Gunlancer (also known as Warlord) is an advanced class for the male warrior found in Lost Ark. He is primarily a melee class that uses a shield and gunlance as his main weapon.
Additional Info
“ | As the first line of defense, gunlancers take the brunt of enemy attacks with their defensive stance and battlefield shield to keep the rest of their party safe. While their gun lance is a formidable weapon, their true value derives from their ability to protect allies and absorb damage like a sponge. | „ |
~ Official Description |
Ark Passive
Skills
Due to the complexity of the skill system, all skills on this page are displayed at level 1 with no effects applied. Please see the skill page for additional information. Scaling damage values are represented by X.
Gunlancer has 2 types of skills: Normal Skill and Gunlance Skill.
Specialty Skill
- Gunlancer's identity is the Shield Meter. It fills up with each skill hit. While the Shield Meter is not empty, can cast either Defensive Stance or Battlefield Shield.
Skill | Cooldown | Description |
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Defensive Stance [Z] | 2 seconds |
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Battlefield Shield [X] | 90 seconds |
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Normal Skills
Icon | Name | Level Req. | Cooldown | Description |
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Bash | 10 | 10 seconds | Perform a shield attack that inflicts X Damage and stuns foes for 3s. |
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Shield Bash | 10 | 8 seconds | Perform a fierce shield swing to inflict X Damage. Use the skill again to inflict X Damage with the following swing. |
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Leap Attack | 12 | 16 seconds | Leap 9 meters toward the target location to strike at the ground, inflicting X Damage. |
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Guardian's Thundercrack | 14 | 20 seconds | Call forth a lightning strike from the sky to inflict X [Lightning] Damage to foes in a 5 meter radius, electrocuting them for 3s. |
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Hook Chain | 16 | 24 seconds | Throw a long chained hook to inflict X Damage, then pull that foe to you, inflicting X Damage. |
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Shield Charge | 18 | 16 seconds | Charge forward with your shield raised in front of you. While charging, inflict X Damage with each hit. |
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Shout of Hatred | 24 | 24 seconds | Let out a fierce roar. Inflicts X Damage to foes within a 8 meter radius, taunting non-player foes for 5s and disabling certain skills on them. Challenge or higher foes cannot be taunted again for a set period of time. |
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Shield Shock | 28 | 12 seconds | Strike the ground with your shield, inflicting X Damage. Foe Move Speed -40% for 4s. |
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Nelasia's Energy | 36 | 40 seconds | Let out a roar. Damage to all party members in a 24 meter radius -10% for 6s. |
Gunlance Skills
Icon | Name | Level Req. | Cooldown | Description |
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Dash Upper Fire | 10 | 16 seconds | Advance 3 meters forward, striking foes with your gunlance to inflict Damage, launching them into the air. Use the skill again to fire a shell and inflict X Damage. |
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Fire Bullet | 10 | 7 seconds | Perform a shelling attack at foes at close range, inflicting X Damage. |
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Rising Gunlance | 10 | 9 seconds | Inflict X Damage by sticking the spear into the ground, then pull it out to inflict X Damage to foes in front of you, launching them into the air. |
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Sharp Gunlance | 10 | 5 seconds | Thrust the spear forward, inflicting X Damage. |
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Charged Stinger | 20 | 30 seconds | While in a defensive stance, focus energy and thrust the spear in front of you. You can slowly change the direction of the attack while focusing energy. Damage varies according to the charge stage: X Damage when undercharged, X Damage on Level 1, and X Damage when overcharged. |
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Counter Gunlance | 32 | 20 seconds | Raise the shield to defend attacks from the front for 2s. You can negate the Damage using 100% of Max HP. If you defend an attack, perform a counterattack within 1s, inflicting X Damage and knocking foes back. |
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Gunlance Shot | 40 | 18 seconds | Perform a vicious thrusting attack to inflict X Damage and focus energy at the tip of the gunlance. The energy draws foes toward you, inflicting X total Damage. When the energy is charged enough, fire a shell to inflict X Damage and launch the foe into the air. |
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Surge Cannon | 50 | 30 seconds | Compress the energy using the exploder on your weapon, then propel it out in front of you. If the energy is not fully compressed, inflict X Damage and push foes away. When fully compressed, inflict X Damage and knock back foes. |
Hyper Awakening Techniques
Icon | Name | Level Req. | Cooldown | Description |
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Shield Dash | 50 | 45 seconds | Summon a Guardian Shield in front, then dash forward to attack. The dash attack inflicts X Damage and sends foes airborne. |
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Spear Dash | 50 | 75 seconds | Rapidly stab with your spear at incredible speed, then dash forward to deal X Damage. Maintain your momentum to gather energy in your spear, then deliver a powerful stab to inflict X Damage and send enemies airborne. |
Awakening Skills
Type | Icon | Name | Level Req. | Cooldown | Description |
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Awakening | ![]() |
Guardian's Protection | 50 | 300 seconds | Upon using the skill, recover 100% Shield Meter and release a 10 meter radius protection aura in the nearby area for 10s. Foes within the aura take X Damage and become stunned for 4s. Within the aura, all party members take -40% less Damage and become immune to Pushes and debuffs. |
Hyper Awakening | ![]() |
Guardian's Oath | 50 | 300 seconds | Receive holy light from the heavens in your shield to recover the Shield Meter by 100%, then summon the Guardian Shield. Summon 6 shields in succession to inflict X Damage, then unfold the shields, inflicting X Damage and stunning foes for a few seconds before sending them airborne. The Guardian Shield unfolds a protection zone within 14 meters for 10 seconds. You and party members within the protection zone will gain Push Immunity and Status Ailment Immunity, and all incoming Damage -40%. |
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Lance of Judgment | 50 | 300 seconds | Summon a gigantic spear of light at the target location, inflicting X [Holy] Damage and launching foes into the air. Crit Rate +10% for all party members within a 5 meter radius for 10s. |
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Justice Served | 50 | 300 seconds | Let out a cry of justice, then summon 6 light spears simultaneously at the target location, inflicting X [Holy] Damage and sending enemies airborne. A light zone is created around the gigantic light spear for 10 seconds, increasing Crit Rate +10% for you and all party members within a 10-meter radius. |
Patch History
- For removed content, see this page.
- Class engravings removed: Combat Readiness and Lone Knight.
- Replaced by the Enlightenment tree.
- Now uses the Ark Passive by default.
- Basic Movement Skill is now a forward dash (Charge) instead of a backwards dash (Backstep).
- PvP Vitality coefficient reduced from 2.5 to 2.4.
- PvP zones passive Shield Meter consumption changed from -4% per second to -5% per second.
- Ark Passive added.
- Hyper Awakening Techniques added: Shield Dash and Spear Dash.
- Hyper Awakenings added: Guardian's Oath and Justice Served.
- Basic attacks have been removed from the normal skill list.
- Awakening Skill damage increase coefficient from Specialization reduced from 0.382 to 0.1528.
- PvE
- Combat Level 50 Awakening Skill damage increased by 19.2%.
- Combat Level 55 Awakening Skill damage increased by 29.2%.
- Combat Level 60 Awakening Skill damage increased by 43.1%.
- PvP
- Combat Level 55 Awakening Skill damage increased by 8.4%.
- Combat Level 60 Awakening Skill damage increased by 20%.
- PvE normal skill damage increased by 3.2%.
- Battlefield Shield
- PvE damage increased by 5.1%.
- PvE Gunlance skill damage increased by 13.2%.
- Identity
- Battlefield Shield
- Shield Meter refund based on damage blocked changed from "up to 25%" to "at least 10% and up to 40%".
- PvE damage increased by 21.8%.
- Changed the amount of Shield Meter refunded and changed the skill description of skills that refund Shield Meter accordingly.
- Battlefield Shield
- PvE Gunlance skill damage increased by 9.5%.
- PvE Normal Skill damage increased by 8.2%.