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== Gameplay == * There are one (Kakul-Saydon) or two (Valtan / Vykas / Brelshaza / Akkan / Thaemine) teams of 4 players each. * There are no revives possible during the fight. * The boss' health bar is visible. * Each gate has its own rewards and chest and can be completed independently with a different group, though a player cannot enter a gate until all previous gates are completed. ** Chests can be claimed, until the next weekly reset, outside of the Legion Raid in the respective UI. ** After 6 characters have looted gold rewards, the other characters can choose to claim the 'View More Rewards' in the UI of the cleared raids for free. Legion Raid free 'View More Rewards' is restricted to 3 times per character. * Each character can clear each legion raid once per week. The normal and hard modes for the same gate on the same Raid share the same weekly lock down per character. * Currently, all Legion Raids do not have a maximum item level for gold. * Each character can choose to receive or not to receive gold rewards before entering a raid. Even if they decide not to claim the gold rewards, the other rewards (such as honing materials and Legion Raid Gear crafting materials) can still be earned. * Legion Raids are considered as "end-game content". Each character can earn gold rewards from 3 end-game content per week. This limit is shared with "end-game content" [[Abyssal Dungeon]]s, [[Epic Raid]]s, and [[Kazeros Raid]]s. * Brelshaza Gate 0 can be skipped by the raid leader, teleporting the group directly from Astalgia's Door to Nightmare Shadow. === Inferno difficulty === * "Scale of Balance" is applied, and the raid requires use of the Book of Coordination, so everyone's gear is normalized against the level of your Legion Commander opponent. * The gate progression system is not active, all gates have to be completed in one sitting. * Inferno mode does not count against the weekly attempt limit for Legion Raids. A player can play on Normal/Hard and Inferno in the same week, and try Inferno as many times as they'd like. * Previously removed gates (namely Vykas Gate 1) are still present in Inferno mode. ** Brelshaza inferno only contains both end gates (previously Gate 5 and 6). * Inferno rewards: titles, achievements, Stronghold structures. An in-game vendor is available for players to access a variety of prestigious rewards, earned after various numbers of clears. ** The deathless clear title is granted for clearing all gates of the raid without anyone in the raid dying. {| class="article-table" ! Inferno ! Item level ! Clear title ! Deathless title |- | Valtan || 1445 || Demon Beast Slayer || Demon's Roar |- | Vykas || 1460 || Covetous Slayer || Addicted to Delight |- | Kakul-Saydon || 1475 || Mayhem Slayer || Mayhem Shadow |- | Brelshaza || 1560 || Phantom Slayer || Phantom Monarch <!-- |- | Akkan || 1600 || Plague Slayer || Lord of Degradation |- | Thaemine || 1620 || Darkness Slayer || Ruler of Darkness --> |} === Sidereals === * Each Legion Raid has a set of 3 sidereal abilities that are used to help the players during the fight. * These can only be used by the raid leader and when the sidereal bar is full. The default shortcut is <code>Ctrl+Z</code>, <code>Ctrl+X</code>, or <code>Ctrl+C</code> for Sidereal 1, 2, or 3 respectively. The bar fills up when meeting certain conditions during boss battles and passively over time. * These sidereal abilities need to be aimed. <tabber> Valtan= {| class="article-table" ! Raid ! Sidereal ! Effect |- ! rowspan="3" | Valtan | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Balthorr''' -<br />Arcturus's Breath | Balthorr strikes the anvil with the Earthen Strength. When he strikes the anvil, all squad members within 14 meters of the anvil are enhanced for a certain duration. The enchanted armor grants Push immunity, reduces the damage taken from the foes, and blocks some of the powerful skills of the Legion Commander. |} |-|Vykas= {| class="article-table" ! Raid ! Sidereal ! Effect |- ! rowspan="3" | Vykas | '''Nineveh''' -<br />Divine Punishment Perkunas | Nineveh feeds arrows to Perkunas to precisely attack your foe's weak spots and inflict powerful damage. Partially remove buffs used by the Commander on hit. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed, and Encroachment decreases constantly. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |} |-|Kakul-Saydon= {| class="article-table" ! Raid ! Sidereal ! Effect |- ! rowspan="3" | Kakul-Saydon | '''Nineveh''' -<br />Divine Punishment Perkunas | Nineveh feeds arrows to Perkunas to precisely attack your foe's weak spots and inflict powerful damage. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed, and Mayhem decreases constantly. While the protection effect lasts, blocks some powerful skills from the commander, and if the commander is within the protective zone, purifies the "Absorbed Energy". The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |} |-|Brelshaza= {| class="article-table" ! Raid ! Gate ! Sidereal ! Effect |- ! rowspan="9" | Brelshaza | rowspan="3" | Gate 1 | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Azena''' -<br />Spear of Creation | Azena uses magick to summon a spear from the beginning of creation to attack all foes within the same area. Azena alternates fire, water, and earth attributes to deal great damage to the boss, and for other foes, summons random attribute spears to deal damage. |- | '''Balthorr''' -<br />Arcturus's Breath | Balthorr strikes the anvil with the Earthen Strength. When he strikes the anvil, all squad members within 14 meters of the anvil are enhanced for a certain duration. The enchanted armor grants Push immunity, reduces the damage taken from the foes, and blocks some of the powerful skills of the Legion Commander. |- | rowspan="3" | Gate 2-3 | '''Nineveh''' -<br />Divine Punishment Perkunas | Nineveh feeds arrows to Perkunas to precisely attack your foe's weak spots and inflict powerful damage. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed, and blocks some powerful skills. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |- | rowspan="3" | Gate 4 | '''Azena''' -<br />Spear of Creation | Azena uses magick to summon a spear from the beginning of creation to attack foes. Azena summons intense fire, water, and earth spears to attack, and summons a giant primal spear to inflict powerful damage in the end. |- | '''Shandi''' -<br />Time Distorsion | Shandi uses Illusion Magick to distort spacetime for a set duration. Shandi grants buffs to raid members in the battle area and debuffs to foes. Raid members have their skill cooldown reset, increased attack and move speed, greatly increased MP recovery, and greatly decreased cooldown duration. All actions including attacks become greatly slower for foes. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed, and blocks some powerful skills. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |} |-|Akkan= {| class="article-table" ! Raid ! Sidereal ! Effect |- ! rowspan="3" | Akkan | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to purify and protect raid members in the battle area from several debuffs for a set duration and to create a 14-meter protective zone. While under the protection effect, become immune to push, absorb certain amounts of damage, and Plague gauge decreases constantly. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |} |-|Thaemine= {| class="article-table" ! Raid ! Gate ! Sidereal ! Effect |- ! rowspan="12" | Thaemine | rowspan="3" | Gate 1 | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Balthorr''' -<br />Arcturus's Breath | Balthorr strikes the anvil with the Earthen Strength. When he strikes the anvil, all squad members within 14 meters of the anvil are enhanced for a certain duration. The enchanted armor grants Push immunity, reduces the damage taken from foes. |- | rowspan="3" | Gate 2 | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Azena''' -<br />Spear of Creation | Azena uses magick to summon a spear from the beginning of creation to attack all foes within the same area. Azena alternates fire, water, and earth attributes to deal great damage to the boss, and for other foes, summons random attribute spears to deal damage. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed. Some debuffs are removed, and temporary immunity is granted to those debuffs. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |- | rowspan="3" | Gate 3 | '''Nineveh''' -<br />Divine Punishment Perkunas | Nineveh feeds arrows to Perkunas to precisely attack your foe's weak spots and inflict powerful damage. |- | '''Wei''' -<br />Awakened Dochul | Wei summons Dochul who is sealed inside to launch a powerful attack 3 times. Awakened Dochul inflicts massive Stagger damage whenever he attacks. |- | '''Inanna''' -<br />Elzowin's Grace | Inanna uses magick to create a 14-meter protective zone. While under the protection effect, become immune to push, certain amounts of damage are absorbed. Some debuffs are removed, and temporary immunity is granted to those debuffs. The moment the protective zone is disabled, targets within the area recovers HP according to max HP. |- | rowspan="3" | Gate 4 (Hard) | '''Thirain''' -<br />Completed Vanquisher | Thirain awakens the Vanquisher and smashes it with the power of light to create a massively damaging explosion. It has a powerful Weak Point ability with the holy powers of the Vanquisher. |- | '''Azena''' -<br />Spear of Creation | Azena uses magick to summon a spear from the beginning of creation to attack all foes within the same area. Azena alternates fire, water, and earth attributes to deal great damage to the boss, and for other foes, summons random attribute spears to deal damage. |- | '''Shandi''' -<br />Time Distorsion | Shandi uses Illusion Magick to distort spacetime for a set duration. Shandi grants buffs to raid members in the battle area and debuffs to foes. Raid members have their skill cooldown reset, increased attack and move speed, greatly increased MP recovery, and greatly decreased cooldown duration. All actions including attacks become greatly slower for foes. |} </tabber>
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