Variables that scale by level are displayed like so: Min Lv. (Max Lv.). Skill levels 1-10 requires class level 20, skill level 11 requires class level 55, and skill level 12 requires class level 60.
Mana Cost: 101 (?)
Set up a mine that launches foes in the air for X (X) Damage. This mine lasts for 12s and explodes upon detecting foes.
Tripod Information[]
Variables that scale by level are displayed like so: Min Lv. (Max Lv.). Tripods are unlocked as skill level increases.
Tier 1: 4 skill levels
Tier 2: 7 skill levels
Tier 3: 10 skill levels
Magick Control
(Max Lv. 5)
MP Cost -50.0% (-67.0%).
Law of the Jungle
(Max Lv. 5)
Damage to Challenge or lower foes +20.0% (+45.0%).
Weak Point Enhancement
(Max Lv. 1)
Weak Point Lv. +1.
Ranged Install
(Max Lv. 5)
Changes the skill so that it can be installed 4 meters forward. Outgoing Damage +20.0% (+45.0%).
Shock Mine
(Max Lv. 5)
No longer knocks down foes. Stuns for 4.0s (6.0s).
Greater Explosion
(Max Lv. 1)
Explosion radius +30%.
Incendiary Mine
(Max Lv. 5)
Element is now [Fire]. Immediate explosion Damage is now 20%. Creates a damaging Flame Area for 4s. Total outgoing Damage up to +100.0% (+145.0%).
Spare Mine
(Max Lv. 5)
Changes to Chain mode. Can be installed again after 5s. Cooldown +6.0s (+1.0s).