Variables that scale by level are displayed like so: Min Lv. (Max Lv.). Skill levels 1-10 requires class level 10, skill level 11 requires class level 55, and skill level 12 requires class level 60.
Mana Cost: 74 (?)
Creates a rectangular flame forward, dealing X (X) [Fire] damage and paralyzing foes. Inflicts X (X) [Fire] damage for 5s.
Tripod Information[]
Tripods are unlocked as skill level increases.
Tier 1: 4 skill levels
Tier 2: 7 skill levels
Tier 3: 10 skill levels
Ignite
On hit, Burns foe, inflicting X Damage every second for 5 seconds. [PvP: Burn damage is reduced.]
Damage Amplification
On hit, Damage to foes from all Party Members +6% for 8 seconds.
Mind Enhancement
MP Cost -67%.
Charge Flame
Skill can now stack up to 2 times.
Flame Expansion
Flames are created, spreading left and right. Flame Area is created for 3 seconds and damage to enemies increases by +70%.
Blazing Wildfire
Changes to Point mode and creates horizontal flames. Initial creation of the flame launches foes in the radius airborne. Damage +45%. [PvP: Paralyzes foes instead of airborne.]
Weak Point Detection
Damage to Push-Immune foes +96%.
Undying Flame
Damage to Challenge or lower foes +70%. Flame duration +2 seconds, inflicting additional 40% basic damage to foes.