desperado
- PvP: Upon successful rapid firing, paralysis no longer occurs.
- PvP damage reduced by 25%.
- Judgment Day
- Stagger increased from Mid-high to High.
- Spiral Flame
- Stagger increased from Mid to Mid-high.
- Catastrophe
- Stagger increased from Mid to Mid-high.
- Concussion tripod stagger level changed from Mid-high to High.
- Aimed Shot
- PvP damage reduced by 11%.
- One Shot One Kill
- Precise Aimed Shot tripod changed:
- New: AoE Radius is reduced. Outgoing Damage +40 / 47.2 / 54.8 / 62.4 / 70%.
- Old: AoE Radius is reduced. Upon single foe hit, Outgoing Damage +40 / 47.2 / 54.8 / 62.4 / 70%.
Deathblade[ | ]
- General
- PvE skill damage, except for Deathblade Surge, reduced by 4.4%.
- Skills
- Surprise Attack
- PvP cooldown increased from 5 seconds to 10.
- Stagger increased from Lowest to Low.
- Trailing Sword Burst tripod:
- No longer increases cooldown by 5 seconds.
- Slightly increased the number of strikes.
- Wind Cut
- Stagger increased from Lowest to Low.
- Slightly increased the basic number of strikes.
- Polestar
- PvE damage increased by 41.8%.
- Deathorb Meter gain reduced by 46.3%.
- Mana cost increased by 26.9%.
- Cooldown increased from 12 seconds to 18.
- Orb Control tripod changed to Vital Point Hit:
- New - Vital Point Hit: Crit Rate +15 / 21 / 27 / 33 / 40%.
- Old - Orb Control: Death Orb Meter gain +50 / 56 / 62 / 68 / 75%.
- Vital Point Strike tripod changed to Orb Control:
- New - Orb Control: Death Orb Meter gain +50 / 56 / 62 / 68 / 75%.
- Old - Vital Point Strike: Crit Rate +30 / 37 / 44 / 52 / 60%.
- Moon Star tripod:
- No longer increases cooldown by 6 seconds.
- Changed motion cancel timing to be faster.
- Stardust tripod changed:
- New: Changes to Holding mode. Increases number of aerial attacks. Outgoing Damage +200 / 220 / 241 / 262 / 283%.
- Old: Changes to Holding mode. Aerial attack duration +1 second. Outgoing Damage +100 / 114 / 128 / 142 / 156%.
- Blade Dance
- PvE damage reduced by 31%.
- Deathorb Meter gain reduced by 9.6%.
- Mana cost increased by 7%.
- Cooldown increased from 18 seconds to 20.
- Skill type changed from Holding to Normal.
- Skill effect changed:
- New: Hack at foes and deliver 5 blows, inflicting X damage, and additional X damage with the finishing blow. Pushed foes are launched back in the air.
- Old: Hack at foes for up to 2 seconds and deliver 7 blows, inflicting X Damage, and another X Damage with the finishing blow. Pushed foes are launched back in the air.
- Soul Snatch tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Old - Soul Snatch: Charge up the skill for as long as you can to create a 40% chance of getting half a Death Orb. This Orb Snatch effect is even applied during Death Trance.
- Finishing Enhancement tripod changed:
- New: Use a longsword for the finishing attack to strike enemies in a wider AoE Radius. Outgoing Damage +200 / 227 / 257 / 287 / 317%. On longsword attack hit, increases push distance and Paralysis duration.
- Old: Activates Perfect Zone on the last hold-down block. Enter Perfect Zone to use a longsword for the finishing attack to strike enemies in a wide range. Inflict +200 / 227 / 257 / 287 / 317% damage. Changes the Soul Snatch effect to require Perfect Zone.
- Mutilate tripod changed:
- New: Removes the finishing attack and changes to Holding Mode. AoE Radius +30% and can slowly turn. Increases the number of dual blades strikes and outgoing Damage +100 / 111 / 122 / 133 / 145%.
- Old: Removes the finishing attack. Enables you to attack more quickly. Holding duration +1 second. Damage +100 / 110 / 120 / 132 / 144%.
- Dark Axel
- Upper Axel tripod changed:
- New: Last longsword changes to an upward strike, inflicting +150 / 172 / 194 / 217 / 240% Damage and launching foes in front of you high in the air.
- Old: Spin Attack's Crit Rate +50%. Last longsword attack's Damage +100 / 122 / 144 / 166 / 188% and changes it to an upward strike, launching foes in front of you high in the air.
- Soul Absorber
- Swift Fingers tripod changed:
- New: Atk. Speed +15 / 18 / 21 / 24 / 27%.
- Old: Preparation and charge speed +20 / 24 / 28 / 32 / 36%.
- Power Stab tripod changed:
- New: Changes to Normal Mode. Attack Width +30%. Outgoing Damage +50 / 57 / 64 / 72 / 80%. Death Orb Meter gain +60%.
- Old: Changes to Normal mode. Attack Width +30%. Crit Damage +50 / 62 / 74 / 87 / 100%.
- Halve tripod:
- Removed the damage from the grabbing motion and consolidated the damage into the final slashing motion.
- Death Sentence
- PvE damage increased by 58.3%.
- Deathorb Meter gain increased by 20%.
- Stagger changed from Lowest to Mid.
- Confirmed Kill tripod changed:
- New: Outgoing Damage +25 / 31 / 37 / 43 / 50% and additional Damage to staggered target +50%.
- Old: Crit Rate on Pushed foes +100%. Crit Damage +0 / 11 / 22 / 33 / 44%.
- Ruthless tripod changed to Concussion:
- New - Concussion: Stagger increases to [Mid-high]. Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Ruthless: Crit Rate against Staggered foes +100%. Crit Damage +0 / 11 / 22 / 33 / 44%.
- Cold Zone tripod changed:
- New: Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20% for 5 seconds. The frost effect lasts for 1 second and stacks up to 3 times.
- Old: Element is now [Water]. The last attack creates a Cold Zone. Move Speed -20% and X / X / X / X / X damage is inflicted every second for 5 seconds. The frost effect lasts for 2 seconds and stacks up to 3 times. [PvP: Cold Zone damage is reduced.]
- Twin Shadows
- PvE damage increased by 58.9%.
- Deathorb Meter gain increased by 19.2%.
- Mana cost increased by 14.9%.
- Skill type changed from Chain to Normal.
- Cooldown increased from 12 seconds to 15.
- Quick Prep tripod changed to Concussion:
- New - Concussion: Stagger increases to [Mid-high].
- Old - Quick Prep: Cooldown -2 / 2.5 / 3 / 3.5 / 4 seconds.
- Back Attack Enhancement tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Old - Back Attack Enhancement: Back Attack Damage +50 / 57.5 / 65 / 72.5 / 80%.
- Cross Attack tripod changed to Bottom Cleave:
- New - Bottom Cleave: Slashes with the longsword in a wide circle while standing, then lowers stance to slash in an even larger circle. Outgoing damage +115 / 126 / 137 / 148 / 160%.
- Old - Cross Attack: Slash with dual blades and slam a longsword downward. Outgoing Damage +50 / 57.5 / 65 / 74 / 83%.
- Forward Retreat tripod changed to Forward Slash:
- New - Forward Slash: Advance 5 meters and performs a slash. Becomes stackable and charges up every 15 seconds up to a max 2 charges. Outgoing Damage +80 / 90 / 100 / 110 / 120%.
- Old - Forward Retreat: Move 4 meters forward before the 1st attack. Then 6 meters backward after the 2nd attack. Crit Damage +100 / 115 / 130 / 145 / 160%. [PvP only: Also gain Paralysis Immunity before the 1st attack.]
- Earth Cleaver
- Leap Attack tripod changed:
- New: Leap 6 meters forward and slam your longsword downward. Outgoing Damage +65 / 73 / 82 / 91 / 100%.
- Old: Leap 2 meters forward and slam your longsword downward. Crit Rate +100%. Crit Damage +0 / 11 / 22 / 33 / 44%.
- Head Hunt
- Down Hunt tripod changed:
- New: Attack is now a vertical slash that knocks down foes.
- Old: Attack is now a low lateral slash that knocks down foes.
- Turning Slash
- PvE damage increased by 60%.
- Skill type changed from Normal to Combo.
- Skill casting speed, combo timing, and motion cancel timing are now faster.
- Excellent Mobility tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Challenge or lower foes +50 / 57.5 / 65 / 72.5 / 80%.
- Old - Excellent Mobility: Move Distance per spin +1 / 1.2 / 1.4 / 1.7 / 2 meters. Use with Concentrated Attack to advance 2 / 2.4 / 2.8 / 3.4 / 4 meters before attacking.
- Point Slash tripod changed to Concussion:
- New - Concussion: Stagger increases to [Mid-high].
- Old - Point Slash: Change to Combo mode. Enables you to change direction after each spin attack.
- Concentrated Attack tripod changed:
- New: Slash with the longsword, generating a large sword burst. Pull in nearby foes 4 times and outgoing Damage +90 / 100 / 110 / 120 / 130%. If Weak Point Enhancement is applied, the sword burst attack doesn't trigger the Weak Point effect.
- Old: Attack in place. Damage +100 / 111 / 122 / 133 / 145%.
- Triple Turn tripod
- Skill casting speed, combo timing, and motion cancel timing are now faster.
- Maelstrom
- Dark Order tripod
- Move Speed buff reduced from 15 / 16.2 / 17.4 / 18.6 / 19.8% to 8 / 9.2 / 10.4 / 11.6 / 12.8%.
- Atk. Speed buff reduced from 20 / 21.2 / 22.4 / 23.6 / 25% to 8 / 9.2 / 10.4 / 11.6 / 12.8%.
- Quick Cast tripod changed to Overwhelm:
- New - Overwhelm: Damage to Challenge or lower foes +100 / 111 / 122 / 133 / 145%. Paralyzes Normal foes with the continuous damage.
- Old - Quick Cast: Skill's casting delay -60%.
- Overwhelm tripod changed to Quick Cast:
- New - Quick Cast: Skill's casting delay -60%. Becomes stackable and charges up every 30 seconds up to a max 2 charges. Preparatory action is not changed when Wind Storm is applied.
- Old - Overwhelm: Damage to Challenge or lower foes +100 / 111 / 122 / 133 / 145%. Paralyzes Normal foes with the continuous damage.
- Fatal Wave
- PvE damage reduced by 10%.
- Deathorb Meter gain reduced by 20%.
- Ice Cold Hands tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Old - Ice Cold Hands: Element is now [Water]. On hit, inflicts Frost, foe Move Speed -20 / 21.6 / 23.2 / 24.8 / 26.6% for 5.1 seconds. Stacks up to 3. At 3 stacks, Freezes foes for 4.1 seconds. [PvP: Freeze duration is reduced to 2 seconds.]
- Death Wave tripod
- Damage reduced from 155 / 168.5 / 182 / 195.5 / 210.5% to 100 / 111 / 122 / 133 / 145%.
- Blitz Rush
- Excellent Mobility tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +10 / 16 / 22 / 28 / 35%.
- Old - Excellent Mobility: Move Distance +2 / 2.5 / 3 / 3.5 / 4 meters.
- Charge Enhancement tripod
- Damage per charge level increased from 20 / 23 / 27 / 31 / 35% to 25 / 28 / 32 / 36 / 40%.
- Shadow Rush tripod changed:
- New: An afterimage attacks instead of you, inflicting +50 / 57 / 64 / 72 / 80% Damage.
- Old: An afterimage attacks instead of you, inflicting +40 / 47 / 54 / 62 / 70% damage. Excellent Mobility will not be applied.
- Dual Blitz tripod changed:
- New: Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements. Outgoing Damage +25 / 31 / 37 / 43 / 50%.
- Old: Total Damage +25%. Crit Damage +55 / 68 / 82 / 96 / 110%. Longsword attack disappears when Overcharged, instead attacking with [Fire] and [Water] elements.
- Void Strike
- PvE damage increased by 5.6%.
- Deathorb Meter gain reduced by 26.6%.
- Skill type changed from Charge to Normal.
- Reduced the number of strikes of the pushing attack and changed the strike timings.
- Void Zone tripod changed:
- New: The rising slash attack creates a void zone on the ground for 5s. If foes enter the zone, Move Speed -50% and casts Darkness.
- Old: The Overcharged attack creates a void zone on the ground for 5 seconds, dealing +20 / 26.2 / 32.4 / 38.6 / 45% damage and slowing enemy movement speed by 30%. Inflicts Darkness.
- Dark Explosion tripod changed to Over Slash:
- New - Over Slash: Changes to Charge Mode. When Overcharged, outgoing Damage +50 / 57.5 / 65 / 72.5 / 80%. Outgoing Damage to staggered target +50%.
- Old - Dark Explosion: The Overcharged attack triggers a time-delayed Dark explosion after a while, launching its targets again in the air with 70 / 78.4 / 86.8 / 95.9 / 105% Skill Damage.
- Dark Dimension tripod changed to Rising Slash:
- New - Rising Slash: After the rising slash attack, performs an additional rising slash, outgoing Damage +30 / 37.5 / 45 / 52.5 / 60%.
- Old - Dark Dimension: Changes to Holding mode. Charge up the skill for a max of 1.5 seconds to pull foes to you 7 times to inflict 35% of the base damage and deliver the Overcharged attack.
- Awakenings
- Blade Assault
- Skill damage increased by 40.7%.
- "Hit the Perfect Zone" condition changed to "After holding ends".
- Engravings
- Remaining Energy
- New: Deathblade Surge Damage -30%. Activating Death Trance immediately consumes Death Orbs and activates Deathblade Surge, granting for 30 seconds, Atk. Speed and Move Speed +6 / 9 / 12% and Atk. Power +(10 / 12 / 15%, 20 / 24 / 30%, 30 / 36 / 45%) depending on the number of Death Orbs consumed.
- Old: Art does not consume Art Meter for 2 seconds when activated. Casting Surge grants, for 30 seconds, Atk. Speed and Move Speed +6 / 9 / 12% and Atk. Power +(12 / 14 / 18%, 24 / 28 / 36%, 36 / 42 / 54%) depending on your Surge level.
- Tooltip of the Specialty changed to match the engraving effect when the engraving is equipped.
- Surge
- New:
- Activates the top level of Deathblade Surge, which unleashes the same powerful attack regardless of the number of Death Orbs available.
- When Death Trance is activated and skills other than Basic Attacks hit, Surge Enhancement effects will begin to stack proportional to the number of hits.
- This effect causes damage to increase up to 45 / 60 / 85%, and doubles to 90 / 120 / 170% when at the maximum 60 stacks. When Death Trance ends, gain up to 100% Death Orb Meter for each Surge Enhancement stacks.
- Old:
- Surge is cast at the maximum level of Surge Zero form, regardless of the number of Death Orbs you have, and Surge does not activate the effect of Remaining Energy.
- When Arts is activated, each skill hit (Basic Attack and Awakening excluded), gain 1 stack of Surge Enhancement (0.4 second cooldown), up to a maximum of 20 stacks.
- Each stack increases the damage of Surge by 5 / 5.5 / 6% and Atk. Power by 0 / 0.5 / 1%, up to a maximum at 20 stacks of 100 / 110 / 120% Surge damage and 0 / 10 / 20% Atk. Power.
- When Death Trance ends, gain 5% Death Orb Meter for each stack you have, up to 100% at 20 stacks.
Destroyer[ | ]
- General
- Dash skill
- Cooldown reduced from 8 seconds to 7.
- Movement distance increased slightly.
- Motion speed changed to be a little faster.
- Gravity Release damage gain per Gravity Core from Specialization reduced from 0.575 to 0.515.
- Damage increase coefficient from using Hypergravity Core from Specialization reduced from 0.54 to 0.5.
- PvE Gravity Release skill damage increased by 4.6%.
- Identity
- Hypergravity Mode
- PvE damage from basic attacks and Gravity Shock in Hypergravity Mode increased by 3.5%.
- Reduced the number of attacks required for the max acceleration of basic attacks.
- Moved up when you can switch to "Vortex Gravity" after performing basic attacks.
- Vortex Gravity
- Increased the casting speed of the first attack.
- PvE damage increased by 2.5%.
- The first downward attack now also inflicts a counter attack.
- Skills
- Heavy Crush
- Law of the Jungle tripod changed to Armor Destruction:
- New - Armor Destruction: Reduces the defense of all enemies hit by 12% for 6 seconds.
- Old - Law of the Jungle: On hit, Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%.
- Power Strike
- Preparation motion speed changed to be a little faster.
- Jumping Smash
- Armor Destruction tripod changed to Law of the Jungle:
- New - Law of the Jungle: On hit, Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%.
- Old - Armor Destruction: On hit, foe Defense -12% for 14 seconds.
- Endure Pain
- Mana cost reduced by 15.2%.
- PvE cooldown reduced from 40 seconds to 30.
- PvP cooldown reduced from 50 seconds to 36.
- Damage reduction effect duration reduced from 5 seconds to 4.
- Anti-Gravity tripod
- Shield duration reduced from 5 / 5.2 / 5.4 / 5.7 / 6 seconds to 4 / 4.2 / 4.4 / 4.7 / 5.
- Healthy Mentality tripod
- Duration reduced from 3 / 3.5 / 4 / 4.5 / 5 seconds to 2 / 2.5 / 3 / 3.5 / 4.
- Gravitational Energy
- Single Attack tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Single Attack: Single-target Damage +30 / 37 / 44 / 52 / 60%.
- Earth Eater
- Slightly increased charging speed.
- Slightly increased the turning speed during charging.
- Perfect Swing
- Slightly increased charging speed.
- Engravings
- Rage Hammer
- Crit damage per Gravity Core increased from 5 / 10 / 15% to 6 / 12 / 18%.
Glaivier[ | ]
- Identity
- Swapping to Focus crit damage reduced from 60% to 50%.
- Skills
- Double Strike
- Flurry Expertise tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Flurry Expertise: Single-target Damage +30 / 37 / 44 / 52 / 60%, +5 / 11 / 17 / 23 / 30% when attacking 2 foes, +10 / 16 / 22 / 28 / 35% when attacking 5 foes, and +20 / 26 / 32 / 38 / 45% when attacking 10 foes.
- Stampeding Slash
- Flurry Expertise tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +20 / 26.2 / 32.4 / 38.6 / 45%.
- Old - Flurry Expertise: Single-target Damage +20 / 26 / 32 / 38 / 45%, +3 / 8 / 13 / 19 / 25% when attacking 2 foes, +7 / 12 / 18 / 24 / 30% when attacking 5 foes, and +15 / 21 / 27 / 33 / 40% when attacking 10 foes.
- Soul Cutter
- Enhanced Concussion tripod changed:
- New: Increases the Stagger to [Mid-high]. Outgoing Damage +60 / 68 / 77 / 86 / 95%.
- Old: Increases the Stagger to [Mid-high]. When attacking a single foe, Damage +60 / 68 / 77 / 86 / 95%.
- Half Moon Slash
- Flurry Expertise tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +20 / 26.2 / 32.4 / 38.6 / 45%.
- Old - Flurry Expertise: Single-target Damage +20 / 26 / 32 / 38 / 45%, +3 / 8 / 13 / 19 / 25% when attacking 2 foes, +7 / 12 / 18 / 24 / 30% when attacking 5 foes, and +15 / 21 / 27 / 33 / 40% when attacking 10 foes.
- Blue Dragon's Claw
- Flurry Expertise tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Flurry Expertise: Single-target Damage +30 / 37 / 44 / 52 / 60%, +5 / 11 / 17 / 23 / 30% when attacking 2 foes, +10 / 16 / 22 / 28 / 35% when attacking 5 foes, and +20 / 26 / 32 / 38 / 45% when attacking 10 foes.
- Windsplitter
- Flurry Expertise tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Flurry Expertise: Single-target Damage +30 / 37 / 44 / 52 / 60%, +5 / 11 / 17 / 23 / 30% when attacking 2 foes, +10 / 16 / 22 / 28 / 35% when attacking 5 foes, and +20 / 26 / 32 / 38 / 45% when attacking 10 foes.
- Weak Point Detection tripod
- Damage increased from 30 / 37.5 / 45 / 52.5 / 60% to 40 / 47.2 / 54.8 / 62.4 / 70.8%.
- Thrust of Destruction
- Spear of Destruction tripod
- Crit damage increased from 5 / 16 / 27 / 38 / 50% to 10 / 22 / 34 / 46 / 60%.
- Starfall Pounce
- Powerful Finish tripod
- Crit damage increased from 0 / 11 / 22 / 33 / 44% to 10 / 22 / 34 / 46 / 60%.
- Red Dragon's Horn
- Spear of Destruction tripod
- Crit damage increased from 0 / 11 / 22 / 33 / 44% to 10 / 22 / 34 / 46 / 60%.
Gunlancer[ | ]
- General
- PvE Gunlance skill damage increased by 13.2%.
- Identity
- Battlefield Shield
- Shield Meter refund based on damage blocked changed from "up to 25%" to "at least 10% and up to 40%".
- PvE damage increased by 21.8%.
- Changed the amount of Shield Meter refunded and changed the skill description of skills that refund Shield Meter accordingly.
- Skills
- Counter Gunlance
- PvP damage reduced by 13.1%.
- Ready Attack tripod changed to Swift Fingers:
- New - Swift Fingers: Counterattack speed +15 / 18 / 21 / 24 / 27%.
- Old - Ready Attack: On successful counter Atk. Power +15 / 17 / 18.9 / 20.9 / 23% for 4 seconds.
- Dash Upper Fire
- Ready Attack tripod changed to Nimble Movement:
- New - Nimble Movement: Atk. Speed +15 / 18 / 21 / 24 / 27%.
- Old - Ready Attack: On 1st attack hit, Atk. Power +15 / 17 / 18.9 / 20.9 / 23% for 4 seconds.
- Shield Bash
- Mana cost reduced by 6.4%.
- Cooldown reduced from 9 seconds to 8.
- Weak Point Detection tripod
- Damage increased from 60 / 68.4 / 76.8 / 85.8 / 94.8% to 65 / 73.4 / 81.9 / 91 / 100.1%.
- Bash
- AoE radius increased by 70%.
- Now inflicts Weak Point destruction level 1.
- Ready Attack tripod changed to Battle Preparation:
- New - Battle Preparation: On skill use, Normal Skill Damage +25 / 27 / 29 / 31.3 / 33.5% for 6 seconds.
- Old - Ready Attack: On hit, Atk. Power +25 / 27 / 29 / 31.3 / 33.5% for 6 seconds.
- Bell Strike tripod changed to Tenacity:
- New - Tenacity: No longer stuns foes but grants Push Immunity.
- Old - Bell Strike: AoE Radius +70%.
- Leap Attack
- PvE damage increased by 3.7%.
- Guardian's Thunderbolt
- Tough Strike tripod
- Damage increased from 30 / 37 / 44 / 52 / 60% to 35 / 42 / 49 / 57 / 65%.
- Hook Chain
- Ready Attack tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Lesser and Normal monsters +100 / 111 / 122 / 133 / 145%.
- Old - Ready Attack: On hit, Atk. Power +25 / 27 / 29 / 31.3 / 33.5% for 5 seconds.
- Shield Charge
- PvE damage increased by 3.7%.
- Shield Shock
- Now inflicts Weak Point destruction level 1.
- Shout of Hatred
- Mana cost reduced by 12%.
- Cooldown reduced from 30 seconds to 24.
- Quick Prep tripod changed to Magick Control:
- New - Magick Control: MP cost -50 / 53 / 57 / 62 / 67%.
- Old - Quick Prep: Cooldown -3 / 3.7 / 4.4 / 5.2 / 6 seconds.
- Engravings
- Lone Knight
- Now also increases Gunlance skill Damage by 5 / 10 / 15%.
Gunslinger[ | ]
- General
- PvE Rifle Skill damage increased by 2.1%.
- Skills
- Quick Step
- Phantom Shot tripod
- Condition for increased damage changed from "hits a single target" to "hits a Push-Immune foe".
- Dual Buckshot
- Stagger increased from Low to Mid.
- Concussion tripod
- Stagger increased from Mid to Mid-high.
- Spiral Flame
- Stagger increased from Mid to Mid-high.
- Catastrophe
- Stagger increased from Mid to Mid-high.
- Concussion tripod
- Stagger increased from Mid-high to High.
- Engravings
- Peacemaker
- Shotgun Stance bonus damage increased from 5 / 10 / 15% to 10 / 17 / 24%.
- Rifle Stance bonus changed:
- New: Outgoing Damage +16 / 22 / 28%.
- Old: Outgoing Damage +10 / 15 / 20% and additional damage +10% to targets with 50% or lower HP.
- Time to Hunt
- Now also grants 0 / 6 / 15% crit damage.
Machinist[ | ]
- General
- PvE dash skill cooldown reduced from 9 seconds to 8.
- PvP dash skill cooldown increased from 9 seconds to 10.
- Damage of Normal Skills and Sync Skills during Hypersync increased by 2.5%.
- Skills
- Energy Buster
- PvP damage reduced by 9.5%.
Paladin[ | ]
- General
- Dash skill cooldown reduced from 8 seconds to 7.
- Awakenings
- Alithanes's Judgment
- On skill hit, Piety meter gain reduced by 90%.
- Now grants 80% of Piety meter on cast, even if the skill doesn't hit an enemy. Can now gain Piety meter while Sacred Executioner or Holy Aura is active.
Reaper[ | ]
- General
- PvE Dagger Skill damage increased by 12%.
- Chaos Meter gain increased by 16.6%.
- Identity
- Nightmare
- Changed so that the Nightmare skill can be used by pressing the Specialty key.
- Improved to make the Nightmare skill faster to use.
- When using the Nightmare skill, dagger projectile size +25% and dagger projectile speed +20%.
- Improved so that after using the Nightmare skill, it can be chained more quickly.
- When using Nightmare skill while in Chaos Mode, changed so that targets hit by the dagger attack are inflicted by Bleeding Poison.
- When using Nightmare skill while in Persona Mode, changed so that targets hit by the dagger attack are inflicted by Nerve Poison.
- Persona
- Improved so that the skill can be used faster.
- Improved so that after using Persona skill, using Battle Items that don't have any motions doesn't remove Stealth.
- Added Nightmare skill remaining Cooldown -30% effect when entering Persona Mode.
- Chaos
- Chaos Mode duration increased from 9 seconds to 15.
- Chaos buff now also grants Nightmare skill Cooldown -40%.
- Skills
- Nightmare
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Spinning Dagger
- Persona Meter and Chaos Meter gain increased by 16%.
- Modified the AoE Radius of the last attack to fit the displayed effects.
- Changed so that if you use the skill at an angle to a foe, you now travel through the foe.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Wide-Angle Attack tripod changed to Enhanced Spinning:
- New - Enhanced Spinning: Throws the dagger even faster. AoE Radius +20%. Outgoing Damage +20 / 26 / 32 / 38 / 45%. When "Poison: Bleed" Skill Tree is applied, the dagger attack has a 30% chance to stack 1 bleed.
- Old - Wide-Angle Attack: AoE Radius +20%.
- Enhanced Spinning tripod changed to Ambush:
- New - Ambush: Back Attack Damage +25 / 31.3 / 37.5 / 43.8 / 50%. When "Poison: Bleed" Skill Tree is applied, stack 3 bleed upon successful back attack with the last attack.
- Old - Enhanced Spinning: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Final Blade tripod changed to Fatal Dagger:
- New - Fatal Dagger: Crit Rate +15%. Crit Damage +50 / 62.5 / 75 / 87.5 / 100%. When "Poison: Bleed" Skill Tree is applied, stack 2 bleed upon successful crit with the last attack.
- Old - Final Blade: The last attack is always a Crit Hit. Crit Damage +0 / 25 / 50 / 75 / 100%.
- Spirit Catch
- Persona Meter and Chaos Meter gain increased by 16%.
- Subsequent attacks are now faster after the first strike.
- Move distance increased from 4 meter to 5.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Leap tripod changed:
- New: Gains Paralysis Immunity. Leaps even faster and deals the Finishing Blow. Leap distance +1 meter.
- Old: Last attack's move distance +2 / 2.5 / 3 / 3.5 / 4 meters.
- Sharp Dagger tripod changed to Shadow Afterimage:
- New - Shadow Afterimage: Rush straight forward and perform the last attack. After stabbing, a Shadow Afterimage performs an additional attack, inflicting 50 / 57.5 / 65 / 72.5 / 80% Damage of the last attack. Stacks 1 poison.
- Old - Sharp Dagger: Element is now [Lightning]. Crit Damage +50 / 62 / 74 / 87 / 100%.
- Shadow Afterimage tripod changed to Sharp Dagger:
- New - Sharp Dagger: Element is now [Lightning]. Crit Damage +140 / 157.5 / 175 / 192.5 / 210%. When "Poison: Bleed" Skill Tree is applied, stack 1 bleed upon successful crit with the last attack.
- Old - Shadow Afterimage: Instantly does the last attack and Shadow Afterimages do additional attacks. Inflicts 100 / 110 / 120 / 130 / 140% of the last attack. Stacks poison.
- All-Out Attack tripod changed to Ambush:
- New - Ambush: Back Attack Damage +50 / 57.5 / 65 / 72.5 / 80%. When "Poison: Bleed" Skill Tree is applied, stack 1 bleed upon successful back attack with the last attack.
- Old - All-Out Attack: Instantly does the last attack. Damage +60 / 68 / 77 / 86 / 95%. Move distance +2 meters. Atk. Speed +20%.
- Shadow Vortex
- Persona Meter and Chaos Meter gain increased by 16%.
- Move distance increased from 1 meter to 2.
- Skill effect changed:
- New: Gather strength to deliver a powerful spinning blow, inflicting X and X Damage.
- Old: Gather strength and pull foes to you inflicting X Damage. Use the skill again to deliver a powerful spinning blow, inflicting X and X Damage.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Reaper's Call
- Persona Meter and Chaos Meter gain increased by 16%.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Fatal Dagger tripod changed to Sharp Dagger:
- New - Sharp Dagger: Crit Damage +30 / 42 / 54 / 67 / 80%. When "Poison: Bleed" Skill Tree is applied, stack 1 bleed upon successful crit with the attack. Stack 2 bleed if "All-Out Attack" Skill Tree is applied.
- Old - Fatal Dagger: Crit Rate +30 / 37 / 44 / 52 / 60%.
- Deep Breath tripod
- New additional effect: When "Poison: Bleed" Skill Tree is applied, has a 50% chance to stack 1 bleed upon successful attack. Stack 2 bleed if "All-Out Attack" Skill Tree is applied.
- Death Blow tripod changed to Ambush:
- New - Ambush: Back Attack Damage +80 / 89.6 / 99.2 / 109.6 / 120%. When "Poison: Bleed" Skill Tree is applied, stack 2 bleed upon successful back attack with the last attack.
- Old - Death Blow: Damage to Push-Immune foes +80 / 89.6 / 99.2 / 109.6 / 120%.
- Piercing Blade
- Persona Meter and Chaos Meter gain increased by 16%.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Two Shadows tripod
- New additional effect: When "Poison: Bleed" Skill Tree is applied, has a 25% chance to stack 1 bleed upon successful attack.
- Sharp Dagger tripod
- New additional effect: When "Poison: Bleed" Skill Tree is applied, has a 50% chance to stack 1 bleed upon successful crit with the attack.
- Deathscythe
- Persona Meter and Chaos Meter gain increased by 16%.
- Move distance increased from 3 meters to 4.
- First attack now goes out faster.
- Changed so that if you use the skill at an angle to a foe, you now travel through the foe.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Ambush tripod changed to Death Call:
- New - Death Call: Doing the combo results in a bigger slash, inflicting 80% of base Damage. Last attack's Crit Damage +30 / 47.5 / 65 / 82.5 / 100%. When "Poison: Bleed" Skill Tree is applied, stack additional 2 bleed with last attack.
- Old - Ambush: Back Attack Damage +40 / 47.2 / 54.8 / 62.4 / 70%.
- Law of the Jungle tripod changed to Eye of the Tempest:
- New - Eye of the Tempest: Changes to Normal Mode. Draws a large circle in the direction you are facing. Pulls nearby foes with Shadow Clones and knocks them into the air. Outgoing Damage against Challenge or lower foes +70 / 78.4 / 86.8 / 95.9 / 105%.
- Old - Law of the Jungle: Damage to Challenge or lower foes +70 / 78.4 / 86.8 / 95.9 / 105%.
- Fatal Dagger tripod changed to Unexpected Twist:
- New - Unexpected Twist: Doing the combo allows you to change directions. When "Poison: Bleed" Skill Tree is applied, stack additional 1 bleed with last attack.
- Old - Fatal Dagger: Crit Rate +30 / 37 / 44 / 52 / 60%.
- Death Call tripod changed to Ambush:
- New - Ambush: Back Attack Damage +55 / 63.8 / 72.6 / 81.4 / 90.2%. When "Poison: Bleed" Skill Tree is applied, stack 2 bleed upon successful back attack with the last attack.
- Old - Death Call: Changes to Normal Mode. Performs 1 huge slashing attack to inflict 120% of Base Damage. Crit Damage +100 / 115 / 130 / 145 / 160%.
- Eye of the Tempest tripod changed to Fatal Dagger:
- New - Fatal Dagger: Crit Rate +15%. Outgoing Damage +35 / 42 / 49 / 57 / 65%. When "Poison: Bleed" Skill Tree is applied, stack 1 bleed upon successful crit with the last attack.
- Old - Eye of the Tempest: Changes to Normal Mode. Draws a large circle in the direction you are facing. Pulls nearby foes with Shadow Clones and knocks them into the air.
- Phantom Dancer
- Persona Meter and Chaos Meter gain increased by 16%.
- Poison: Bleed tripod
- Bleed duration increased from 8 seconds to 12.
- Heavy Bleeding trigger changed from 3 stacks to 10.
- Heavy Bleeding now applies its damage instantly instead of every second for 8 seconds.
- Distortion
- Persona Meter and Chaos Meter gain increased by 16%.
- Can now cancel the skill faster after using it.
- Master of Evasion tripod changed to Ghost Sprint:
- New - Ghost Sprint: Change to Holding Mode. On 3 or more hits, Fear foes for 2s.
- Old - Master of Evasion: During skill use, Dodge Rate +20%.
- Tailwind tripod changed to Fog Charge:
- New - Fog Charge: Changes to Chain Mode. Doing the chain allows one more use of the skill and the chain attack inflicts an additional 20% of base Damage. If used consecutively, Cooldown increases to 20s.
- Old - Tailwind: On skill use, Move Speed +20 / 22.4 / 24.8 / 27.4 / 30% for 3 / 3.2 / 3.4 / 3.7 / 4 seconds.
- Law of the Jungle tripod changed to Shadow Sprint:
- New - Shadow Sprint: Outgoing Damage +30 / 37 / 44 / 52 / 60%. Move in a wide area and pull foes into a straight line.
- Old - Law of the Jungle: Damage to Challenge or lower foes +70 / 78.4 / 86.8 / 95.9 / 105%.
- Shadow Sprint tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Challenge or lower foes +200 / 216 / 232 / 248 / 264%.
- Old - Shadow Sprint: Outgoing Damage +50 / 57 / 64 / 72 / 80%. Move in a wide area and pull foes into a straight line.
- Ghost Sprint tripod changed to Tailwind:
- New - Tailwind: During skill use, Dodge Rate +30%. On skill use, Move Speed +20 / 22.4 / 24.8 / 27.4 / 30% for 3 / 3.2 / 3.4 / 3.7 / 4 seconds.
- Old - Ghost Sprint: Change to Holding Mode. On 3 or more hits, Fear foes for 2 seconds.
- Shadow Storm
- Persona Meter and Chaos Meter gain increased by 16%.
- Call of the Knife
- Persona Meter and Chaos Meter gain increased by 16%.
- Improved the Reaper's sword to drop more quickly to match the Reaper's attack motion.
- Can now cancel the skill faster after using it.
- Adjusted the damage of each hit.
- Charge Shadow tripod changed to Weak Point Enhancement:
- New - Weak Point Enhancement: Explosion attack's Weak Point destruction Level +1.
- Old - Charge Shadow: On hit, Persona Meter and Chaos Meter gain +30 / 33 / 37 / 41 / 45%.
- Growing Darkness tripod
- Damage increased from 50 / 62 / 74 / 87 / 100% to 50 / 67 / 84 / 102 / 120%.
- Call of Despair tripod changed:
- New: Skill can now stack up to 2 times.
- Old: The skill can now stack up to 2. Cooldown is now 30 / 28.8 / 27.6 / 26.3 / 25 seconds.
- Shadow Trap
- Persona Meter and Chaos Meter gain increased by 16%.
- Stagger increased from Lowest to Low.
- New additional skill effect: Upon successful counterattack with the skill, immediately enter Chaos Mode.
- Black Mist
- Improved so that entry the shadow is faster.
- Chaos Meter gain increased by 45%.
- Charge Shadow tripod changed to Fog Curtain:
- New - Fog Curtain: During skill use, Dodge Rate +10%.
- Old - Charge Shadow: On hit, Persona Meter and Chaos Meter gain +30 / 33 / 37 / 41 / 45%.
- Glowing Brand
- PvE damage increased by 32.2%.
- Vital Point Hit tripod changed to Long Range Swoop:
- New - Long Range Swoop: Maximum movement distance 2 meters. Collisions are ignored, even with Guardians.
- Old - Vital Point Hit: Crit Rate +15 / 21 / 27 / 33 / 40%.
- Testament tripod changed:
- New: Jump higher and slam down harder for Crit Rate +20% and inflicts 125 / 131.3 / 137.5 / 143.8 / 150% of Base Damage.
- Old: Jump higher and slam down harder to inflict 150 / 157.5 / 165 / 172.5 / 180% of Base Damage.
- Rage Spear
- PvE damage increased by 22.9%.
- PvP damage reduced by 10%.
- Fatal Dagger tripod changed to Assassin's Trade:
- New - Assassin's Trade: During skill use, gain Push Immunity, but Atk. Speed -6%.
- Old - Fatal Dagger: Crit Rate +15 / 21 / 27 / 33 / 40%.
- Quick Prep tripod changed to Covert Assassination:
- New - Covert Assassination: Changes to Combo Mode. Use the skill again to stab the foe and move backwards 6.5 meters. Move Speed +40% for 2s.
- Old - Quick Prep: Cooldown -5 / 6 / 7 / 8 / 9 seconds.
- Slaughter tripod changed to Concussion:
- New - Concussion: Increases Stagger Level to [Mid-high].
- Old - Slaughter: Max Damage +60 / 68 / 77 / 86 / 95% according to number of foes hit.
- Tenacity tripod changed to Concentrated Attack:
- New - Concentrated Attack: The attack's width is narrowed but range +3 meters. Before stabbing, pulls the target with Dark Energy, inflicting 10% of base Damage. The stabbing attack's outgoing Damage +35 / 42 / 49 / 57 / 65%. On hit, knockback foes.
- Old - Tenacity: During skill use, gain Push Immunity.
- Isolation tripod changed to Execution:
- New - Execution: Attack range is reduced to 4 meters but attacks faster and incoming Damage +35 / 42.3 / 49.7 / 57.4 / 65.1%.
- Old - Isolation: Element is now [Lightning]. Crit Damage +80 / 94.4 / 109.6 / 124.8 / 140% if attack hits only 1 target.
- Concentrated Attack tripod changed to Fatal Dagger:
- New - Fatal Dagger: Imbues fatal energy into the dagger. Crit Rate +30%. Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Concentrated Attack: The width of the stabbing attack shortens but the length increases by 3 meters. Damage +50 / 58 / 67 / 76 / 85%.
- Execution tripod changed to Quick Kill:
- New - Quick Kill: Cooldown -9s. In Chaos Mode, outgoing Damage 25 / 31 / 37 / 44 / 50%.
- Old - Execution: Stab faster and move 5 meters backwards. Outgoing Damage +30 / 37 / 44 / 52 / 60%. Attack length -4 meters. Damage +50% when foe is Stunned or Feared.
- Dance of Fury
- PvE damage increased by 22%.
- Nimble Movement tripod changed:
- New: Gathers Shadow Energy faster, reducing attack charge up time.
- Old: Atk. Speed +15 / 18 / 21 / 24 / 27%.
- Piercing Strike tripod changed to Swift Preparation:
- New - Swift Preparation: After defeating foes, 15 / 21 / 27 / 33 / 40% chance to reset cooldown.
- Old - Piercing Strike: On hit, ignore foe's total Defense by 30 / 38 / 46 / 54 / 62%.
- Chaos Enhancement tripod
- Damage increased from 45 / 52.2 / 59.8 / 67.5 / 75.2% to 50 / 57.5 / 65 / 72.5 / 80%.
- Swift Preparation tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Challenge or lower foes +60 / 68.4 / 76.8 / 85.8 / 94.8%.
- Old - Swift Preparation: After defeating foes, chance to reset cooldown is 15 / 21 / 27 / 33 / 40%.
- Fatal Dagger tripod changed:
- New: Element is now [Lightning]. Imbues lightning energy into the dagger. Crit Rate +30%. Outgoing Damage +10 / 16 / 22 / 28 / 35%.
- Old: Element is now [Lightning]. Crit Rate +30 / 37 / 44 / 52 / 60%.
- Shadow Dance tripod changed:
- New: Hides among the shadows. During skill use, Dodge Rate +30%. Gathers even more Shadow Energy. AoE Radius +30%. Outgoing Damage +45 / 52 / 59 / 67 / 75%.
- Old: AoE Radius +30%. Crit Damage +100 / 115 / 130 / 145 / 160%.
- Silent Rage
- PvE damage increased by 7.1%.
- Cooldown increased from 25 seconds to 28.
- Skill effect changed:
- New: Gather dark energy to shoot yourself forward, slashing foes for X Damage and knocking them down as you pierce through them. Ignore collisions with adventurers and Normal monsters while moving.
- Old: Jump 3 meters backward and gather dark energy to shoot yourself forward, slashing foes for X Damage and knocking them down as you pierce through them. Ignore collisions with adventurers and Normal monsters while moving.
- Quick Prep tripod changed to Weak Point Enhancement:
- New - Weak Point Enhancement: Weak Point destruction Level +1.
- Old - Quick Prep: Cooldown -5 / 6 / 7 / 8 / 9 seconds.
- Sharp Turn tripod changed to Quick Prep:
- New - Quick Prep: Cooldown -8 / 9 / 10 / 11 / 12 seconds.
- Old - Sharp Turn: Can turn while attacking.
- Sharp Fall tripod changed to Propulsion:
- New - Propulsion: Jump back 3 meters and slam into foes with even greater force. Outgoing Damage +30 / 37 / 44 / 52 / 60%. Can change direction before attacking.
- Old - Sharp Fall: Instantly attack without jumping backwards.
- Shadow Afterimage tripod changed:
- New: Before descending, the shadow clone performs 2 additional attacks, inflicting 10% of base Damage each. If target is hit by the clone, Silent Rage Damage +8 / 11.5 / 15 / 18.5 / 22%.
- Old: Shadow Clone attacks +3. Inflicts 30 / 37.5 / 45 / 52.5 / 60% of Base Damage.
- PvP: Changed so that the shadow clone's attacks don't trigger paralysis.
- Ground Smash tripod changed:
- New: Element is now [Dark]. Descend with more power. Crit Rate +20%, Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old: Element is now [Dark]. Descend with more power. Outgoing Damage +60 / 68 / 77 / 86 / 95%.
- Awakenings
- Lunar Eclipse - Cadenza
- Now gain Chaos Meter on successful hit.
- Solar Eclipse - Requiem
- Now gain Persona Meter on every successful hit.
- Skill effect changed:
- New: Focus your mind and ambush foes like the shadow to inflict X Damage and become Stealthed for 6s. Use the skill again to sneak up to your foe in the shadows and deliver 3 strikes to inflict X, X Damage, launching your foe in the air with the last strike. For every hit, Swoop Skill's Cooldown -10%. After the attack, become Stealthed again for 6s, and you can still attack foes while you are not. Ignore collisions with adventurers and Guardians during skill use.
- Old: Focus your mind and blend into the shadows for 4s. Use the skill again to sneak up to your foe in the shadows and deliver 3 strikes to inflict X, X, X Damage, launching your foe in the air with the last strike. Become Stealthed again for 4s upon each strike, and you can still attack foes while you are not. Ignore collisions with adventurers and Guardians during skill use.
- Engravings
- Lunar Voice
- Swoop damage reduced from 120 / 140 / 160% to 120 / 135 / 150%.
- Upon gaining Lunar Voice effect, now also grants Crit Rate +0 / 5 / 10%.
- Upon gaining Lunar Voice effect, now also resets the cooldown of "Shadow Step".
- Hunger
- Chaos Meter gain increased from 30% to 50%.
- Atk. Power reduced from 16 / 22 / 30% to 12 / 18 / 25%.
- When the Chaos Meter is full, now also grants Crit Rate +3 / 5 / 8%.
Scrapper[ | ]
- General
- Shock skill damage coefficient from Specialization reduced from 0.4 to 0.36.
- Added a coefficient for Tenacious Power from Specialization at 0.36.
- PvE damage for all skills, except Awakening and Normal skills, reduced by 3.2%.
- Identity
- New [Z] skill: Tenacity Release.
- Can obtain Tenacious Power by attacking and hitting enemies.
- Once you have full Tenacious Power, you can use 'Tenacity Release' by pressing the Z key.
- When using Tenacity Release, it strikes nearby enemies with a shock wave, increasing the damage the hit target receives from the player and party members by 6% for 10 seconds.
- When using Tenacity Release, mobility skill cooldown is reset.
- Tenacity Release status effect:
- For a certain period of time, skills can be used regardless of Stamina and Shock energy reserves.
- Stagger increased by 20%.
- Mobility skill cooldown is halved.
- Skills
- Explosive Fist - New skill
- Replaces Earthquake Chain.
- Earthquake Chain gems has been changed to Explosive Fist.
- Fist of the Wind God - New skill
- Replaces Chain of Resonance.
- Chain of Resonance gems has been changed to Fist of the Wind God.
- Crushing Smite
- Blood Hunger tripod
- Bleed is now guaranteed instead of having a 50% chance to trigger.
- Apex of Transcendence tripod changed:
- New: Crit Rate +100%.
- Old: Last strike's Crit Rate +100%. Crit Damage +0 / 18 / 37 / 56 / 75%.
- Fierce Tiger Strike
- Raging Bombardment tripod
- Damage increased from 50 / 57.5 / 65 / 72.5 / 80% to 80 / 90 / 100 / 110 / 120%.
- Removed effect: If the push attack hits a single target, Damage +40%.
- Dragon Advent
- PvE damage increased by 12.5%.
- Hit position detection moved closer to the fist.
- Great Destruction tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage +60 / 68.4 / 76.8 / 85.8 / 94.8% to Push-Immune foes.
- Old - Great Destruction: Single-target Damage +60 / 68 / 77 / 86 / 95%.
- Roundup Sweep
- PvE damage reduced by 9.6%.
- Skill icon updated.
- Changed type from Shock Skill to Stamina Skill.
- New: Cost 20 Stamina, generates 30 Shock.
- Old: Cost 20 Shock, generates 30 Stamina.
- Swift Preparation tripod
- Skill can now be cast faster if the reset triggers.
- Blood Hunger tripod changed to Efficient Strike:
- New - Efficient Strike: Cooldown -3 seconds. Shock gain +10 / 11 / 12 / 13 / 15.
- Old - Blood Hunger: 50% chance of inflicting Bleed on foes hit by the first attack, inflicting X / X / X / X / X Damage every second for 3 seconds. [PvP: Bleed damage is reduced.]
- Single Hit tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage +25 / 31.3 / 37.5 / 43.8 / 50% to Push-Immune foes.
- Old - Single Hit: Single-target Damage +25 / 31 / 37 / 43 / 50%.
- Battering Fists
- PvE damage reduced by 5.2%.
- Righteous Pillage tripod changed to Enhanced Tenacity Release:
- New - Enhanced Tenacity Release: Outgoing Damage +25 / 31 / 37 / 43 / 50%. Inflicts +20% additional Damage when in Tenacity Release state.
- Old - Righteous Pillage: Your gauntlets glow red during the jabs. On hit, 50% chance of Bleed on foes, inflicting X / X / X / X / X Damage every second for 5 seconds. Stacks up to 3 times. [PvP: Bleed damage is reduced.]
- Single Hit tripod changed to Enhanced Strike:
- New - Enhanced Strike: Jab Damage to foes +60 / 77 / 94 / 111 / 128%.
- Old - Single Hit: Jab Damage to a single target +60 / 77 / 94 / 111 / 128%.
- Continuous Push
- Express Fury tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Challenge or lower foes +80 / 89.6 / 99.2 / 109.6 / 120%.
- Old - Express Fury: Inflicts +50 / 57.5 / 65 / 72.5 / 80% Damage to foes when your HP is 50% or lower.
- Iron Cannon Blow
- PvE damage increased by 14.3%.
- Final hit range slightly increased.
- Quick Prep tripod changed to Enhanced Tenacity Release:
- New - Enhanced Tenacity Release: Outgoing Damage +40 / 47 / 54 / 62 / 70%. Inflicts +20% additional Damage when in Tenacity Release state.
- Old - Quick Prep: Cooldown -5 / 5.5 / 6 / 6.5 / 7 seconds.
- Judgment
- PvE damage increased by 51.2%.
- Slightly increased skill casting speed.
- Slightly increased skill hit detection range.
- AoE of downward attack increased slightly.
- While leaping into the air and striking down, the character will move slightly forward.
- Cooldown increased from 6 seconds to 10.
- Shock cost increased from 10 to 20.
- Amplified Damage tripod
- Buff duration increased from 8 seconds to 12.
- Death Rattle
- Attack distance detection increased by 2.4 meters.
- Outline effect added on the skill slot when Shock Energy is gathered above 75%.
- Finishing Blow tripod changed to Powerful Blow:
- New - Powerful Blow: Outgoing Damage +25 / 31 / 37 / 43 / 50%.
- Old - Finishing Blow: Inflicts +40 / 47.2 / 54.8 / 62.4 / 70% Damage to foes with 50% or less HP.
- Single Hit tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +30 / 37 / 44 / 52 / 60%.
- Old - Single Hit: Single-target Damage +30 / 37 / 44 / 52 / 60%.
- Critical Blow
- PvE damage reduced by 29.2%.
- Base charge time reduced to 0.5 seconds.
- First hit range slightly increased.
- Superthermal Wave tripod changed:
- New: Stamina gain +25. Damage +40 / 47 / 54 / 62 / 70%.
- Old: Stamina gain +15. Inflicts +80 / 89.6 / 99.2 / 109.6 / 120% Damage to foes with 40% or less HP.
- Chain Destruction Fist
- Stagger increased from High to Highest.
- Skillfulness tripod changed:
- New: The number of hits hitting the ground increases by 1. For each hit the cooldown is reduced by 0.4 / 0.4 / 0.5 / 0.6 / 0.6 seconds for each enemy hit, up to a maximum of 2 / 2.2 / 2.4 / 2.7 / 3 seconds.
- Old: During skill use, incoming Damage -20%. Number of downward attacks +1. Outgoing Damage +25 / 31.3 / 37.5 / 45 / 52.5%.
- Dynamic Absorption tripod
- New additional effect: Damage to Challenge or lower foes +80 / 89.6 / 99.2 / 109.6 / 120%.
- Potent Rising Fist
- PvE damage increased by 7.8%.
- Damage against pushed foes reduced from +50% to +15%.
- Increased the damage percentage of the downward attack.
- Decreased the hit detection range of the downward attack.
- The midair flip has been removed, and the motion of the downward attack has been changed so that it strikes faster than before.
- Refine Skill tripod changed:
- New: Changed to Normal skill. The attack of raising his fist is removed, and immediately jumps into the air, flips over, and slams down. When hitting down, move distance +3 meters.
- Old: Leap twice as you attack, the first time at a shorter height than the second, inflicting +15 / 20.8 / 26.5 / 33.4 / 40.3% Damage.
- Lightning Fist tripod changed to Focus Tenacity:
- New - Focus Tenacity: When hitting a downward attack, +2 / 2.2 / 2.4 / 2.7 / 3 Tenacity is generated.
- Old - Lightning Fist: Element is now [Lightning]. The uppercut creates a 50% chance of causing Electric Shock on hit, inflicting X / X / X / X / X Damage every second for 5 seconds. [PvP: Electric damage is reduced and no longer paralyzes.]
- Fist of Destruction tripod changed to Dragon's Protection:
- New - Dragon's Protection: Damage received when hitting an enemy is reduced by 6 / 6.3 / 6.6 / 6.9 / 7.3% for 6 seconds. Stacks for every hit, up to 10 stacks.
- Old - Fist of Destruction: Concentrate all your energy onto your fist and quickly pull foes before the uppercut.
- Objective Hit tripod changed to Law of the Jungle:
- New - Law of the Jungle: On hit, Damage to Lesser and Normal foes +100 / 111 / 122 / 133 / 145%.
- Old - Objective Hit: Upward punch Damage to Push- Immune foes +80 / 97.6 / 116 / 134.4 / 152.8%.
- Furious Hit tripod changed:
- New: Impact energy is planted at the point where the shot was struck, causing an explosion after 1 second, dealing additional damage equal to 30 / 37.5 / 45 / 52.5 / 60% of the basic damage.
- Old: Upward punch Crit Damage +150 / 187.5 / 225 / 262.5 / 300% when your HP drops to 50% or below.
- Air Raid tripod changed to Dragon King Bombardment:
- New - Dragon King Bombardment: When performing the downward strike, attack with a dragon. Damage to Push-Immune foes +50 / 57.5 / 65 / 72.5 / 80%.
- Old - Air Raid: The uppercut, if hitting Pushed foes, ignores Defense by 60 / 67.2 / 74.4 / 82.2 / 90%.
- Dragon's Fury tripod changed:
- New: AoE Radius +30%. Downward attack inflicts +80 / 95 / 110 / 125 / 140% Damage. Increases Explosion Damage when gaining Furious Strike.
- Old: Additional downward strike Damage +80 / 95 / 110 / 125 / 140%. AoE Radius +30%.
- Shredding Strike
- PvE damage increased by 13.3%.
- Outline effect added on the skill slot when Shock Energy is gathered above 75%.
- Violent Fist tripod changed:
- New: Element is now [Lightning]. Deals X / X / X / X / X damage every second for 5 seconds. [PvP: Lightning damage is reduced.]
- Old: Element is now [Fire]. On punch attack hit, causes explosion. Burns foes, inflicting X / X / X / X / X every second for 5 seconds. [PvP: Burn damage is reduced.]
- Reasonable Action tripod changed to Swift Fingers:
- New - Swift Fingers: Speed of prep position +15 / 20 / 25 / 30 / 35%.
- Old - Reasonable Action: Gliding distance -3 meters No longer does Damage while gliding. Lost Damage made up during other skill phases. AoE Radius +30%.
- Unconventional tripod changed to Concussion:
- New - Concussion: Stagger increases to [High].
- Old - Unconventional: Changes to Charge mode, making the skill chargeable up to 2 times. Outgoing Damage +10 / 12 / 14 / 17 / 20%. Damage +10 / 12 / 14 / 17 / 20% and advancing punch distance +1 meter per Charge Level.
- Overflowing Force tripod changed to Tenacity:
- New - Tenacity: On skill use, grants Push Immunity.
- Old - Overflowing Force: Bonus damage inflicted depending on your current Shock Meter is modified. 0%-25% Shock: 20 / 30 / 40 / 50 / 60%, 26%-50% Shock: 40 / 50 / 60 / 70 / 80%, 51%-75% Shock: 60 / 70 / 80 / 90 / 100%, 76%-100% Shock: 80 / 90 / 100 / 110 / 120%.
- Shock Control tripod changed to Unconventional:
- New - Unconventional: While advancing, attacks with sideways punches. If the first attack is successful, uses the recoil to land 2 additional hits, and although foes don't fly away, total outgoing Damage +50 / 57 / 64 / 72 / 80%.
- Old - Shock Control: Fixedly outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Sturdy Armor tripod changed to Lightning Fast Blows:
- New - Lightning Fast Blows: Rushes and hits at very high speed and returns to the original position. Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Sturdy Armor: During skill use, incoming Damage -50 / 53 / 56 / 59 / 62.5%.
- Ambush Attack tripod changed to Overflowing Force:
- New - Overflowing Force: Bonus damage inflicted depending on your current Shock Meter is modified. 0%-25% Shock: 20 / 32 / 44 / 56 / 68%, 26%-50% Shock: 40 / 52 / 64 / 76 / 88%, 51%-75% Shock: 60 / 72 / 84 / 96 / 108%, 76%-100% Shock: 120 / 132 / 144 / 156 / 168%.
- Old - Ambush Attack: Atk. Speed +30%. Stamina gain +30 / 33 / 37 / 41 / 45.
- Will Enhancement tripod changed to Enhanced Tenacity Release:
- New - Enhanced Tenacity Release: Outgoing Damage +25 / 31 / 37 / 43 / 50%. Inflicts +20% additional Damage when in Tenacity Release state.
- Old - Will Enhancement: On skill use, grants Push Immunity.
- Supernova
- Stagger increased from Mid-high to High.
- Last hit attack range increased by 2.2 meters.
- The time it takes an enemy hit by the last hit to fly slightly shortened.
- Righteous Pillage tripod changed:
- New: Shock Consumption -10 / 12 / 14 / 17 / 20.
- Old: Shock Consumption -30. Cooldown +12 / 10.8 / 9.6 / 8.3 / 7 seconds.
- Charging Blow
- AoE of downward attack increased slightly.
- Stone Fist tripod
- AoE range reduced to 30% from 70%.
- Awakenings
- Undefeated Dragon King
- Now recovers all Tenacious Power on hit.
- PvP: Only recovers 25% of Tenacious Power.
- Mysterious Art - Blast of Ruination
- PvE damage increased by 9.1%.
- Damage falloff based on distance to the target removed.
- Old: The damage of the wave differs depending on the distance it travels. X Damage within 0-2 meters, X Damage within 2-4 meters, X Damage within 4-6 meters, X Damage within 6-8 meters, X Damage within 8-10 meters, X Damage within 10-12 meters, and X Damage within 12-14 meters.
- Engravings
- Shock Training
- New: Shock Skill damage +10 / 15 / 20%. When using Shock skills, refunds 5 / 10 / 20% of Shock Meter. In Tenacity Release state, attack speed +20%, but the duration is reduced to 5 seconds.
- Old: Shock Skill damage +10 / 15 / 20%. Recovers 2 / 3 / 4% of max Shock Energy every second.
- Ultimate Skill - Taijutsu
- Stamina skill damage reduced from 40 / 55 / 70% to 25 / 35 / 45%.
- New additional effect: When using a Stamina skill, gain 3 / 4 / 5 Tenacious Power.
- New additional effect: Gain Paralysis Immunity in Tenacity Release state.
Shadowhunter[ | ]
- General
- Dash skill cooldown reduced from 9 seconds to 8.
- PvE Demonize basic attack damage increased by 2.8%.
- PvE Demon skill damage increased by 7.4%.
- Skills
- Demonic Clone
- The final attack now has Level 1 Weak Point destruction.
- Rising Clawn
- Final attack Weak Point destruction level increased from 1 to 2.
Sharpshooter[ | ]
- General
- Dash skill cooldown reduced from 9 seconds to 8.
- Engravings
- Loyal Companion
- Atk. Power while Silverhawk is summoned increased from 1 / 3 / 6% to 2 / 5 / 10%.
Slayer[ | ]
- General
- Burst Mode damage coefficient gain from Specialization increased from 0.1 to 0.11.
- Identity
- PvE Bloodlust skill damage increased by 2.4%.
- Wild Stomp
- Earthquake Shock tripod
- Shockwave attacks now count as a counter.
- Flash Blade
- Critical Wound tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +30 / 37 / 44 / 52 / 60%.
- Old - Critical Wound: When attacking a single foe, Damage inflicted +30 / 37.5 / 45 / 52.5 / 60%.
- Guillotine
- Precise Strike
- Condition for enhanced damage changed from "1 target is hit" to "target is Push-Immune".
Sorceress[ | ]
- General
- PvE damage for all skills, except for Awakening and normal skill, increased by 2.8%.
- Skills
- Squall
- Casting speed increased.
- Weak Point destruction level 1 added.
- Wildfire Whirlwind tripod:
- New additional effect: Weak Point destruction level +1.
- No longer increases the cooldown by 4 seconds.
- Lightning Whirlwind tripod
- Cooldown increase reduced from +10 seconds to +6.
- Ice Shower
- Casting speed increased.
- Esoteric Reaction
- Stagger increased from Mid to Mid-High.
- Rime Arrow
- Stagger increased from Mid to Mid-High.
- Frost's Call
- Unstable Rule tripod
- Adjusted the damage of the Frost Energy Attack.
- Explosion
- Backfire tripod
- Casting speed increased.
- Engravings
- Igniter
- Crit damage increased from 10 / 25 / 40% to 20 / 37 / 55%.
Souleater[ | ]
- General
- Skill damage coefficient when in Deathlord Mode from Specialization reduced from 0.59 to 0.564.
- Skills
- Lunatic Edge
- Shadow Snatch tripod
- Effect now triggers on skill use instead of on hit.
- Ghost Step
- Shadow Snatch tripod
- Effect now triggers on skill use instead of on hit.
- Vestige
- Isolation tripod changed to Lightning Strike:
- New - Lightning Strike: Element is now [Lightning]. Outgoing Damage +115 / 126.5 / 138 / 149.5 / 161%.
- Old - Isolation: Element is now [Lightning]. When attacking a single foe, Damage inflicted +115 / 126.5 / 138 / 149.5 / 161%.
- Soul Drain
- Stagger increased from Lowest to Mid.
- Reaper's Scythe
- Stagger increased from Mid to Mid-high.
- Guillotine Swing
- Stagger increased from Mid to Mid-high.
- Concussion tripod
- Stagger increased from Mid-high to High.
Soulfist[ | ]
- General
- Dash skill cooldown reduced from 9 seconds to 8.
Striker[ | ]
- General
- Dash skill
- Slightly pushed forward the point at which you can switch to moving after casting the skill.
- Skills
- Sky Shattering Blow
- Ascension Kick tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 6 seconds.
- Old - Ascension Kick: 2nd strike sends foes into the air. Distance and duration are increased.
- Abundant Resources tripod
- Removed effect: MP Cost +25%.
- Lightning Kick
- Can now change directions while using the skill.
- Added Weak Point destruction level 1 to the final downward strike.
- Increased move distance by 2 meters while using the skill.
- Sharp Movement tripod changed to Magick Control:
- New - Magick Control: MP Cost -50 / 53 / 57 / 62 / 67%.
- Old - Sharp Movement: Allows you to change direction while using the skill. Move Distance +2 / 2.5 / 3 / 3.5 / 4 meters.
- Esoteric Extortion tripod
- Removed effect: MP Cost +25%.
- Flash Lightning tripod
- Range increased from 8 meters to 10.
- Triple Fist
- Esoteric Extortion tripod
- Removed effect: MP Cost +25%.
- Flash Heat Fang
- Adjusted the damage, Esoteric Meter gained, and Stagger Damage of each hit.
- Increased AoE Radius.
- Sacred Attack tripod changed to Magick Control:
- New - Magick Control: MP Cost -50 / 53 / 57 / 62 / 67%.
- Old - Sacred Attack: Element is now [Holy]. On hit, Atk. Speed +5 / 5.6 / 6.2 / 6.8 / 7.5% for 4s. Stacks up to 4 times.
- Fist of Darkness tripod changed to Concussion:
- New - Concussion: Increases the skill's Stagger Level to [High].
- Old - Fist of Darkness: Element is now [Dark]. Crit Rate +15 / 21 / 27 / 33 / 40%. On hit, inflicts Darkness on foes for 3s.
- Wide Hit tripod
- AoE radius reduced from 30% to 20%.
- Master Hit tripod changed:
- New: Cooldown +7s. Number of strikes increases to 9 hits, inflicting +50% Damage. For every swing of the fist, outgoing Damage +10 / 12 / 14 / 16 / 18% up to max +90 / 108 / 126 / 144 / 162%. Can move slowly while performing chain hits.
- Old: Changes to Holding Mode. Unleash infinite punches for up to 2.5s with a finishing blow upon releasing the skill key. Damage boosted up to +80 / 89 / 98 / 108.8 / 119.6%.
- Quick Blow tripod changed:
- New: Attacks while quickly advancing 4 meters, inflicting +30 / 37 / 44 / 52 / 60% Damage and launch foes into the air.
- Old: Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20 / 26 / 32 / 39.2 / 46.4% Damage to foes.
- Adrenaline Rush tripod changed to Final Strike:
- New - Final Strike: The final attack changes into a Powerful Blow. Damage +160 / 180 / 200 / 220 / 240%.
- Old - Adrenaline Rush: Crit Rate +30%. Outgoing Damage +50 / 57 / 64 / 72 / 80%. Changes the final move to an uppercut and additional outgoing Damage +50% before Tripping foes.
- Enlightenment tripod changed to Taijutsu's Ultimate Skill:
- New - Taijutsu's Ultimate Skill: You can no longer gain Esoteric Meter, but outgoing Damage +70 / 80 / 90 / 100 / 110%.
- Old - Enlightenment: During skill use, grants Push Immunity. On hit, ignore foe Defense by 40 / 47.2 / 54.4 / 62 / 70%.
- Moon Flash Kick
- Stagger increased from Mid to Mid-high.
- White Flame Kick tripod
- Removed effect: MP Cost +25%.
- Single Hit tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +50 / 57.5 / 65 / 72.5 / 80%.
- Old - Single Hit: When attacking a single foe, Damage inflicted +50 / 57 / 64 / 72 / 80%.
- Vicious Tiger Dance
- Stagger increased from Low to Mid.
- Concussion tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 8 seconds.
- Old - Concussion: Increases Stagger Level to [Mid].
- Storm Dragon Kick
- Added Paralysis Immunity when in PvE.
- Adjusted Damage and Esoteric Meter gain.
- Total Esoteric Meter gain increased by 12.6%.
- Improved the ability to better go past monsters when using the skill diagonally relative to them.
- Esoteric Extortion tripod
- Removed effect: MP Cost +25%.
- Lightning Whisper
- Skill effect changed:
- New: On skill use, Crit Rate +1% - 10% (based on skill level) for 12s.
- Old: On hit, foe Crit Resistance -3% - 8% (based on skill level) for 6 seconds.
- Lightning's Blessing tripod changed to Weak Point Enhancement:
- New - Weak Point Enhancement: Weak Point destruction Lv. +1.
- Old - Lightning's Blessing: Atk. Speed for all Party Members +8% within 24 meters.
- Esoteric Extortion tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 16 seconds.
- Old - Esoteric Extortion: MP Cost +25%. On hit, Esoteric Meter +38%.
- Quick Prep tripod changed to Lightning's Blessing:
- New - Lightning's Blessing: Atk. Speed for all Party Members +8% within 24 meters for 8s.
- Old - Quick Prep: Cooldown -5 / 5.7 / 6.4 / 7.2 / 8 seconds.
- Fatal Lightning tripod changed to Efficient Extortion:
- New - Efficient Extortion: Cooldown -8s. On hit, Esoteric Meter +25 / 28 / 31 / 34 / 38%.
- Old - Fatal Lightning: On hit, foe Crit Resistance -10%.
- Sweeping Kick
- Adjusted the damage, Esoteric Meter gained, and Stagger Damage of each hit.
- PvP damage reduced by 20%.
- Increased AoE Radius.
- Stagger increased from Low to Mid.
- Esoteric Extortion tripod
- Removed effect: MP Cost +25%.
- Light of Justice tripod changed:
- New: Element is now [Holy]. Outgoing Damage +40 / 47 / 54 / 62 / 70%. Attack Range +20%.
- Old: Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +20 / 24 / 28 / 32 / 36%.
- Shadowcleave tripod changed:
- New: Element is now [Dark]. For every attack, outgoing Damage +20 / 23 / 26 / 29 / 32% up to max +80 / 92 / 104 / 116 / 128%. The last kick attack inflicts Darkness on foes for 5s.
- Old: Element is now [Dark]. Crit Rate +30 / 37 / 44 / 52 / 60%. The last kick attack inflicts Darkness on foes for 5s.
- Intense Shock tripod changed:
- New: Element is now [Lightning]. Crit Damage +100 / 120 / 140 / 160 / 180%. The last hit inflicts X / X / X / X / X Electric Attack Damage every 1s for 4s. [PvP: Electric damage is reduced and no longer causes Paralysis.]
- Old: Element is now [Lightning]. On hit inflicts X / X / X / X / X Electric Attack Damage every 1s for 4s.
- Lightning periodic damage reduced by 60%. [PvP: Electric damage is reduced and no longer causes Paralysis.]
- Pure Excellence tripod
- Removed effect: While gathering energy, receive 30% more damage.
- Exaggerated Ability tripod changed:
- New: Allows you to perform a powerful upward kick upon using the skill again, inflicting Damage equal to 90 / 94.5 / 99 / 104.4 / 109.8% of Base Damage.
- Old: Simplifies kicks and allows you to perform a slamming kick upon using the skill again, inflicting Damage equal to 80 / 84 / 88 / 92.8 / 97.6% of Base Damage.
- Esoteric Skill - Spiral Impact
- Weak Point destruction reduced from level 2 to 1.
- Absorption Hit tripod changed:
- New: Grants Paralysis Immunity during skill. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.
- Old: Grants Paralysis Immunity during Ready Attack. Creates a pattern that flaunts the power of Yin and Yang to pull in surrounding foes.
- Weak Point Detection tripod changed to Concussion:
- New - Concussion: Increases the skill's Stagger Level to [Mid - High].
- Old - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Lucky Bubble tripod changed to Meditation Blow:
- New - Meditation Blow: No longer knocks back foes. Stuns for 3s.
- Old - Lucky Bubble: 30 / 35 / 40 / 45 / 50% chance to obtain 1 Esoteric Bubble.
- Meditation Blow tripod changed to XXX:
- New - Weak Point Detection: Damage to Push-Immune foes +65 / 72.8 / 81.9 / 91 / 100.1%.
- Old - Meditation Blow: No longer knocks back foes. Stuns for 5s.
- Esoteric Skill - Tiger Emerges
- PvE damage increased by 3.5%.
- Added Weak Point destruction level 1.
- Cooldown reduced from 24 seconds to 18.
- Quick Prep tripod changed to Extreme Efficiency:
- New - Extreme Efficiency: Outgoing Damage -30 / 26 / 22 / 18 / 14% but reduces Bubble consumption to 1.
- Old - Quick Prep: Cooldown -5 / 5.7 / 6.4 / 7.2 / 8 seconds.
- Single Hit tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +40 / 47 / 54 / 62 / 70%.
- Old - Single Hit: When attacking a single foe, Damage inflicted +40 / 47 / 54 / 62 / 70%.
- Esoteric Skill - Call the Wind God
- Changed the motion at the end of the skill to be more natural, allowing for the next action to be performed faster.
- Esoteric Skill - Blast Formation
- PvE damage reduced by 10%.
- Stagger increased from Mid to Mid-high.
- Weak Point Detection tripod changed to Frost Explosion:
- New - Frost Explosion: Element is now [Water]. On hit, Freezes foes for 3 / 3.5 / 4 / 4.5 / 5 seconds.
- Old - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Final Explosion tripod changed to Flame Explosion:
- New - Flame Explosion: Element is now [Fire]. On hit, Burns foe, inflicting X / X / X / X / X Damage every 1s for 5s. Stacks up to 6 times.
- Old - Final Explosion: On third explosion hit, outgoing Damage +25 / 36 / 47 / 58 / 70%.
- Lucky Bubble tripod changed to Endless Destruction:
- New - Endless Destruction: Expands the explosion in three frontal directions. Damage +25 / 32 / 39 / 46 / 53%.
- Old - Lucky Bubble: 75 / 78 / 82 / 86 / 90% chance to obtain 1 Esoteric Bubble.
- Frost Explosion tripod changed to Great Explosion:
- New - Great Explosion: After the third explosion, another great explosion will occur to inflict damage equal to 55 / 63.8 / 72.6 / 81.4 / 90.2% of Base Damage.
- Old - Frost Explosion: Element is now [Water]. On hit, Freezes foes for 4 / 4.3 / 4.7 / 5.1 / 5.5 seconds. [PvP: Freeze duration is reduced to 2 / 2.2 / 2.4 / 2.6 / 2.8 seconds.]
- Flame Explosion tripod changed to Concentrated Explosion:
- New - Concentrated Explosion: Immediately jump high to land the final hit, causing 5 explosions. Outgoing Damage +45 / 52 / 60 / 68 / 76%.
- Old - Flame Explosion: Element is now [Fire]. On hit, Burns foe, inflicting N Damage every 1s for 5s. Stacks up to 6 times. [PvP: Burn damage is reduced.]
- Endless Destruction tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +65 / 74.1 / 83.2 / 92.3 / 102.1%.
- Old - Endless Destruction: Expands the explosion in three frontal directions. Damage +30 / 37 / 45 / 52 / 60%.
- Great Explosion tripod changed to Final Explosion:
- New - Final Explosion: The last explosion inflicts +70 / 79 / 88 / 97 / 106% Damage. Cost of Esoteric Bubble reduced to 1.
- Old - Great Explosion: After the third explosion, another great explosion will occur to inflict damage equal to 80 / 89.6 / 99.2 / 109.6 / 120% of Base Damage.
- Esoteric Skill - Lightning Tiger Strike
- Stagger increased from Mid-high to High.
- Single Hit tripod changed to Enhanced Strike:
- New - Enhanced Strike: Outgoing Damage +15 / 21 / 27 / 33 / 40%.
- Old - Single Hit: When attacking a single foe, Damage inflicted +15 / 21 / 27 / 33 / 40%.
Summoner[ | ]
- General
- Dash skill cooldown reduced from 10 seconds to 8.
- Fixed the Cooldown Reduction Effect to be the same regardless of the type of skill that summons companions.
- Identity
- PvE damage for Ancient Elemental Skill increased by 7.5%.
- Skills
- Water Elemental
- Casting speed increased.
- Maririn
- Maririn is now a Companion that cannot be attacked during PvE, and does not take damage from monsters.
- Thick Skin tripod changed to Mind Enhancement:
- New - Mind Enhancement: MP cost reduced by 50 / 53 / 57 / 62 / 67%.
- Old - Thick Skin: Damage inflicted to Maririn decreased by 30 / 33 / 35 / 38 / 41%.
- Flash Ether tripod changed to Sticky Fist:
- New - Sticky Fist: Reduces the foe's movement speed by 10% for 2 seconds when Maririn hits a basic attack.
- Old - Flash Ether: When Maririn dies, create a Flash Ether at that position. Upon acquiring the Flash Ether, Crit Rate +15% for 30s.
- Taunt Command tripod changed to Precision Fire:
- New - Precision Fire: Maririn's basic attack Crit Rate is increased by 20%. Damage to foes increased by 60 / 68 / 77 / 86 / 95%.
- Old - Taunt Command: Upon summoning Maririn, changes the skill to Taunt Command. Upon using the changed skill, Maririn taunts all non-player foes for 2 / 2.5 / 3 / 3.5 / 4 seconds. Challenge or higher foes are not affected by Taunt for a certain duration.
- Elemental Blessing tripod changed:
- New: Maririn's size is increased with the elemental's blessing with attack range increased by 20% and basic attack attacking twice, but summon time for Maririn is decreased by 4s.
- Old: Maririn's HP +100%.
- Electric Storm
- Improved so that skill casting is not canceled by the next skill that summons Maririn or Pauru.
- Ancient Spear
- Improved so that skill casting is not canceled by the next skill that summons Maririn or Pauru.
- Ancient Strength tripod
- Adjusted the Ancient Spear drop interval.
- Fixed so that the spear drops at the cursor location.
- Awakenings
- Bagron's Wrath
- Damage to enemies on the edge applies full damage now like the center.
Wardancer[ | ]
- Skills
- Leaping Dragon - New skill
- Replaces Seismic Strike.
- Seismic Strike gems has been changed to Leaping Dragon.
- Esoteric Skill - Azure Dragon Supreme Fist - New skill
- Replaces Esoteric Skill: Lightning Strike.
- Esoteric Skill: Lightning Strike gems has been changed to Esoteric Skill: Azure Dragon Supreme Fist.
- Sky Shattering Blow
- Ascension Kick tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 6 seconds.
- Old - Ascension Kick: 2nd strike sends foes into the air. Distance and duration are increased.
- Ready Attack tripod
- Attack power increased from 15 / 18.2 / 21.3 / 24.5 / 27.6% to 20 / 23.2 / 26.4 / 29.6 / 32.8%.
- Lightning Kick
- Can now change direction while using the skill.
- Distance traveled while using the skill increased by 2 meters.
- PvE damage increased by 3.1%.
- PvP damage reduced by 15%.
- Final slam attack now has level 1 Weak Point destruction.
- Sharp Movement tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 8 seconds.
- Old - Sharp Movement: Allows you to change direction while using the skill. Move Distance +2 / 2.5 / 3 / 3.5 / 4 meters.
- Flash Lightning tripod
- Radius increased from 8 meters to 10.
- Damage increased from 15 / 21 / 27 / 33 / 40% to 45 / 52 / 59 / 67 / 75%.
- Flash Heat Fang
- Damage of each hit, Esoteric meter gain amount, and stagger amount adjusted.
- Attack range increased.
- PvE damage reduced by 5.7%.
- Sacred Attack tripod changed to Magick Control:
- New - Magick Control: MP cost -50 / 53 / 57 / 62 / 67%.
- Old - Sacred Attack: Element is now [Holy]. On hit, Atk. Speed +5 / 5.6 / 6.2 / 6.8 / 7.5% for 4 seconds. Stacks up to 4 times.
- Fist of Darkness tripod changed to Concussion:
- New - Concussion: Increases the stagger to [High].
- Old - Fist of Darkness: Element is now [Dark]. Crit Rate +15 / 21 / 27 / 33 / 40%. On hit, inflicts Darkness on foes for 3 seconds.
- Wide Hit tripod
- AoE radius reduced from +30% to +20%.
- Master Hit tripod changed:
- New: Cooldown +7 seconds. Number of repeated hits is increased to 9, inflicting +50% Damage, and each time you swing your fist, the damage to the enemy is increased by 10 / 12 / 14 / 16 / 18%. Increases up to 90 / 108 / 126 / 144 / 162%. Can move slowly while performing chain hits.
- Old: Changes to Holding mode. Unleash infinite punches for up to 2.5 seconds with a finishing blow upon releasing the skill key. Damage boosted up to +80 / 89 / 98 / 108.8 / 119.6%.
- Quick Blow tripod changed:
- New: Attacks while quickly advancing 4 meters, inflicting +30 / 37 / 44 / 52 / 60% Damage and launch foes into the air.
- Old: Attack 4 times with powerful punches while standing in place with a finishing strike that inflicts +20 / 26 / 32 / 39.2 / 46.4% Damage to foes.
- Adrenaline Rush tripod changed to Final Strike:
- New - Final Strike: The last attack is changed to a powerful blow, dealing 160 / 180 / 200 / 220 / 240% increased damage.
- Old - Adrenaline Rush: Crit Rate +30%. Outgoing Damage +50 / 57 / 64 / 72 / 80%. Changes the final move to an uppercut. Additional outgoing damage +50% before tripping foes.
- Enlightenment tripod changed to Taijutsu's Ultimate Skill:
- New - Taijutsu's Ultimate Skill: Esoteric gauge can no longer be obtained, but damage increases by 70 / 80 / 90 / 100 / 110%.
- Old - Enlightenment: During skill use, grants Push Immunity. On hit, ignore foe Defense by 40 / 47.2 / 54.4 / 62 / 70%.
- Moon Flash Kick
- PvE damage reduced by 18.2%.
- Stagger increased from Mid to Mid-high.
- White Flame Kick tripod renamed to Esoteric Extortion.
- Single Hit tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +50 / 57.5 / 65 / 72.5 / 80%.
- Old - Single Hit: When attacking a single foe, Damage inflicted +50 / 57 / 64 / 72 / 80%.
- Sweeping Hidden Dragon
- Ready Attack tripod
- Attack power reduced from 25 / 28.3 / 31.8 / 35.3 / 38.8% to 20 / 23.2 / 26.4 / 29.6 / 32.8%.
- Wind's Whisper
- Ready Attack tripod
- Attack power reduced from 35 / 38.5 / 42 / 45.9 / 49.7% to 30 / 33.6 / 37.2 / 40.8 / 44.4%.
- Roar of Courage
- PvP cooldown increased from 25 seconds to 30.
- Esoteric gauge gain increased by 12%.
- Skill effect changed:
- New: On cast, Crit Rate +2% - 20% (based on skill level) for 6 seconds.
- Old: On hit, foe Crit Resistance -3% - 8% (based on skill level) for 6 seconds.
- Esoteric Extortion tripod changed to Weakness Exposure:
- New - Weakness Exposure: On hit, target's critical hit resistance from the player and party members is reduced by 10% for 16 seconds.
- Old - Esoteric Extortion: On hit, Esoteric Meter +25 / 28 / 31 / 34 / 38%.
- Supreme Ruler Afterimage tripod changed to Law of the Jungle:
- New - Law of the Jungle: Damage to Lesser and Normal foes +60 / 69 / 78 / 87 / 96%.
- Old - Supreme Ruler Afterimage: Roar of Courage duration +2 seconds.
- Fatal Wave tripod changed to Supreme Ruler Afterimage:
- New - Supreme Ruler Afterimage: Roar of Courage duration +3 seconds.
- Old - Fatal Wave: Increases the foe Crit Resistance debuff from 8% to 18%.
- Shock Enhancement tripod changed to Abundant Resources:
- New - Abundant Resources: On hit, Esoteric Meter +100 / 112 / 124 / 137 / 150%.
- Old - Shock Enhancement: Changes to charging mode. Outgoing Damage +250 / 269 / 288 / 307 / 327% at full charge and Tripping foes.
- Sweeping Kick
- Damage of each hit, Esoteric meter gain amount, and stagger amount adjusted.
- PvE damage reduced by 27.5%.
- PvP damage reduced by 20%.
- Attack range increased.
- Stagger changed from Low to Mid.
- Light of Justice tripod changed:
- New: Element is now [Holy]. Outgoing Damage +40 / 47 / 54 / 62 / 70%. Attack Range +20%.
- Old: Element is now [Holy]. Sweeping Kick AoE Radius +20%. Atk. Speed +20 / 24 / 28 / 32 / 36%.
- Shadowcleave tripod
- No longer increases crit rate by 30 / 37 / 44 / 52 / 60%.
- Now increases damage by 20 / 23 / 26 / 29 / 32%, and up to 80 / 92 / 104 / 116 / 128% as you attack.
- Intense Shock tripod
- Now also increases crit damage by 100 / 120 / 140 / 160 / 180%.
- Lightning periodic damage reduced by 60%.
- Pure Excellence tripod
- While gathering energy, damage received is no longer increased by 30%.
- Exaggerated Ability tripod changed:
- New: When an additional key is pressed, a powerful upward kick is added and deals additional damage equivalent to 121.5 / 133.2 / 145.8 / 158.4 / 171% of the basic damage.
- Old: Allows you to perform a powerful upward kick upon using the skill again, inflicting Damage equal to 90 / 94.5 / 99 / 104.4 / 109.8% of Base Damage.
- Energy Combustion
- PvP damage reduced by 29%.
- The gust effect can now be terminated by recasting.
- Last Whisper tripod
- Squall effect can now be ended at any time within its duration.
- PvP: Explosion damage does not push targets.
- Now deals stagger damage in proportion to damage.
- Esoteric Skill - Spiral Impact
- PvE damage increased by 47%.
- Weak Point destruction reduced from level 2 to level 1.
- Absorption Hit tripod
- Paralysis Immunity is now granted while casting the skill, instead of when preparing the attack.
- Weak Point Detection tripod changed to Concussion:
- New - Concussion: Increases stagger to [Mid-high].
- Old - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Lucky Bubble tripod changed to Meditation Blow:
- New - Meditation Blow: No longer knocks back foes, but instead stuns for 3 seconds.
- Old - Lucky Bubble: 30 / 35 / 40 / 45 / 50% Chance to obtain 1 Esoteric Bubble.
- Ready Attack tripod
- Attack power reduced from 30 / 33.6 / 37.2 / 40.8 / 44.4% to 20 / 23.2 / 26.4 / 29.6 / 32.8%.
- Meditation Blow tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +80 / 89.6 / 99.2 / 109.6 / 120%.
- Old - Meditation Blow: No longer knocks back foes, but instead stuns for 5 seconds.
- Esoteric Skill - Rising Fire Dragon
- PvE damage increased by 25.9%.
- PvP damage increased by 16%.
- Lucky Bubble tripod changed to Defenseless Target:
- New - Defenseless Target: Damage to airborne enemies +10 / 16.2 / 22.4 / 28.7 / 35%.
- Old - Lucky Bubble: 30 / 35 / 40 / 45 / 50% chance to obtain 1 Esoteric Bubble.
- Tenacity tripod
- Push Immunity now lasts for the entirety of the skill, instead of until landing after ascending into the air.
- Black Dragon Ascension tripod
- Crit damage increased from 100 / 115 / 130 / 145 / 160% to 110 / 125 / 140 / 155 / 170%.
- Eye of the Tempest tripod changed:
- New: Gather energy and explode it in an instant. The explosion creates an image akin to a massive dragon. Damage to foes +50 / 57.5 / 65 / 72.5 / 80%.
- Old: Changes to Holding mode. Hold for up to 1.5 seconds in inflict 800% of Absorption Hit Damage. Ascend and attack foes upon releasing the skill key or maxing out the Holding Meter, inflicting +50 / 57.5 / 65 / 72.5 / 80% damage to Push-Immune foes.
- Final Blow tripod
- Damage increased from 40 / 52 / 64 / 77 / 90% to 125 / 142 / 159 / 177 / 195%.
- Esoteric Skill - Call of the Wind God
- PvE damage reduced by 47.2%.
- Changed the motion at the end of the skill to be more natural, allowing for the next action to be performed faster.
- Esoteric Skill - Blast Formation
- PvE damage reduced by 28.2%.
- Stagger increased from Mid to Mid-high.
- Weak Point Detection tripod changed to Frost Explosion:
- New - Frost Explosion: Element is now [Water]. On hit, Freezes foes for 3 / 3.5 / 4 / 4.5 / 5 seconds. [PvP: Freeze duration is reduced to 1.5 / 1.8 / 2 / 2.3 / 2.5 seconds.]
- Old - Weak Point Detection: Damage to Push-Immune foes +30 / 37.5 / 45 / 52.5 / 60%.
- Final Explosion tripod changed to Flame Explosion:
- New - Flame Explosion: Element is now [Fire]. On hit, Burns foe, inflicting X / X / X / X / X Damage every second for 5 seconds. Stacks up to 6 times. [PvP: Burn damage is reduced.]
- Old - Final Explosion: On third explosion hit, outgoing Damage +25 / 36 / 47 / 58 / 70%.
- Lucky Bubble tripod changed to Endless Destruction:
- New - Endless Destruction: The explosion expands in three frontal directions. Damage +30 / 37 / 44 / 52 / 60%.
- Old - Lucky Bubble: 75 / 78 / 82 / 86 / 90% chance to obtain 1 Esoteric Bubble.
- Frost Explosion tripod changed to Great Explosion:
- New - Great Explosion: After the third explosion, another great explosion will occur to inflict Damage equal to 55 / 63.8 / 72.6 / 81.4 / 90.2% of Base Damage.
- Old - Frost Explosion: Element is now [Water]. On hit, Freezes foes for 4 / 4.3 / 4.7 / 5.1 / 5.5 seconds. [PvP: Freeze duration is reduced to 2 / 2.2 / 2.4 / 2.6 / 2.8 seconds.]
- Flame Explosion tripod changed to Focus Explosion:
- New - Focus Explosion: Immediately jump high and make the final hit, and 5 explosions occur in that place. Damage +50 / 57 / 64 / 72 / 80%.
- Old - Flame Explosion: Element is now [Fire]. On hit, Burns foe, inflicting X / X / X / X / X Damage every second for 5 seconds. Stacks up to 6 times. [PvP: Burn damage is reduced.]
- Endless Destruction tripod changed to Weak Point Detection:
- New - Weak Point Detection: Damage to Push-Immune foes +60 / 69 / 78 / 87 / 96%.
- Old - Endless Destruction: Expands the explosion in three frontal directions. Damage +30 / 37.5 / 45 / 52.5 / 60%.
- Great Explosion tripod changed to Final Explosion:
- New - Final Explosion: Damage to enemies from the last explosion attack increases by 60 / 68 / 77 / 86 / 95%. Esoteric Bubble consumption reduced to 1.
- Old - Great Explosion: After the third explosion, another great explosion will occur to inflict Damage equal to 80 / 89.6 / 99.2 / 109.6 / 120% of Base Damage.
- Awakenings
- Ultimate Skill - Flash Rage Blow
- Increased AoE Radius of chain hits.
Other[ | ]
- Skill Effect Improvements
- Wardancer, Scrapper, Striker, Deathblade, Reaper
- Improved motion and effect for Scrapper's 'Fist of the Wind God' skill
- Scrapper's specialty skill 'Tenacious Power' increased slightly in hit range
- Improved certain sounds for Scrapper's 'Shredding Strike' skill
- Improved to make sound when Scrapper's 'Tenacious Power' gauge is full
- Improved to decrease the 'Penalty Meter' by 50% under the following conditions.
- Gunlancer's 'Defensive Stance' activated
- Destroyer's 'Hypergravity' activated
- Destroyer's 'Endure Pain' skill in effect
- Artillerist's 'Barrage: Impregnability' effect activated
- Fixed issue where Deathblade's Blade Assault skill inflicts abnormally low damage.
- Applying Deathblade's Remaining Energy engraving will bring up a new UI.
- Sound and Specialty UI effect when Scrapper's Tenacious Power is full improved.
- Effect upon Scrapper making successful skill hit improved.
- Both skill and Skill Tree effect for Scrapper's 'Charging Blow' improved.
- Both skill and Skill Tree effect for Scrapper's 'Judgment' improved.
- Both skill and Skill Tree effect for Scrapper's 'Fist of the Wind God' improved.
- Both skill and Skill Tree effect for Scrapper's 'Dragon Advent' improved.
- Sound of Scrapper's 'Explosive Fist' skill improved.
- Sound volume and hit sound effect for Scrapper's 'Fist of the Wind God' skill improved.
- Deleted and Changed Skills Compensation
- Players with Lv. 2 or higher skill tree for the deleted skills will have compensation sent to their Universal Storage. The compensation will correspond to their skill tree level. You will get 1 item per skill tree effect.
- Lv. 2 : Oath Amulet x1
- Lv. 3 : Prayer Amulet x1
- Lv. 4 : Hope Amulet x1
- Lv. 5 : Wishful Amulet x1
Notable Bug Fixes[ | ]
- Fixed the incorrect Skill Rune and Skill Pont information for the Reaper class in the Book of Coordination.
- Fixed the issue causing PvP Weekly rewards to not be sent beginning with the December Update. Weekly rewards that have not been sent will be distributed via Universal Storage after the update.
References[ | ]
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