Bard is an advanced class for the female mage found in Lost Ark. She is primarily a ranged class that uses harps as her main weapon.
Additional Info
The Bard is a support class that utilizes a holy harp to attack foes from a long distance, and support allies from the back. They can damage enemies with sharp melodies, and heal allies with beautiful, mellow notes. Typically in a party, the bard is better suited as a rearguard, rather than a vanguard. By using various buffs, the bard can provide impactful support on to the party. Although the bard's attack stats are low, they are a crucial component of a party because of their ability to provide powerful support.
| “ | Virtuosos of the Liane harp, bards can evoke soothing serenades to heal their team—or unleash a chorus of pain on their unfortunate foes. Their attack power is rather low, but their ability to support allies makes them a harmonious part of any team. | „ |
| ~ Official Description |
Ark Passive
Skills
Due to the complexity of the skill system, all skills on this page are displayed at level 1 with no effects applied. Please see the skill page for additional information. Scaling damage values are represented by X.
Specialty Skill
- Bard's identity involves a 3-bar identity gauge that can be used to heal or buff the damage of your party. Normal skills and Awakening charges the bar meter. While the Bard has at least 1 bar, she can use Serenade of Courage of Serenade of Salvation, consuming all bars. The effect of both of these increases with more bars consumed.
| Serenade | Cooldown | Description |
|---|---|---|
| Serenade of Courage [Z] | 1 second | Grants the Bard and all party members within a 24-meter radius a 5% / 10% / 15% damage buff for 8 / 12 / 16 seconds. (Status Ailment Immunity) |
| Serenade of Salvation [X] | 1 second | Heals any party member in the AoE by 4% / 6% / 8% of the Bard's max HP a total of 8 / 12 / 16 times and lasts up to 14 / 18 / 24 seconds. (Status Ailment Immunity) |
- Serenade of Courage's party-wide buff efficiency scales with the Specialization stat.
- Serenade of Salvation works as a tick system, there is a set amount of ticks to be shared amongst everyone inside. This includes full HP characters, who will still consume a tick. For example, the entire 8 ticks can be shared amongst 4 players, for 2 ticks of 4% healing each. However, Bard herself can step outside the Salvation and feed 2 people for 3 ticks of 4%, and 1 person for 2 ticks of 4% totalling to 8 ticks. This can be scaled up to funnel heal 1 person, and allow them to receive all 8 ticks.
Normal Skills
| Icon | Name | Level Req. | Cooldown | Description |
|---|---|---|---|---|
|
Sound Shock | 10 | 6 seconds | Pull the string of the harp to fire an orb of light that explodes on impact, inflicting X Damage to the target and nearby foes. |
|
Dissonance | 10 | 8 seconds | Cause a clash of musical notes at the target location, inflicting X Damage every 0.5s for 5s and reducing Move Speed by 60% for 1s. |
|
Sound Wave | 10 | 8 seconds | Summon a beautiful melody to inflict X Damage and push foes away. |
|
Stigma | 10 | 16 seconds | Cast a Stigma at the target location. The Stigma lasts for 4s, attacking foes for X Damage every 0.7s. Max of 5 times. Stigma's Damage +12.5%, the faster it pulses. |
|
Sonatina | 10 | 21 seconds | Draw two lines of music on the floor as you push foes back and deal X damage. |
|
Rhapsody of Light | 10 | 24 seconds | Summon beautiful sound waves at the target location, inflicting X [Holy] Damage every 1.5s 3 times. Channeling will be canceled if you move. |
|
Wind of Music | 12 | 18 seconds | Call forth a fierce wind that inflicts X Damage, Pushing foes. It will then spread wide to inflict X Damage on foes in an additional 1 meter radius. |
|
Sonic Vibration | 14 | 24 seconds | Lift foes at the target location, inflicting X Damage, and then slam them back onto the ground, inflicting X Damage. This skill's melody lingers for 3s, inflicting X Damage 4 times. |
|
Rhythm Buckshot | 16 | 16 seconds | Pull the string of the harp to blow up the musical note, inflicting X Damage and knocking foes away. |
|
Soundholic | 18 | 24 seconds | Shoot a blinding ray of light for 3s, attacking foes 10 times to inflict X Damage every 0.3s. You can change the direction of the light ray, but the channeling will be canceled if you move. |
|
Prelude of Storm | 20 | 16 seconds | Play a powerful tune to call forth a storm that inflicts X Damage and stuns foes for 3s. |
|
Heavenly Tune | 24 | 30 seconds | Inflict X Damage on nearby foes. Atk. Speed for all party members within a 24 meter radius +3.5% and MP Recovery Speed +12% for 8s. |
|
Note Bundle | 28 | 12 seconds | Cast a group of musical notes that travels at a low speed while continuously inflicting X Damage and Move Speed -40% for 4s. The musical notes can hit the same foe up to 84 times. |
|
Prelude of Death | 32 | 24 seconds | Play the Prelude of Death to attack nearby foes, inflicting X Damage 2 times, inflicting Death's End on them, a debuff that expires after 3s, causing X additional Damage. For each stack of Death's End, Move Speed -20% up to 40% and Damage upon expiration +50%. |
|
Harp of Rhythm | 36 | 24 seconds | Summon a harp that has a will of its own. The harp shoots a guided musical note that inflicts X Damage to foes within a 14 meter radius. |
|
March | 40 | 20 seconds | Play the harp, summoning musical notes every 1s. They follow the closest foe, inflicting X Damage. Move Speed -50% for 2s. |
|
Guardian Tune | 50 | 30 seconds | Play the harp. Damage to all party members within a 24 meter radius -20% for 8s. |
Hyper Awakening Techniques
| Icon | Name | Level Req. | Cooldown | Description |
|---|---|---|---|---|
| Aria | 50 | 90 seconds | Play a powerful rhythm that inflicts X Damage to foes within a 10-meter radius. You and all party members within a 24-meter radius gain the following effects: Outgoing Damage +10% for 15 seconds. Hyper Awakening Skill Damage +20% for 30 seconds. | |
| Vivace | 50 | 70 seconds | Float into the air and play the harp to summon music marks that draw a magick circle every second 4 times, inflicting X Damage. Ignores collision with adventurers and Challenge or lower foes. |
Awakening Skills
| Type | Icon | Name | Level Req. | Cooldown | Description |
|---|---|---|---|---|---|
| Awakening |
|
Symphonia | 50 | 300 seconds | Rise into the air and play in an ensemble with angels, granting a shield for every ally within 24 meters, which absorbs Damage equal to 100% of your Max HP for 10s. Inflict X Damage to foes. Foe Atk. Power -30%, foe Atk. Speed -20%, and foe Move Speed -40% for 10s. Gain 1 Bubble. |
| Hyper Awakening | Symphony Melody | 50 | 300 seconds | Play a beautiful melody on the piano, granting a shield for every ally within a 24-meter radius of the melody, which absorbs Damage equal to 100% of your Max HP for 10 seconds. Upon nearly fatal damage for 30 seconds, gain Invincibility for 3 seconds. Inflict X Damage to foes. Foe Atk. Power -30%. Foe Atk. Speed -20%. Foe Move Speed -40% for 10 seconds. Gain 1 Bubble. | |
| Awakening |
|
Oratorio | 50 | 300 seconds | Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. Explosion causes X [Holy] Damage and foe Crit Resistance -12% against attacks from all party members for 6s. |
| Hyper Awakening | Concerto | 50 | 300 seconds | Summon a radiant harp and play with angels, inflicting up to X [Holy] Damage. An explosion causes X [Holy] Damage and foe Crit Resistance -12% against attacks from all party members for 6 seconds. |
Patch History
- For removed content, see this page.
- Major Chord
- Can now be used during Perfect Block.
- Minor Chord
- Can now be used during Perfect Block.
- Serenade of Courage
- Added Status Ailment Immunity.
- Serenade of Courage effects now also apply to the Bard.
- Skill effect changed:
- New: Consume Bubbles. Damage by all party members in a 24-meter radius +5%, 10%, or 15% for 8, 12, or 16s, according to the number of Bubbles spent.
- Old: Use all your Bubbles for Damage to foes +15% for 120s regardless of the number of Bubbles spent. Damage by all party members in a 24-meter radius +5%, 10%, or 15% for 8, 12, or 16s, according to the number of Bubbles spent.
- Serenade of Salvation
- Added Status Ailment Immunity.
- Tempest
- Increased skill activation speed.
- Changed so Tempest can be used instantly after Serenade of Courage.
- Class engravings removed: Desperate Salvation and True Courage.
- Replaced by the Enlightenment tree.
- Now uses the Ark Passive by default.
- Ark Passive added.
- Hyper Awakening Techniques added: Aria and Vivace.
- Hyper Awakenings added: Symphony Melody and Concerto.
- Specialty Meter increase effect from Specialization Stat is now multiplicative instead of additive
- Awakening Skill damage increase coefficient from Specialization reduced from 0.382 to 0.1528.
- PvE
- Combat Level 50 Awakening Skill damage increased by 19.2%.
- Combat Level 55 Awakening Skill damage increased by 29.2%.
- Combat Level 60 Awakening Skill damage increased by 43.1%.
- PvP
- Combat Level 55 Awakening Skill damage increased by 8.4%.
- Combat Level 60 Awakening Skill damage increased by 20%.
- Health coefficient increased from 1.9 to 2.0.
- Dash skill cooldown reduced from 10 seconds to 8.
- "Conviction Core" replaced with "Sonatina".























